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 Post subject: Lord StarKiller (pics, and some stats)
PostPosted: Wed Apr 14, 2010 8:24 am 
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Location: Juvex III. Senexjuvex System, NE England
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Anyone got any ideas for stats?

He may just end up being a proxy piece for VAU or Lord Vader, not decided.

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Last edited by Cerous Mutor on Thu Apr 15, 2010 5:04 am, edited 1 time in total.

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 9:06 am 
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Love it!! First I gotta ask how did you make him? Looks like lots of green stuff. I have been working on a Lord StarKiller but in the Tatooine gear, just because it is my favorite and I have been working on what stats would be best for him and even working on making a card (I can't get all of the correct fonts with GIMP but as close as I can) you can see him on my customs page here http://www.swmgamers.com/forums/viewtopic.php?f=13&t=8921 the stats I have so far are these

Lord Starkiller
Sith
Cost 88??
Hp 130
Defense 20
Att 16
Dam 20

Unique
Double, Twin, Greater Mobile
Imperial/ Sith Reserves 30

Force 2
Force Renewal 1
Sith Rage
LS Defense
Force Leap
Force Grip 4

CE
Your Squad may contain Imperial Characters.
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack. If the result of the rerolled attack is a miss, the attacking character is defeated and this character regains 10 Hp.

Let me know what you think its all a work in process. I am thinking about lowering his attack to 12 and adding loner so you kind of have to choose when to make use of the CE or take an attack bonus and well since he did fight on his own most of the time.

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 9:57 am 
Imperial Dignitaries
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Location: West Chester, OH (near Cincinnati)
Here's my thought on Lord Starkiller's stats. I see him more as a Force Beast than a beatstick...

Lord Starkiller
Sith
Cost 58
Hp 130
Defense 20
Att 12
Dam 20

Unique
Loner
Double Attack
Greater Mobile Attack
Affinity: May be in an Imperial squad

Force 2
Force Renewal 2
LS Defense
Force Grip 4
Force Repulse 5
Lightsaber Throw 3


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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 10:56 am 
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Edited:

Very good point I did like him with twin though specially if your going to give him LS throw 3. Maybe if you don't want him to have double and twin give him lightsaber assault and twin. And true he is more of a force beast but I always found it more effective using the combos with the lightning on the saber thats why I like him with sith rage. So i have been thinking wether or not to agree with repulse 5 and I have decided I like it specially with renewal 2.

Also I like having him with the CE
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.


if not the one I had just because he killed those who failed and I think its fitting.

edited for stats

ok so here is what I have now

Lord Starkiller
Cost: 65
Hp 130
Defense 20
Attack 12
Damage 20

SA
Unique Counts as vader's secret apprentice
Loner
Double Attack
Greater Mobile Attack
Affinity: Imperial

Force Powers
Force 2
Force Renewal 2
Lightsaber Defense 1
Sith Rage +10
Lightsaber throw 3
Force Repulse 4
Force Grip 4

Commander Effect
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated.

Ps. Cerous I hope you don't feel like we have hijacked your thread for your amazing custom.

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 12:46 pm 
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I tried to make him as easily as I could.
Its the body of one of my favourite minis,
A gotal imperial assasin with the head cut off, then the armour added, but to be honest it looked good with just the robes around the neck too.
The head of a death star gunner with green stuff work. This was by far the hardest bits, but now I've made it I think I could make it easier.
Then strips of green stuff for his tattered robes.

I'm almost done making The Sith Cyborg version of him too :)

Also after playing this game, I think this is where the Leia Skywalker charcter comes from the Jedi set!
If Luke goes bad, who can Yoda train?!

And I asked for the stats so carry on :)

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 2:46 pm 
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Cerous Mutor wrote:
I tried to make him as easily as I could.
Its the body of one of my favourite minis,
A gotal imperial assasin with the head cut off, then the armour added, but to be honest it looked good with just the robes around the neck too.
The head of a death star gunner with green stuff work. This was by far the hardest bits, but now I've made it I think I could make it easier.
Then strips of green stuff for his tattered robes.


