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 Post subject: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sat Jan 03, 2009 11:30 pm 
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Posts: 86
Location: Golden City,Missouri
Faction: Old Republic
Cost 52
HP: 150
DEF: 19
AT: 13
DMG: 20

Special Abilities
Unique
Melee, Double Attack
Flurry
Impulsive Sweep
Jedi Deception (This Character may not be targeted by a unique Sith within six of another ally unique)
Avoid Defeat (Should this character be defeated, roll a save of 11, this character would be at 10 Hit Points)

Force
Force 2
Force Renewal
Lightsaber Block 1 fp
Lightsaber Deflect 1 fp
Lightsaber Assault 2 fp
Knight Speed 1 fp
Lightsaber Riposte 1 fp

OK, so I got the idea that Zayne would have been a character who would be as good if not better than Lucien Draay, this considering that he beat the tee-total mess out of Draay. That was the process of him becoming Sion. Honestly, the Zayne that we have to play with, well, STINKS. So, from reading all the KOTOR comics and all, I figured, let's makeo one that could take Lucien in a heartbeat. So, love it or hate it, here he is, the one, the only (hopefully not for long though) in my opinion playable, Zayne Carrick.





Please post ideas and compliments and/or complaints.

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Last edited by kitfisto111493 on Mon Jan 05, 2009 4:37 pm, edited 1 time in total.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 04, 2009 6:47 pm 
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I like it its what the old republic needs.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 04, 2009 6:47 pm 
Really Cool Alien from a Cantina
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I like it its what the old republic needs.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 04, 2009 9:18 pm 
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thanks, i loved the kotor comics and as said earlier Zayne basically kills Lucien and i wanted a Zayne that would actually stand a chance to the Lucien fig.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Mon Jan 05, 2009 8:59 am 
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Knight Speed (in it's current form) only costs 1 FP.

And your Jedi Deception ability sounds cool, but I'm not quite sure what it does. Do you mean that if Zayne has a Unique Ally within 6, he cannot be targetted by the Sith character?

And this is a decent piece, but it would be a fairly even match between him and the current Lucien piece we have, IMO. Lucien's Duelist and MOTF 2 would make it tough for even this Zayne to consistently hit Lucien.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Mon Jan 05, 2009 4:35 pm 
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thanks Aaron for telling me about knight speed and i knew i was missing something i just couldn't put a thought on it and it is an ally within 6. again thanks and ill up date it

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Mon Jan 05, 2009 4:46 pm 
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Ok, so i have now jacked his HP to 150 to compete better with Lucien, notice that i did this because i didn't give him master of the force 2, so again please post

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sat Jan 10, 2009 6:37 pm 
Really Cool Alien from a Cantina
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Looking good Nate maybe I should come over some time and help you make a custom fig? ( This is hunter if you dont remember)

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sat Jan 10, 2009 9:25 pm 
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heck yea man, that would be friggin sweet, put a couple o' pics on here. that would be cool if my dad would let me hack up some people.

THANKS FOR TALON HUNTER

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sat Jan 10, 2009 11:37 pm 
Really Cool Alien from a Cantina
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I just made a mando training sergeant you know like the one i was talking about making i think it looks great.(my opinion) but yea finding a kit fisto to hack will not be a fun job. ill post my mando so you can see my work:P

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 11, 2009 1:26 am 
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why a Kit Fisto

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 11, 2009 11:27 am 
Really Cool Alien from a Cantina
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LOL. I thought of that last night and forgot to post it. I saw i kit fisto custom and for some reason i thought about it lol. but if you want we can cut up my zayne lol.

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Sun Jan 11, 2009 1:50 pm 
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sounds good, just need a basic idea of what he will look like

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Thu Jan 15, 2009 8:10 pm 
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OK, so i redid his stats a little and hes at this right now so, if you have any other ideas please tell me

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Thu Feb 12, 2009 5:39 am 
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A bit late, but a couple crazy thoughts from me:

Personally, I'd keep his cortoris gauntlets still

also, maybe make Jedi Deception negate Jedi Hunter bonuses

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Mon Feb 16, 2009 3:29 pm 
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What do you mean by cortosis gauntlets, he had karmic luck, any way thank you, thats a good idea and will probably put it on him


will have pics soon

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Mon Feb 16, 2009 3:52 pm 
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his original figure had

Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)

I personally would keep that, as that is a tactic he used to beat Draay in one of their encounters, which is what you seem to be going for in this peice

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 Post subject: Re: Zayne Carrick, Rogue Jedi Apprentice
PostPosted: Fri Feb 20, 2009 6:41 pm 
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Ok
It isn';t so much that i want to focus all the attention on Lucien, but something that if h were to run a against a squad with him, he would be able to base him and have a chance, because 60 hit points doesn't really put a good fight up on 130 hit points, but, it is partly to the dice and how you play the game, so.

thanks

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