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 Post subject: Terentatek
PostPosted: Fri Jan 22, 2010 12:14 am 
Droid Army Commander
Droid Army Commander
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Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
Here's some stats for this mini that has long been neglected by Wizards to be brought in. He is a Fringe character btw.


Cost: 55
HP: 140
Def: 21
Attack: 12
Dmg: 20

Melee Attack, Melee Reach 2
Triple Attack
Jedi Hunter
Poison +10
Force Immunity
Speed 8

I came up with these stats due to my experience of playing Kotor. They hunted Jedi's and thus need Jedi Hunter as a SA. I felt that they should have Triple Attack just like Rancors do since they do resemble them. Poison +10 was added since the creatures had highly venomous claws. Force Immunity mostly because you couldn't use the force on them in the game. Speed 8....well they are big and fast.

Due to this guys stats it might be a good idea to fit a few Varactyl Wrangler's in the squad so it can benefit from CE's. For example he could be a very powerfull addition to a Seperatist squad with General Whorm Loathsom, where this beast could have Tripple Twin.


Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.


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 Post subject: Re: Terentatek
PostPosted: Fri Jan 22, 2010 3:01 am 
Hand of the Sith
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
Personally I don't think that you need to do any fixes to your custom.. Its very nice, I just thought id share my version with you, it was part of a customs competition.. it was based on an idea of a "Handler" and its savage beast... anyways i just thought id share it with you as it may give you some ideas..

Fringe 44

Terentatek http://starwars.wikia.com/wiki/Terantatek

HP: 90
DEF: 18
ATK: +10
DMG: 20

Special Abilities

Melee Attack, Savage.

Force Immunity: (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character, or to respond to this characters attacks and abilities.)

Dark Side Embrace: (If a Character with Exar Kun in its name is in your squad, this character gains Jedi Killer(+4 ATK and +20 Damage against Enemies with a Force Rating.)

Speed 8: (this character may move up to 8 squares and attack, or 16 squares without attacking)

Jedi Savagery: (This character must end its turn next to a character with a Force Rating if it can. This does not provoke attacks of opportunity. This ability supercedeces Savage)

Mandibles: (On a roll of a natural 20 against a character with a Force Rating, that character is defeted; Save 6)

Hibernation: (Once per Round; Instead of activating; this character may restore 20HP; save 16) (This is treated as an activation)

Sith 66

Exar Kun, Alchemist

HP: 130
DEF: 21
ATK: +19
DMG: 20

Special Abilities:

Melee Attack, Double Attack:

Lightsaber Duelist +4: +4 Defense against enemies with a Force Rating)

Alchemy: A Savage Character defeated by this character joins this characters squad and its HP are restored to full; Save 16)

Master of Terentatek: Characters named Terentatek gain Force 1, and may use this characters Force Points to reroll attacks at +2 to the result.

Force Powers:

Force 2: Force Renewal 1

Alchemists Mettle: (Force 5, Defeat 1 Savage Character in your squad, this character gains 2 Force Points. Characters defeated in this way gain Emergency Savage Support for the rest of the skirmish. (Make two saves of 11 at +4 to the Result, that character is not defeated and it has 20 HP)

Alchemists Revenge: (Force 5, Replaces Turn; Savage Characters in your squad heal 30 HP and gain 1 Force point)

Commander Effect:

Savage Characters in your squad get +2 attack

Two there should be. No More. No Less. One to embody the power, the other to crave it.

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