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 Post subject: 50 Custom Fringe Stats
PostPosted: Thu Oct 18, 2007 10:41 am 
Black Sun Thug
Black Sun Thug

Joined: Sat Oct 13, 2007 8:13 am
Posts: 63
These miniatures were made/retieved by people at the Custom Star Wars Miniature Database. Fringe right now has 50 miniatures and below are their stats.

1. Ewok Pilot
2. Wookiee Hunter
3. Chuundar
4. Mara Jade, Smuggler
5. Anakin Skywalker, Slave
6. Rakatan
7. The One
8. Ferus Olin, Exiled Jedi
9. Commander Thrawn
10. Rakghoul
11. Rakghoul Fiend
12. Czerka Security Administrator
13. Czerka Officer
14. R5-D4
15. Canderous Ordo
16. Tusken Cheiftan
17. Twitch
18. Tusken Warrior
19. Elite Wookie Berserker
20. Ithorian Mechanic
21. Anakin Skywalker, Tusken Murder
22. Yoda, Last of the Jedi
23. Obi Wan Kenobi, Last of the Jedi
24. Kinrath
25. Kinrath Matriarch
26. Hutt Crimelord
27. Admiral Arlani
28. Komad Fortuna
29. Young Rancor
30. Mandalorian Mecenary
31. Dur Gejjen, Five World Prime Minister
32. Zayne Carrick
33. Jariah Syn
34. Valius Ying
35. Elite Chiss Warrior
36. Grendel
37. A'Sharaad Hett, Tusken Chief
38. Mandalore the Ressurector
39. Vizsla, Overlord
40. Kath Hound
41. Deliah Blue
42. 2x-7KPR
43. Jabba the Hutt, Crime Boss
44.Chewbacca, Smuggler
45. HK-50
46. Cade Skywalker
47. Selkath Fringer
48. Iridonian Mercenary
49. Katarn
50. Echani Mercenary


1. Ewok Pilot
Cost 12
HP: 20
Defense: 14
Attack: +8
Damage: 10

Special Abilities
Cyborg (Counts as both a Droid and a non-Droid; subject to critical hits and commander effects)
Twin Attack
Swarm +1 (+1 Attack against a target for each other allied Ewok adjacent to that target)

2. Wookiee Hunter
Faction: Fringe
Cost: 10
Hit Points: 30
Defense: 13
Attack: +6
Damage: 10

Special Abilities
Hunter (+4 attack, +10 damage against enemies with Savage)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Momentum

3. Chuundar
Faction: Fringe
Cost: 22
Hit Points: 70
Defense: 16
Attack: +8
Damage: 20

Special Abilities
Unique
Melee Attack
Killer Instinct (+4 against wounded, adjacent opponents)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
Rapport: (Characters whose name includes Czerka cost 1 points less)

Commander Effect: Once per turn, 1 non-unique wookiee follower may reroll 1 attack at -4 and +20 damage. If the result of the rerolled attack is a miss, the attacking wookiee character is defeated and allied characters whose name contains Czerka within 6 squares of the defeated wookiee character gain Killer Instinct for the rest of the skirmish.

4. Mara Jade, Smuggler
Faction: Fringe
Cost: 35
HP: 80
Defense: 18
Attack: +9
Damage: 10

Special Abilities:
Unique
Rapport: Talon Karrde costs 1 less
Cunning Attack
Twin Attack
Natrual Chemistry (+2 Attack and +2 defense when on the same squad as a character named Luke Skywalker)
YOU WILL KILL LUKE SKYWALKER: (If a character whose name includes Luke Skywalker is on the opposing squad you must target that character if possible)

Force Powers
Force 1
Blaster Barrage (Force 1; replaces attacks: This character can attack every legal target once)

5. Anakin Skywalker, Slave
Faction: Fringe
Cost: 19
Hp: 30
Defense: 10
Attack: +1
Damage: 10

Specail Abilities:
Unique
Melee Attack
Master Mechanic: (Replaces attack; touch, remove 40 damage from 1 droid, save 11)
Feel, Don't Think: (When hit with a critical this character takes no damage, save 11)

Force Powers:
Force 1

6.Rakatan
Faction: Fringe
Cost: 14
Hit Points: 40
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Melee Attack
Empathy (Allies with Savage within 6 squares lose Savage)

7. The One
Faction: Fringe
Cost: 30
Hit Points: 110
Defense: 20
Attack: +12
Damage: 20

Special Abilities
Unique
Melee Attack
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers
Force 1
Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)

Commander Effect: Allied Rakatans witin 6 squares gain Parry.

