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 Post subject: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 02, 2008 5:01 pm 
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Laranth Tarak, Grey Paladin (V 3.0)
Faction: Fringe
Cost: 43
HPs: 80
Def: 20
Atk: 12
Damage: 20

SAs:
Unique
Twi'lek
Double Attack, Greater Mobile Attack
Accurate Shot
Pinpoint Accuracy + 10: (If both of its attacks hit the same non-adjacent enemy, this character's second attack gets +10 Damage.)
Evade

Force Powers:
Force 5
Point Defense: (Force 2; When this character or any ally within 4 is hit by a non-melee attack, that character does not take damage; save 11)
Force Sense

A member of an outcast sect of the Jedi Order, this Grey Jedi Paladin believes a blaster is just as good as a lightsaber... maybe better.

This character has intrigued me. She combines my favorite wild west icon-a gunslinger-into a Jedi. I changed a few things and modified her in line with Luke-Legacy of the Light Side. She's now a bit more expensive (+7 cost) but has a better to hit (+11) and a much more potent defensive force power that doesn't give her the luxury of having a Lightsaber SA for relations to Dark Armor, DR, etc.

Edits:
Removed Flurry, Twin, Mobile Attack and Blaster Barrage. Added Force Sense, Double, Greater Mobile, and Accurate Shot. Changed Screening Fire to Point Defense.

Update 1: Raised Cost to 46 and added Stealth.
Update 2: Made Force Points 4 without renewal. Lowered cost to 44 and removed Stealth. Added Pinpoint Accuracy + 10, Evade and +1 Attack.
Update 3: Raised starting FPs to 5. Added +1 D to make 20. Lowered cost to 43.

Thoughts? Playable? Broken? My God, you have set back Star Wars Miniatures 20 years?


Last edited by Markedman247 on Fri Oct 24, 2008 4:28 am, edited 11 times in total.

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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Thu Oct 02, 2008 8:05 pm 
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looks to undercosted, but maybe thats just me


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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Thu Oct 02, 2008 9:54 pm 
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I'd say you undercosted it, you put double and twin like handmaiden, carth, luke HOY, etc but it has a pretty good attack unlike them, and greater mobile pushes it to be a little to much for that cost, maybe mid 40s. Interesting character.

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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Fri Oct 03, 2008 4:25 am 
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darth bane wrote:
I'd say you undercosted it, you put double and twin like handmaiden, carth, luke HOY, etc but it has a pretty good attack unlike them, and greater mobile pushes it to be a little to much for that cost, maybe mid 40s. Interesting character.


Let's not factor in Carth. He was overcosted based on what he does. The WTF character of the KotOR set. Fairly pathetic piece.

Luke, HoY has access to Pilot to gain evade and the Echani have low attacks but aren't Uniques and are Fringe so they can get significantly better. Commander Gree helps them out along with Jabba,CL.

And using Aurra Sing-JH at 41 pts to compare to, Aurra does damage to Jedi but Laranth is more of a point defense piece.

But, I did lower the attack by 2 and the D by 1. Should I raise the HPs by maybe 20 or would that throw the cost analysis?


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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Fri Oct 03, 2008 9:08 am 
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I would lower base damage to 10 and add Lightsaber +10 if you want to show that he has a gun and saber. And did you mean to have him have Lightsaber Deflect 2?

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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Fri Oct 03, 2008 10:18 am 
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Roque Saber wrote:
I would lower base damage to 10 and add Lightsaber +10 if you want to show that he has a gun and saber. And did you mean to have him have Lightsaber Deflect 2?


Well, she doesn't use Lightsabers. She uses blasters. She's in tune with the Force and Blasters that she is able to shoot projectiles out mid-air. So the Blaster Deflect illustrates her aptitude at shooting blaster bolts, arrows, spears, or what-have-you out of the air. She usually does this to protect her allies.

I could drop the Damage to 10.

Here's her information on the Wookieepedia. If you haven't read the Coruscant Nights series of books (they went straight to paperback), she's the obligatory hot Twi'lek for the series.

http://starwars.wikia.com/wiki/Laranth_Tarak


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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Fri Oct 03, 2008 11:39 am 
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Ah, i see. Damage can stay at 20 then, might need to bump cost though (has more damage output than Mira, but costs less). Blaster Deflect doesnt sound right, maybe Force Reflect?

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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Fri Oct 03, 2008 12:08 pm 
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Roque Saber wrote:
Ah, i see. Damage can stay at 20 then, might need to bump cost though (has more damage output than Mira, but costs less). Blaster Deflect doesnt sound right, maybe Force Reflect?


I'll go back and recost. Probably 43 sound right?

As for Blaster Deflect, I would probably term it "Point Defense," "Counter Fire," "Intercepting Fire."

I will go back and work on her a bit more. May drop Flurry and add in Advantageous Attack.

Back to reformulation....
Edited stats


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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Sun Oct 05, 2008 8:23 pm 
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43s good. Point Defense sounds great

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 Post subject: Re: Laranth Tarak, Gray Paladin (Coruscant Nights)
PostPosted: Wed Oct 08, 2008 7:36 am 
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I am retooling the character. I have some ideas after finishing the second book I want to incorperate.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Wed Oct 08, 2008 4:53 pm 
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43 seems quite low.

Greater Mobile and Force Renewal really should push the cost of the figure to over 50.

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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Wed Oct 08, 2008 8:29 pm 
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nuksaa wrote:
43 seems quite low.

Greater Mobile and Force Renewal really should push the cost of the figure to over 50.

