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Tyber Zann https://www.swmgamers.com/forums/viewtopic.php?f=13&t=8020 |
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Author: | crazyjawarancorrider [ Tue Nov 24, 2009 12:28 pm ] |
Post subject: | Tyber Zann |
HP-120 Def-17 Attack-12 Damage-30 SA Splash 20 Unique Cloaked MAster Tactician Rapport (Urai Fenn) Betrayal Fringe Reserves 30 CE Fringe Followers within 6 squares gain +4 attack and +10 damage At the end of this characters turn one follower within 6 squares may make an immediate attack but takes 10 damage at the end of that attack Tyber was always cool, I would appreciate input on a cost,. I don't have one yet |
Author: | Ruhk [ Thu Nov 26, 2009 2:24 am ] |
Post subject: | Re: Tyber Zann |
high hmm very good stats.. MT, Betrayal, Cloaked, Reserves and solid CE... 50s-60s something like 58.. that looks like a good number. Competively costed: 50 theres ma pennies. |
Author: | crazyjawarancorrider [ Thu Nov 26, 2009 11:48 am ] |
Post subject: | Re: Tyber Zann |
I think maybe 55 would be good, Consortium Grenadier HP-30 Def-14 Attack-3 Damage-10 Grenades 20 Stim Pack-at the end end of this characters turn he may make an additional activation this activation does not count towards your total activations. At the end of this activation this character takes 20 damage |
Author: | Roque Saber [ Thu Nov 26, 2009 3:33 pm ] |
Post subject: | Re: Tyber Zann |
Personally, I think you're deviating from his character. Tyber was a strategist, not a tank. I would lower all his stats, and his damage. I suppose you could keep MT, but Fringe MT is pretty game-rocking. The other abilities all depend on his final cost. The CE is fine. Tyber Zann Cost: 32 HP-80 Def-17 Attack-10 Damage-20 SA: Unique Splash 10 Master Tactician (Or maybe just Tactition +4 (Add +4 to all init rolls)) Betrayal Fringe Reserves 20 (Roll of 11) CE: Fringe Followers within 6 squares gain +4 attack and +10 damage At the end of this characters turn one follower within 6 squares may make an immediate attack but takes 10 damage at the end of that attack |
Author: | crazyjawarancorrider [ Fri Nov 27, 2009 3:44 pm ] |
Post subject: | Re: Tyber Zann |
In the Game he does massive damage, one shot from his blaster wipes out half a group of stormtroopers, you do have a point about how the MS would screw the game up, Maybe an ability that he couldn't be in a rebel or Imp squad, or just create a Constortium Faction, it was a faction of its own, |
Author: | Ruhk [ Sat Nov 28, 2009 12:51 pm ] |
Post subject: | Re: Tyber Zann |
or maybe give him; Affinity (May only be in a squad with only Fringe Characters) |
Author: | Markedman247 [ Sat Nov 28, 2009 3:44 pm ] |
Post subject: | Re: Tyber Zann |
I enjoy Zann. I bought the game (and subsequently was given the game) just to play the Zann Consortium. I kind of think a couple of things should change. 1) Let Fenn have Rapport for Tyber. I think that a Commander shouldn't have Rapport unless its for non-unique pieces (Defilers). The hypothetical Fenn should have a Rapport (Cost 1 less when in the same squad a character named "Tyber Zann." 2) I didn't play around with the bribery ability to see if it could be used against Heroes. I know that it couldn't be used on droids nor savages. I know it had a bit of a range. So, might I suggest: Bribery (Replaces turn; Range 6; Target non-Unique character joins this character's squad until the end of the skirmish. Savage and Droid characters unaffected; save 16) |
Author: | crazyjawarancorrider [ Wed Dec 02, 2009 11:35 am ] |
Post subject: | Re: Tyber Zann |
good Idea concerning the affinity and the rapport, and also the bribery, I was attempting to replicate that with betrayal, bu that one works fine |
Author: | yuuzhanvong [ Tue Oct 12, 2010 8:33 am ] |
Post subject: | Re: Tyber Zann |
Markedman247 wrote: I enjoy Zann. I bought the game (and subsequently was given the game) just to play the Zann Consortium. I kind of think a couple of things should change. 1) Let Fenn have Rapport for Tyber. I think that a Commander shouldn't have Rapport unless its for non-unique pieces (Defilers). The hypothetical Fenn should have a Rapport (Cost 1 less when in the same squad a character named "Tyber Zann." 2) I didn't play around with the bribery ability to see if it could be used against Heroes. I know that it couldn't be used on droids nor savages. I know it had a bit of a range. So, might I suggest: Bribery (Replaces turn; Range 6; Target non-Unique character joins this character's squad until the end of the skirmish. Savage and Droid characters unaffected; save 16) I like it. In the game, you can not bribe heroes. correct. |
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