Nice I will have to try this once I start working again this summer and have some spare cash to get green stuff

Cerous Mutor wrote:
almost done making The Sith Cyborg version of him too :)


Seriously!!! Thats pretty epic :DS2: I can't wait to see that one too I am definitely a fan of your customs and wish I could make some as cool as yours

Cerous Mutor wrote:
after playing this game, I think this is where the Leia Skywalker charcter comes from the Jedi set!
If Luke goes bad, who can Yoda train?!

And I asked for the stats so carry on :)


Good point about the Leia who knows and ok will do!
Attachment:
LordStarkillerFin.jpeg


The picture can be replaced with one of your costume versions of Lord Starkiller but thats what I have so far for him.


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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 3:20 pm 
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Location: Juvex III. Senexjuvex System, NE England
DarthBlond wrote:
Cerous Mutor wrote:
I tried to make him as easily as I could.
Its the body of one of my favourite minis,
A gotal imperial assasin with the head cut off, then the armour added, but to be honest it looked good with just the robes around the neck too.
The head of a death star gunner with green stuff work. This was by far the hardest bits, but now I've made it I think I could make it easier.
Then strips of green stuff for his tattered robes.


Nice I will have to try this once I start working again this summer and have some spare cash to get green stuff

Cerous Mutor wrote:
almost done making The Sith Cyborg version of him too :)


Seriously!!! Thats pretty epic :DS2: I can't wait to see that one too I am definitely a fan of your customs and wish I could make some as cool as yours

Cerous Mutor wrote:
after playing this game, I think this is where the Leia Skywalker charcter comes from the Jedi set!
If Luke goes bad, who can Yoda train?!

And I asked for the stats so carry on :)


Good point about the Leia who knows and ok will do!
Attachment:
LordStarkillerFin.jpeg


The picture can be replaced with one of your costume versions of Lord Starkiller but thats what I have so far for him.


wow thts awesome, I whish i could make the cards!
Thanks for the nice words. I loved you leaping sand gear version by the by! I twas the whole insparation for my version so thank you :D

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 3:30 pm 
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I am having difficulty with the CE...I like the CE and I can see it with Starkiller, but he was never a commander. Additionally, I cannot recall anyone with the Loner ability also having a CE as they prefer to fight alone...


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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 3:34 pm 
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I just use Gimp its free and pretty easy to use here is the link http://www.gimp.org/
I could probably make one with your costume for ya if you would like though.

And really! That makes me feel pretty good :D I'm glad you liked it its my favorite custom of mine. I just recently added lightning on his saber and around his other hand that I cut off of an Aayla Secura action figure's force lightning that she came with and I really like how it looks and I decided to give him a black blade like you can in the game since its my favorite one.

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 3:36 pm 
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Lackey wrote:
I am having difficulty with the CE...I like the CE and I can see it with Starkiller, but he was never a commander. Additionally, I cannot recall anyone with the Loner ability also having a CE as they prefer to fight alone...



I know he never was I just see it more as his influence when on the battle field the fact that people would try harder knowing he would kill them for failures not really as a commander but just thats how other people would be when he was around even though he preferred to fight alone.

And Asajj from CS and Nom Anor both have loner and CEs

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Wed Apr 14, 2010 5:43 pm 
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Here is a card with your suit so far. When ever we decide on stats I'll go ahead and make the stats on it for you so don't worry or we could come up with two different stats for each custom and then for the cybord one as well. I would have no problem working on that it would give me some way to procrastinate doing my accounting homework for my professor. (Don't worry I get it done on time haha)


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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Thu Apr 15, 2010 4:44 am 
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other than a commander effect may be it could be a special ability.
Do Not Fail Me (usable on this characters turn; select 1 non-unique character, that character gains +4 attack and it must take 1 extra turn that does not count as 1 of your 2, if it does not defeat an enemy on this turn it is defeated'

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Last edited by Cerous Mutor on Thu Apr 15, 2010 9:13 am, edited 1 time in total.