8. Ferus Olin, Exiled Jedi
Cost: 27
Faction: Fringe
HP: 80
Defense: 16
Attack: +12
Damage: 10

Special Abilities:
Unique
Evade
Mobile Attack
Double Attack
Lightsaber
Rival: (Plus 10 Damage and +4 atack against characters whose named includes Vader or Anakin)

Force Powers:
Force 3
Force Thrust
Lightsaber Deflect
Use the Force

9. Commander Thrawn
Faction: Fringe
Cost: 34
HP: 70
Defense: 17
Attack: +11
Damage: 10

Special Abilities:
Unique (counts as a Chiss)
Recon

Commander Effect:At the end of the round, one follower within 6 squares may take an immediate turn.

10. Rakghoul
Faction: Fringe
Cost: 6
Hit Points: 20
Defense: 13
Attack: +3
Damage: 10

Special Abilities
Melee Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Poison +10 (+10 Damage against living enemies; save 11)

11. Rakghoul Fiend
Faction: Fringe
Cost: 13
Hit Points: 40
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Melee Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Poison +10 (+10 Damage against living enemies; save 11)

Commander Effect: Rakghoul are subject to this effect; Rakghoul followers gain Swarm+1 (+1 Attack against a target for each other allied Rakghoul adjacent to that target) and Horde (At the end of each round, if you control at least 2 characters named Rakghoul, place 1 Rakghoul in your starting area).

12. Czerka Security Administrator
Faction: Fringe
Cost: 16
Hit Points: 40
Defense: 15
Attack: +7
Damage: 10

Special Abilities
Employee of Czerka (Counts as a character called Czerka Officer)
Evade (When hit by an attack from a nonadjacent enemy, this character
takes no damage with a save of 11)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)

Commander Effect: Allied character named Czerka Officer lose Mercenary and gain Synchronized Fire (Czerka Officers who combine fire with this character grant +6 Attack instead of +4).

13. Czerka Officer
Faction: Fringe
Cost: 6
Hit Points: 10
Defense: 13
Attack: +5
Damage: 10

Special Abilities
Mercenary (This character can move only if he cannot make an attack from his starting space)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

14. R5-D4
Faction: Fringe
Cost: 4
HP: 20
Defense: 16
Attack: +0
Damage: 0

Special Abilities:
Unique
Droid
Flight
Override
Tow Cable
Bad Motivator (Whenever this character activates it makes two saves of 5 or higher. If both fail, this character takes 20 damage. If one fails, this character takes 10 damage.)
Rapport (This character cost 1 less with a Jawa Trader)

15. Canderous Ordo
Faction: Fringe
Cost: 27
Hit Points: 100
Defense: 19
Attack: +9
Damage: 30

Special Abilities
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack)
Heavy Weapon (Can’t attack and move in the same turn)
Mercenary (This character can move only if he cannot make an attack from his starting space)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)

16. Tusken Chieftain
Faction: Fringe
Cost: 40
Hit Points: 70
Defense: 17
Attack: +12
Damage: 20

Special Abilities
Melee Attack; Double Attack
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Mighty Swing (On its turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Poison
Tusken Revenge (If this character is defeated, allies whose name contains Tuksen gain Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects] and Charging Assault +10 [Replaces turn: Can move up to 10 squares, then make an attack at +10 Damage against an adjacent enemy])

Commander Effect: Allied followers within 6 squares whose name contains Tusken gain Double Attack.

17. Twitch

Faction: Fringe
Cost: 14
Hit Points: 30
Defense: 14
Attack: +7
Damage: 10

Special Abilities
Unique
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Accurate Shot
Vibroblade +3 (+3 attack to adjacent enemies)

18. Tusken Warrior
Faction: Fringe
Cost: 9
Hit Points: 30
Defense: 15
Attack: +8
Damage: 20

Special Abilities
Melee Attack;
Mighty Swing (On its turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)

19. Elite Wookiee Berserker
Faction: Fringe
Cost: 19
HP: 80
Defense: 14
Attack: +10
Damage: 20

Special Abilities:
Melee Attack
Momentum
Quick Reactions
Double Attack

20. Ithorian Mechanic
Faction: Fringe
Cost: 12
Hit Points: 20
Defense: 12
Attack: +3
Damage: 10

Special Abilities
Melee Attack
Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
Scramble (A Droid enemy or an enemy with Mounted Weapon hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect)

21. Anakin Skywalker, Tusken Murder
Cost: 29
HP: 100
Defense: 19
Attack: +8
Damage: 20

Special Abilities
Unique
Melee Attack
Triple Attack
Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects])
Loner (+4 Attack if no allies are within 6 squares)
Revenge (If a enemy defeats a unique character on this characters squad, Anakin gains +4 attack against this enemy character and enemy characters with the same name)

Force Powers
Force 4
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

22. Yoda, Last of the Jedi
Faction: Fringe
Cost: 78
HP: 150
Defense: 23
Attack: +17
Damage: 20

Special Abilities:
Unique
Double Attack
Last of the Jedi (This character may not be in a squad with a force user that doesn’t have the Last of the Jedi ability or any characters with the Order 66 ability)
Flurry Attack

Force Powers:
Force 2
Force Renewal 1
Master of the Force 3
Force Leap
Use the Force
Force Alter
Lightsaber Sweep
Lightsaber Throw

Commander Effect :Followers with a force rating may use this character’s force points.

