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Darth Vader, Redeemed
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Author:  DarkFather [ Tue Apr 13, 2010 2:49 pm ]
Post subject:  Darth Vader, Redeemed

75 points, Imperial

140 Hitpoints
16 Attack
23 Defense
20 Damage

Special Abilities
Unique (Counts as Anakin Skywalker)
Melee Attack
Affinity: May be used in a Rebel squad
Betrayal
Djem So Style
Fatherhood Bond: If an allied character named Luke Skywalker within 6 is at half hitpoints or less, this character gains +4 attack and defense, +10 damage, and bodyguard.

Force Powers
Force 2, Force Renewal 1

Legacy of the Light Side: Force 2, replaces turn; when any force spirit is attached to this character, this character gains "Use the Force"

Lightsaber Throw 2: Force 2, replaces attacks, choose 1 enemy within 6 squares, make 2 attacks against that target

Lightsaber Deflect: Force 1, whenever this character is hit by a nonmelee attack, this character takes no damage with save of 11.

Commander Effect
Any character who Vader has report with may be in this characters squad.


If i use the CE, i plan on making a few customs to fit in with that, i think the only one that has it right now is the Courasuant Guard... I was also just going to call "Fatherhood Bond" "Synergy" but i liked the wording better this way. but yeah, always thought it would be cool if there was an emp killing vader out there lol.

Author:  jedispyder [ Tue Apr 13, 2010 3:07 pm ]
Post subject:  Re: Darth Vader, Redeemed

Definitely overcosted, IMO. He only has Single Attack or has to do Lightsaber Throw 2 in order to make attacks. I'd give him at least Twin (Ligthsaber Throw and Twin sounds like fun) and think about reducing his cost.

FYI it's Rapport and not Report.

Author:  DarkFather [ Wed Apr 14, 2010 1:51 pm ]
Post subject:  Re: Darth Vader, Redeemed

oh lol, thanks for the spell check, was never my strong suit...

but honestly i meant to give him twin, just forgot to post it... i need to read over these things better before i put them up haha. but yeah, ill look at reducing the cost too.

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