Markedman247 wrote:
nuksaa wrote:
Quote:
Point Defense: (Force 2; When this character or any ally within 4 is hit by a non-melee attack, that character does not take damage if this character makes a successful save of 11)
Without force renewal, this force power seems too limited. I would recommend reducing force cost by one and maybe giving one more force point.
Well, remember that Kreia and Juhani had that problem as well but they are fringe and have access to other Force Batteries.
However, I will take in consideration. The one thing I don't want to do is Accurate Shot and Blaster Barrage.
Let me get back to balancing.
I should have added that was in conjunction with the cost of 44.
The way I view this Force Power is as a limited range Evade ability that is not a CE. Yes she could have access to a force battery but it can cause the player to decide if he wants to burn force points. I just think that a Force 5 and the force ability costing 1 could better justify the cost of 44; though, even then, it seems a bit high. Or drop the force cost to 1, total FP to 3 and drop the overall cost of the piece using Juhani as the basis:
Summary Laranth vs Juhani
HP =
Def +2
Att +3
Dmg =
abilities:
# attacks "="
attack Ranged vs Melee -----------------------------------> "+" ranged attack is more potent
damage bonus Pin point vs Deadly & Vicious -----------> "-" Laranth's damage is more consistent but doesn't multiply with a ciritcal hit & Juhani's hurts more
Attack bonus Accurate shot vs Lightsaber Duelist ------> "+" Accurate shot is much more potent than Duelist
Movement Bonus Greater Mobile vs None -------------------> "+" multiplies affects and application of Accurate/Pin Point
damage avoidance Evade vs Stealth -----------------------> hard to say. Both can be negated by being close to the figure and several pieces can take away Stealth. Evade is a 50/50 ability.
FP +1
FA: avoid ranged damage to self and others: cost 2 vs avoid melee damage to self: cost 1 ---------------------> "=" The benefits of Juhani's goes well with her Stealth ability and lower cost; Laranth's is applicable to more than self but at cost 2.
Force sense lose ability for round: cost 1 vs Force cloak gain ability for rest of skirmish: cost 2 & 1 turn ------> "-" Juhani's costs more but lasts longer. Both FAs support the characters other abilities
none vs Sith rage -----------------------------------------------------------------------------------------------------> "-" Juhani has an extra damage ability
The current cost difference is 19. Not all abilities are equal but a simple analysis shows Laranth up in base abilities and FPs, up +2 in abilities, and down 2 in FAs. What are you getting for the extra 19 points? I know what I would do: spend 45 points on Juhani and a BBSV. Why? An extra activation, an additional 50 HP, & Juhani gains evade from CE.