23. Obi Wan Kenobi, Last of the Jedi
Faction: Fringe
Cost: 53
HP:140
Defense: 21
Attack: +14
Damage: 20

Special Abilities:
Unique
Double Attack
Lightsaber Stance III: Soresu (When this character is attacked by an adjacent enemy make an immediate dice roll. If the result is between 1-10 No effect. 11-14
the enemy misses the attack, 15-18 this character may take an immediate attack, 19-20 the enemy misses the attack and cannot move this turn)
Last of the Jedi (This character may not be in a squad with a force user that doesn’t have the Last of the Jedi ability or any character with the Order 66 ability)

Force Powers:
Force 5
Lightsaber Assault
Force Heal 20
Lightsaber Deflect
Lightsaber Sweep

24. Kinrath
Faction: Fringe
Cost: 15
Hit Points: 30
Defense: 15
Attack: +4
Damage: 10

Special Abilities
Melee Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

25. Kinrath Matriarch
Faction: Fringe
Cost: 22
HP: 50
Defense: 16
Attack:+7
Damage: 20

Special Ablities
Saftey in Numbers: (+2 defense when a Kinrath is within 6 squares)
Savage
Melee Attack
Twin Attack
Parlysis

Commander Effect: Allied Kinrath gain Saftey in Numbers

26. Hutt Crimelord
Faction: Fringe
Cost: 18
Hit Points: 70
Defense: 17
Attack: +0
Damage: 0

Special Abilities
Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round)
Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)

Commander Effect: Non-unique Fringe followers gain Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) against unique enemies. Non-unique Fringe followers within 6 squares gain Advantageous Attack (+10 Damage against an enemy who has not activated this round).

27. Admiral Arlani
Faction: Fringe
Cost: 40
HP: 70
Defense: 15
Attack: +9
Damage: 10

Special Abilities:
Unique
Rapport (Allied Chiss cost one less in the same squad as this character)
Chiss Never Strike First (You may choose to go last, foregoing an initiative roll. If you do this, all allied Chiss get +2 Defense for the round.)

Commander Effect:
Non-unique Chiss followers within 6 squares gain +4 Attack against enemies who have activated this round.

28. Komad Fortuna
Faction: Fringe
Cost: 26
Hit Points: 60
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Unique
Double Attack
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Hunter (+4 attack +10 damage against characters with the Savage special ability)

Commander Effect: Allied characters within 6 squares gain Hunter.

29. Young Rancor
Faction: Fringe
Cost: 16
Hit Points: 40
Defense: 16
Attack: +7
Damage: 20

Special Abilities
Large. Melee Attack; Double Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
Rend +10 (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)

30. Mandalorian Mercenary

Faction: Fringe
Cost: 9
Hit Points: 10
Defense: 14
Attack: +5
Damage: 20

Special Abilities
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Mercenary (This character can move only if he cannot make an attack from his starting space)

31. Dur Gejjen, Five World Prime Minister
Faction: Fringe
Cost 30
HP: 30
Defense: 17
Attack: +2
Damage: 10

Special Abilities:
Unique
Disruption
Never Tell Me the Odds
Fringe Reinforcements 20

Commmander Effect:All allied Bounty Hunters within 6 squares gain +2 attack

32. Zayne Carrick

Faction: Fringe
Cost: 21
HP: 70
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Unique
Melee Attack
Avoid Defeat
Vambraces (as Parry, but saving throw is 16)

Force Powers
Force 3
Jedi Mind Trick
Use the Force

33. Jariah Syn

Cost: 25
HP: 70
Defense: 16
Attack: +8
Damage: 20

Special Ablities
Bounty Hunter +2
Double Attack
Evade
Thud Bug

34.Valius Ying
Faction: Fringe
Cost: 30
Hit Points: 70
Defense: 16
Attack: +7
Damage: 20

Special Abilities:
Unique
Bounty Hunter +2
Fringe Reinforcements 20
Vibro-Blade +2

35. Elite Chiss Warrior
Faction: Fringe
Cost: 14
HP: 30
Defense: 14
Attack: +6
Damage: 10

Special Abilities:
Recon
Expert Tactician (Add +1 to all initiative rolls. This ability does not stack with itself. Master Tactician still automatically wins initiative except on a 1)

