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Tyber Zann
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Author:  crazyjawarancorrider [ Tue Nov 24, 2009 12:28 pm ]
Post subject:  Tyber Zann

HP-120
Def-17
Attack-12
Damage-30
SA
Splash 20
Unique
Cloaked
MAster Tactician
Rapport (Urai Fenn)
Betrayal
Fringe Reserves 30

CE
Fringe Followers within 6 squares gain +4 attack and +10 damage
At the end of this characters turn one follower within 6 squares may make an immediate attack but takes 10 damage at the end of that attack

Tyber was always cool, I would appreciate input on a cost,. I don't have one yet

Author:  Ruhk [ Thu Nov 26, 2009 2:24 am ]
Post subject:  Re: Tyber Zann

high

hmm

very good stats.. MT, Betrayal, Cloaked, Reserves and solid CE...

50s-60s

something like 58.. that looks like a good number. Competively costed: 50

theres ma pennies.

Author:  crazyjawarancorrider [ Thu Nov 26, 2009 11:48 am ]
Post subject:  Re: Tyber Zann

I think maybe 55 would be good,
Consortium Grenadier
HP-30
Def-14
Attack-3
Damage-10
Grenades 20
Stim Pack-at the end end of this characters turn he may make an additional activation this activation does not count towards your total activations. At the end of this activation this character takes 20 damage

Author:  Roque Saber [ Thu Nov 26, 2009 3:33 pm ]
Post subject:  Re: Tyber Zann

Personally, I think you're deviating from his character. Tyber was a strategist, not a tank. I would lower all his stats, and his damage. I suppose you could keep MT, but Fringe MT is pretty game-rocking. The other abilities all depend on his final cost.

The CE is fine.

Tyber Zann
Cost: 32
HP-80
Def-17
Attack-10
Damage-20
SA:
Unique
Splash 10
Master Tactician (Or maybe just Tactition +4 (Add +4 to all init rolls))
Betrayal
Fringe Reserves 20 (Roll of 11)

CE:
Fringe Followers within 6 squares gain +4 attack and +10 damage
At the end of this characters turn one follower within 6 squares may make an immediate attack but takes 10 damage at the end of that attack

Author:  crazyjawarancorrider [ Fri Nov 27, 2009 3:44 pm ]
Post subject:  Re: Tyber Zann

In the Game he does massive damage, one shot from his blaster wipes out half a group of stormtroopers,
you do have a point about how the MS would screw the game up,
Maybe an ability that he couldn't be in a rebel or Imp squad, or just create a Constortium Faction, it was a faction of its own,

Author:  Ruhk [ Sat Nov 28, 2009 12:51 pm ]
Post subject:  Re: Tyber Zann

or maybe give him;
Affinity (May only be in a squad with only Fringe Characters)

Author:  Markedman247 [ Sat Nov 28, 2009 3:44 pm ]
Post subject:  Re: Tyber Zann

I enjoy Zann. I bought the game (and subsequently was given the game) just to play the Zann Consortium.

I kind of think a couple of things should change.

1) Let Fenn have Rapport for Tyber. I think that a Commander shouldn't have Rapport unless its for non-unique pieces (Defilers). The hypothetical Fenn should have a Rapport (Cost 1 less when in the same squad a character named "Tyber Zann."

2) I didn't play around with the bribery ability to see if it could be used against Heroes. I know that it couldn't be used on droids nor savages. I know it had a bit of a range. So, might I suggest:
Bribery (Replaces turn; Range 6; Target non-Unique character joins this character's squad until the end of the skirmish. Savage and Droid characters unaffected; save 16)

Author:  crazyjawarancorrider [ Wed Dec 02, 2009 11:35 am ]
Post subject:  Re: Tyber Zann

good Idea concerning the affinity and the rapport, and also the bribery, I was attempting to replicate that with betrayal, bu that one works fine

Author:  yuuzhanvong [ Tue Oct 12, 2010 8:33 am ]
Post subject:  Re: Tyber Zann

Markedman247 wrote:
I enjoy Zann. I bought the game (and subsequently was given the game) just to play the Zann Consortium.

I kind of think a couple of things should change.

1) Let Fenn have Rapport for Tyber. I think that a Commander shouldn't have Rapport unless its for non-unique pieces (Defilers). The hypothetical Fenn should have a Rapport (Cost 1 less when in the same squad a character named "Tyber Zann."

2) I didn't play around with the bribery ability to see if it could be used against Heroes. I know that it couldn't be used on droids nor savages. I know it had a bit of a range. So, might I suggest:
Bribery (Replaces turn; Range 6; Target non-Unique character joins this character's squad until the end of the skirmish. Savage and Droid characters unaffected; save 16)

I like it. In the game, you can not bribe heroes. correct.

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