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 Post subject: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:22 am 
Black Sun Thug
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Attachment:
DarthStalker.jpg
First off is my favorite Custom I have made.

Cost 88
Special Abilities
Unique
Melee
Double, Twin
Greater Moblie Attack
Imperial/ Sith Reserves 30 (During setup, after seeing your opponent’s squad, you can add up to 30 points of non-Unique Imperial or Sith characters to your squad)
Force Powers
Force 2
Force Renewal 1
Force Grip 40
Sith Rage +10
Lightsaber Defense
Commander Effect
Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack. If the result of the rerolled attack is a miss, the attacking character is defeated and this character regains 10 Hp.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:36 am 
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The next is my custom of me and I use it for an NPC in my CE that I GM. And I know the image on the card is iffy at best I am just to lazy to fix it at this point in time


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 Post subject: Re: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:47 am 
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These are all of the character in my Star Wars Minis CE that I GM. Lots of NPCs because I let the group get NPCs a lot. Here is the Ewok Crazy Grey Jedi and the scout of the group.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:50 am 
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Here is an Imperial Knight, a Senator and his droid, and a Bounty Hunter.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:51 am 
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A Felucian Apprentice and a Soldier apart of the group as well.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Mon Apr 12, 2010 10:52 am 
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And the whole gang with NPCs


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 Post subject: Re: Darth Blond's Customs
PostPosted: Tue Apr 13, 2010 7:40 pm 
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Updated card. I have been throwing around giving him affinity for Imperial as well but I don't think I will maybe I should just add an affinity that a squad with this character can contain non-unique imperial pieces for the purpose of squad building but I dono we shall see.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Wed Apr 14, 2010 9:36 am 
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Still a work in process I decided I would go with the name Lord Starkiller since I realized thats what they called him in the game and added loner and lowered his attack by 2 and I have added allowing Imperials to be used in his squad with his cost being what it was I figured it was safe enough and still allow for some fun combinations between the imps and sith with him hoping to do some play testing and I will let you all know how it goes.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Tue Apr 20, 2010 8:26 pm 
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Finished Lord Starkiller!!!! many thanks to Cerous Mutor for the help with the project.
Also did a Luke Skywalker, The Fallen with him so I'll post it for the heck of it.

The TIE Fighter's just came in today so I should have them on a base and how I want them by this weekend. I got one battle damaged Vader's TIE so I may have to make a card just for that one.

I have decided once I get back to working once this semester of college is over that I am going to work on making some more ships including the Republic Drop Ship because its so awesome and also going to start working with GreenStuff I'll be sure to post everything but if anyone is out there paying attention thats what you have to look forward too I guess.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Tue Apr 20, 2010 8:33 pm 
One of the Sith on Malgus' Shuttle
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Love the customs, stats are interesting as well. FYI it'll be Reinforcements, not Reserves, that Darth Stalker has.


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 Post subject: Re: Darth Blond's Customs
PostPosted: Tue Apr 20, 2010 9:49 pm 
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Thanks! Glad you liked um I figured it was at least about time I shared what I had done so far. And thanks I'll have to fix that.

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