Crate Cost: 1 HP: 10 Def: 8 Atk: - Dam: -
Special abilities: Non-living Movable Emplacement: This character cannot move on its own nor change position through effects such as swap. This character is subject to effects which cause it to move, such as Lift and Force Push. This character can be set up anywhere on your half of the board at initial setup. This character cannot be activated, and cannot gain points if gambit rules are used. This character is not considered the closest target when determining a valid target. It is considered a character for determining cover.
Breakable: If this character is moved into a square containing another character, that character takes 10 damage, save 11. If the opposing character made its save, the crate stops in a square adjacent to the target selected by the character moving the crate. If the opposing character fails its save, this character is defeated. If this character is subject to a Force Whirlwind attack, all other character affected by the same attack take +10 damage if they fail their save.
The idea behind this is to provide a simple 1 point filler that interacts with the other characters. A crate is useful to hold open a door, or to provide mobile cover. It gives the T1 or ASP something to bash characters with. It gives those with Force Push another way to damage charaters, or spread the range of the effect.
Best of all, there are many 3D fold-up paper model sites that have 1 inch crates.
What do you think?
_________________ "All through our history the Black Company has suffered the ingratitude of our employers. Usually those blackguards received ample cause to regret their villainy."
Basic Studies: 397/540 [RS:51/60, CS:41/60, SITH:47/60, UNV:46/60, COTF:54/60, BH:51/60, AE:51/60, FU:51/60, LF:51/60] Advanced: 47/102 [ATAT:1/1, ENDOR:4/4, R&I:5/24, SS2007:6/6, HBP:17/17; PROMOS 14/60]
Last edited by lt_murgen on Tue Mar 03, 2009 11:11 am, edited 2 times in total.
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