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 Post subject: Convert your RPG character into a mini
PostPosted: Mon Jan 19, 2009 1:24 pm 
One of The Ones
One of The Ones
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Joined: Sat Sep 01, 2007 1:08 pm
Posts: 8395
I'll start:

Jornus Antilles 44 pts. Fringe
100 HP
19 Defense
+11 Attack
20 Damage

Special Abilities
Unique; Double Attack. Melee Attack. Grenades 20
Twin Blaster attack 10 (Replaces attacks, sight: Make 2 attacks against the same enemy at +8 Attack and 10 Damage)
Charismatic (When this character uses Jedi Mind Trick, if the target enemy fails its save, that enemy joins this character's squad for the rest of the skirmish, or until this character is defeated.)

Force Powers
Force 4
Jedi Mind Trick
Force Grip 1
Lightsaber Deflect

Commander Effect: Whenever an enemy character joins this character's squad, followers within six squares gain +1 Attack. (This bonus stacks.)

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 Post subject: Re: Convert your RPG character into a mini
PostPosted: Wed Jan 21, 2009 1:06 pm 
One of The Ones
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Jare Ramikad (click herefor pictures)
Fringe
62 Points
HP: 100
Def: 20
Atk +12
Dmg 20

Unique
Melee Attack
Double Attack
Twin Attack
Shoto Defense (Once per round, this character may re-roll a failed save.)
Force Pike (Replaces attacks; Attack one target enemy at +15 Attack for 20 Damage. An adjacent living enemy hit by this character's attack is considered activated this round, save 16.)

Force Powers
Force 3
Lightsaber Block
Lightsaber Deflect
Juyo Form (Force 1, usable only on this character's turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character may re-roll one missed attack against this target per round)


Wow, that was really fun to put together! I need to post the stats for my RPG character over in that section, so then some of the abilities here will make more sense. And I suck at costing my own minis (somehow, I seem to do OK with evaluating other people's, lol, but not my own). I figure he's got more damage potential than say Shado or Lucien, but a little less longevity. Juyo is basically a blend of the Juyo talent from the RPG and Shatterpoint from Gen. Windu. Force Pike and Shoto Defense were original ideas semi-based on how they work in the RPG.

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 Post subject: Re: Convert your RPG character into a mini
PostPosted: Thu Jan 22, 2009 4:27 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Tue Nov 04, 2008 9:10 pm
Posts: 191
Location: Webb City, Missouri
I would probably cost him closer to 70s because with double twin he is pretty dangerous and bump up his attack to 14

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 Post subject: Re: Convert your RPG character into a mini
PostPosted: Sun Apr 05, 2009 4:50 pm 
Black Sun Thug
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Joined: Thu Jan 17, 2008 12:20 pm
Posts: 76
Location: Norfolk, VA
My character is finished, and before I post him up in the fourms down there later, I wanted to "preview" him here. This is what I would want him to be at about lvl 15, if he ever gets that far up.

Gaarshhk
Cost: 58
Hp: 130
Def: 18
Atk: 12
Dmg: 20

Special Abilities:
Unique, Wookiee, Melee Attack
Opportunist, Charging Assault +10, Parry
Triple Attack, Greater Mobile Attack
Bowcaster (Replaces attacks, sight, +10 attack for 30 damage)

Never one to skirt a fight, Gaarshhk fights for redemption.

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