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 Post subject: Luke Skywalker, Jedi Grandmaster
PostPosted: Fri Sep 26, 2008 2:29 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
There are so many ways one could do this and I've already tried a couple but I wasn't really happy with them. I just finished Invincible, so here's another crack...

Luke Skywalker, Jedi Grandmaster 90 points

New Republic
HP: 140
Def: 23
Atk: +18
Dam: 20

Special Abilities
Unique; Melee Attack; Triple Attack; Disuptive; Intuition;
Tainted by the Darkside (This character cannot make attacks of opportunity.)

Force Powers
Force 2. Force Renewal 2
Master of the Force 3
Force Bubble
Force Defense
Force Leap
Force Push 5
Force Repulse 5
Greater Lightsaber Assault (Force 2. Replaces attacks; Make 3 attacks.)
Master Speed

Commander Effect
At the end of this characters turn, select one ally with a Force rating. That character gains +4 Attack, +4 Defense and Extra Attack until the start of this characters next turn.

I'm gonna call this still a work in progress. It's a tough thing to try and balance how many SA's you're gonna give him as well as FP's. I also wanted this fig to have as few 'created' abilities as possible.... I'll keep thinking...


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