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 Post subject: Re: Lord StarKiller (pics, no stats)
PostPosted: Thu Apr 15, 2010 6:44 am 
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Cerous Mutor wrote:
other than a commander effect may be it could be a special ability.
Do Not Fail Me (usable on this characters turn; select 1 non-unique character, that character gains +4 attack and it must take 1 extra turn that dose not count as 1 of your 2, if it does not defeat an enemy on this turn it is defeated'


I actually really like that could be a good scrub killer or a way to try to finish a piece off so that you would not have to use some of Lord Starkiller's attacks. I love it and it would fix the problem of him being a commander.

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Thu Apr 15, 2010 9:08 pm 
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Well here it is so far :D


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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Fri Apr 16, 2010 1:11 am 
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Nice, I would have said his defense is low but it makes sense with all his abilities.

Excellent!!
I cant wait to play test him!!

Edit: the more I think about it.
He doesnt need Do Not Fail Me.
I'd say drop his attack to +10 and his defense to 19 and give him Jedi Hunter aswell as Loner and may be think about this Lightsaber Crystal (before the initiative role this character chooses to have either +4 defense against melee attacks until the end of this round or non-melee attacks until the end of this round)

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Fri Apr 16, 2010 6:41 am 
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Cerous Mutor wrote:
Nice, I would have said his defense is low but it makes sense with all his abilities.

Excellent!!
I cant wait to play test him!!

Edit: the more I think about it.
He doesnt need Do Not Fail Me.
I'd say drop his attack to +10 and his defense to 19 and give him Jedi Hunter aswell as Loner and may be think about this Lightsaber Crystal (before the initiative role this character chooses to have either +4 defense against melee attacks until the end of this round or non-melee attacks until the end of this round)


I totally did not think about jedi hunter great idea and the lightsaber crystal part as well thats pretty genius and would make sense with all the lightsaber customizations you can make in the game so it makes sense to me and I would feel ok about dropping Do Not Fail Me with that added but I dono about dropping the attack to 10 thats pretty low, for him. So what about 11 or keeping it at 12, 10 just seems really low.

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Fri Apr 16, 2010 12:01 pm 
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You may be right.
I was thinking about Loner and Jedi giving him a +8
Maybe change a force power and make his attack +13?
I'd say swap grip 4 for saber assault, since he couldnt actually choke people like vader.

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Fri Apr 16, 2010 2:48 pm 
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true very true. But lightsaber assault would be pointless with double right? Maybe if we gave him twin instead of double and then lightsaber assault?

Edit:

But then sith rage would be pointless because you would always just twin and lightsaber assault instead. So if we do switch to twin keep the attack high then we should drop sith rage as well maybe add force push 4? or force leap, or maybe even repulse 5 or 3. I think he needs something else in order to stay as a force power house

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Sat Apr 17, 2010 5:42 am 
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Ah you could drop rage and grip and give him master speed!
GMA + double + LA = 3 independant attacks so its not a waste. Or there is triple attack!
Shockwave? that would be nice addition :)

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 Post subject: Re: Lord StarKiller (pics, and some stats)
PostPosted: Sat Apr 17, 2010 7:14 am 
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Cerous Mutor wrote:
Ah you could drop rage and grip and give him master speed!
GMA + double + LA = 3 independant attacks so its not a waste. Or there is triple attack!
Shockwave? that would be nice addition :)


Never been a fan of shockwave on a power hitter. I like the idea of triple attack. Maybe we could Drop Grip keep sith rage and give him triple. so its an extra attack but he loses the force power to hit from across the board or replace grip with master speed. So that he could have a movement breaker.

I like replacing grip with master speed or even knight speed. I mean you do have that super dash in the game so it works sill.

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