Not exactly. Luke LotLS has both Greater Mobile and Force Renewal and is non-melee for a whopping 39 points.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 09, 2008 11:12 am 
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She's going to be a work in progress until I get a chance to play test her.

So, consider this another edit.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 09, 2008 5:27 pm 
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jedispyder wrote:
nuksaa wrote:
43 seems quite low.

Greater Mobile and Force Renewal really should push the cost of the figure to over 50.

Not exactly. Luke LotLS has both Greater Mobile and Force Renewal and is non-melee for a whopping 39 points.


True. I forgot about him. I recant what I said, for some reason I thought Twi'lek was Twin Attack. 46 is too high, I would recommend returning to the lower forties.

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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 09, 2008 8:28 pm 
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nuksaa wrote:
jedispyder wrote:
nuksaa wrote:
43 seems quite low.

Greater Mobile and Force Renewal really should push the cost of the figure to over 50.

Not exactly. Luke LotLS has both Greater Mobile and Force Renewal and is non-melee for a whopping 39 points.


True. I forgot about him. I recant what I said, for some reason I thought Twi'lek was Twin Attack. 46 is too high, I would recommend returning to the lower forties.


Yes, I removed twin attack. I keep trying to fine tune her. I think 43, original amount, would be right with this version.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Sun Oct 19, 2008 8:59 am 
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As she is right now, she's a little overcosted. A maximum 40 damage is pretty low for 46 (or 43) points) Maybe give her something like Blaster Barrage or Evade

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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Tue Oct 21, 2008 4:49 am 
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Roque Saber wrote:
As she is right now, she's a little overcosted. A maximum 40 damage is pretty low for 46 (or 43) points) Maybe give her something like Blaster Barrage or Evade


Well, I gave her 12 attack, lowered cost to 44, added Evade and a new ability called "Pinpoint Accuracy" which gives her the non-adjacent version of Rend + 10. Also removed Stealth and gave her 4 Force points without renewal.

Toying with the idea of:
Blaster Duelist: +4 Defense against non-melee characters with a Force rating within 6 squares.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Wed Oct 22, 2008 6:17 pm 
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Quote:
Point Defense: (Force 2; When this character or any ally within 4 is hit by a non-melee attack, that character does not take damage if this character makes a successful save of 11)


Without force renewal, this force power seems too limited. I would recommend reducing force cost by one and maybe giving one more force point.

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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 23, 2008 3:19 pm 
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nuksaa wrote:
Quote:
Point Defense: (Force 2; When this character or any ally within 4 is hit by a non-melee attack, that character does not take damage if this character makes a successful save of 11)


Without force renewal, this force power seems too limited. I would recommend reducing force cost by one and maybe giving one more force point.


Well, remember that Kreia and Juhani had that problem as well but they are fringe and have access to other Force Batteries.

However, I will take in consideration. The one thing I don't want to do is Accurate Shot and Blaster Barrage.

Let me get back to balancing.


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 Post subject: Re: Laranth Tarak, Grey Paladin (Coruscant Nights)
PostPosted: Thu Oct 23, 2008 7:01 pm 
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Markedman247 wrote:
nuksaa wrote:
Quote:
Point Defense: (Force 2; When this character or any ally within 4 is hit by a non-melee attack, that character does not take damage if this character makes a successful save of 11)


Without force renewal, this force power seems too limited. I would recommend reducing force cost by one and maybe giving one more force point.


Well, remember that Kreia and Juhani had that problem as well but they are fringe and have access to other Force Batteries.

However, I will take in consideration. The one thing I don't want to do is Accurate Shot and Blaster Barrage.

Let me get back to balancing.


I should have added that was in conjunction with the cost of 44.

The way I view this Force Power is as a limited range Evade ability that is not a CE. Yes she could have access to a force battery but it can cause the player to decide if he wants to burn force points. I just think that a Force 5 and the force ability costing 1 could better justify the cost of 44; though, even then, it seems a bit high. Or drop the force cost to 1, total FP to 3 and drop the overall cost of the piece using Juhani as the basis:

Summary Laranth vs Juhani

HP =
Def +2
Att +3
Dmg =

abilities:
# attacks "="
attack Ranged vs Melee -----------------------------------> "+" ranged attack is more potent
damage bonus Pin point vs Deadly & Vicious -----------> "-" Laranth's damage is more consistent but doesn't multiply with a ciritcal hit & Juhani's hurts more
Attack bonus Accurate shot vs Lightsaber Duelist ------> "+" Accurate shot is much more potent than Duelist
Movement Bonus Greater Mobile vs None -------------------> "+" multiplies affects and application of Accurate/Pin Point
damage avoidance Evade vs Stealth -----------------------> hard to say. Both can be negated by being close to the figure and several pieces can take away Stealth. Evade is a 50/50 ability.

FP +1

FA: avoid ranged damage to self and others: cost 2 vs avoid melee damage to self: cost 1 ---------------------> "=" The benefits of Juhani's goes well with her Stealth ability and lower cost; Laranth's is applicable to more than self but at cost 2.
Force sense lose ability for round: cost 1 vs Force cloak gain ability for rest of skirmish: cost 2 & 1 turn ------> "-" Juhani's costs more but lasts longer. Both FAs support the characters other abilities
none vs Sith rage -----------------------------------------------------------------------------------------------------> "-" Juhani has an extra damage ability

The current cost difference is 19. Not all abilities are equal but a simple analysis shows Laranth up in base abilities and FPs, up +2 in abilities, and down 2 in FAs. What are you getting for the extra 19 points? I know what I would do: spend 45 points on Juhani and a BBSV. Why? An extra activation, an additional 50 HP, & Juhani gains evade from CE.

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