36. Grendel
Faction: Fringe
Cost: 23
HP: 60
Defense; 17
Attack: +7
Damage: 20

Special Abilities
Unique
Savage
Double Attack
Melee attack
Savage
Master's Pet (When in the same squad as 8T88 this character loses savage and gains Protective +20. Ignore this effect if 8T88 is defeated)

37. A'Sharaad Hett, Tusken Chief
Faction: Fringe
Cost: 35
HP: 90
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Unique (Counts As Darth Krayt)
Twin Attack
Personal Vendetta (Cannot Be in a Squad with Darth Vader, Sidious or Palpatine)
Melee Attack

Force Powers
Force 3
Lightsaber Deflect
Sith Rage

Commander Effect: Allied Tusken Raiders within 6 squares gain +3 Attack and Double attack

38. Mandalore the Ressurector
Faction: Fringe
Cost: 41
HP: 110
Defense: 17
Attack: +8
Damage: 10

Special Abilities:
Unique
Double Attack
Twin Attack
Unique
Death Watch
Mistaken Identity: (Counts as Boba Fett)
Mandalore

Commander Effect: Allies with death watch gain +10 damage when they combine fire with seperatist.

39. Vizsla, Overlord
Faction: Fringe
Cost: 55
HP: 130
Defense: 15
Attack: +10
Damage: 20

Special Abilities
Unique
Brutality: (His character scores a critical on an attack role of 15 or more on enemies adjacent enemies who are wounded)
Poison Dagger: (Affects adjadcent enemies; poison ten and parlysis on criticals)
Deadly Attack
Death Watch

Commander Effect: Adjacent characters with death watch gain brutality.

40. Kath Hound
Faction: Fringe
Cost: 7
Hit Points: 20
Defense: 14
Attack: +4
Damage: 10

Special Abilities
Melee Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Charging Assault +10 (Replaces turn: Can move up to 12 squares, then make an attack at +10 Damage against an adjacent enemy)

41.Deliah Blue
Faction Fringe
Cost: 20
Hit Points: 50
Defense: 15
Attack: +7
Damage: 10

Special Abilities
Unique
Bounty Hunter +2
Pheromones
Repair 10
Sniper

42.2x-7KPR
Faction: Fringe
Cost: 7
HP: 20
Defense: 13
Attack: +0
Damage: 0

Special Abilities:
Unique
Droid
Repair 10
Rapport (Any character with Jabba in their name)

43.Jabba the Hutt, Crime Boss

Faction: Fringe
Cost: 35
HP: 80
Defense: 17
Attack: +7
Damage: 10

Special Abilities:
Unique
Melee Attack
Speed 2

Commander Effect: Bounty Hunter followers gain +2 Attack and Programmed Target.


44.Chewbacca, Smuggler
Faction: Fringe
Cost: 32
Health: 100
Defense: 17
Attack: +7
Damage: 20

Special Abilities
Unique
Momentum
Cleave
Synergy (+4 Attack while within 6 squares of an ally whose name contains Han Solo)
Rapport (An ally whose name contains Han Solo costs 1 less when in a squad with this character)
Let The Wookie Win (After initiative is determined, if your squad doesn't activate first, this character may make an immediate free attack against an adjacent enemy)

45.HK-50
Faction:Fringe
Cost: 17
HP: 30
Defense: 16
Attack:+6
Damage: 20

Special Abilities
Droid
Jedi Hunter
Flamethrower 10
Missle 10

46.Cade Skywalker
Faction: Fringe
Cost: 50
Health: 110
Defense: 19
Attack: +10
Damage: 10

Special Abilities
Double Attack
Bounty Hunter +2
Lightsaber

Force Powers
Force 4
Force Sense
Lightsaber Block
Force Revive (Force 3, usable only when an adjacent ally would be defeated; one adjacent ally is restored to full health with a save of 11)

47.Selkath Fringer
Faction: Fringe
Cost: 12
HP: 20
Defense: 10
Attack: +0
Damage: 0

Special Abilities
Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates.
Huge and larger characters ignore this special ability)

48.Iridonian Mercenary
Faction: Fringe
Cost: 15
Hit Points: 30
Defense: 15
Attack: +7
Damage: 20

Special Abilities
Mercenary (This character can move only if he cannot make an attack from his starting space)
Vicious Attack (Triple damage instead of double on a critical hit)
Deadly Attack

49.Katarn
Faction: Fringe
Cost: 17
Hit Points: 60
Defense: 17
Attack: +8
Damage: 10

Special Abilities
Large.
Melee Attack
Double Attack
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Rend +10 (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

50.Echani Mercenary
Faction: Fringe
Cost: 7
Hit Points: 20
Defense: 14
Attack: +6
Damage: 10

Special Abilities
Melee Attack
Double Attack
Echani Training (This character's attacks against adjacent living enemies cannot be prevented or redirected)
Mercenary (This character can move only if he cannot make an attack from his starting space)

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