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 Post subject: Kol Skywalker (stats and pic)
PostPosted: Mon Aug 04, 2008 12:16 pm 
Imperial Dignitaries
Imperial Dignitaries
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Joined: Fri Feb 29, 2008 8:53 pm
Posts: 451
Location: West Chester, OH (near Cincinnati)
So on my vacation last month I had a chance to play with some customs. This one reminded me of Kol, so here he is:

Kol Skywalker
New Republic
Cost: 63
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20

Unique
Melee Attack
Triple Attack
Greater Mobile Attack

Force 2
Force Renewal 1
Lightsaber Block
Lightsaber Reflect 2 (Force 2, When hit by a non-melee attack, this character takes no damage with a Save of 11 and the attacker takes 20 damage, Save 11)
Surprise Move
Force Repulse 3
Force Spirit 8

Commander Effect: Unique allies with a Force Rating may reroll one missed attack per turn at +4 to hit and +10 damage. If the rerolled attack misses, the Ally takes 20 damage.

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Last edited by Lackey on Mon Aug 04, 2008 1:43 pm, edited 1 time in total.

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 Post subject: Re: Kol Skywalker (stats and pic)
PostPosted: Mon Aug 04, 2008 12:39 pm 
Sith Infiltrator
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Joined: Sat Sep 01, 2007 10:41 pm
Posts: 1683
Location: Aboard the Anakin Solo, NJ
Wow! I love the Mini!
As for his stats;
I would give him Crowd Fighting(For how he fought tons of Stormtroopers and Sith), 22 Defense(Make him last longer, 20 defense would be too low) and Lightsaber Block(Defend against melee, once again, how he did on Ossus). These would give him a lot more survivability.
And maybe even Lightsaber Sweep, take care of swarms and this would go back to Ossus as well.
Also, Lightsaber Reflect would have to be Lightsaber Reflect 2 to actually do what you mean.
The Commander Effect is cool, but 30 damage is a little extreme, 10 damage (like Zayne's Karmic Mettle) would be worth the risk.

Overall, very cool mini, Love the custom!

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 Post subject: Re: Kol Skywalker (stats and pic)
PostPosted: Mon Aug 04, 2008 1:53 pm 
Imperial Dignitaries
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Joined: Fri Feb 29, 2008 8:53 pm
Posts: 451
Location: West Chester, OH (near Cincinnati)
Thanks! The 30 damage was a typo... I did change the Reflect as you are correct with the current way they are posting the powers. I also added Lightsaber Block as I could see this one being part of the character.

While Sweep is nice, I didn't see the need for it considering this character already has Greater Mobile with Triple and Repulse. That can easily answer to swarms.

Since the commander effect focuses on Force Users, who typically have a decent attack value as well as the ability to reroll, I thought the damage should be appropriate should it miss. The idea behind this character was a decision: do you keep him in the field for the commander effect or push him through the front lines and collect the Force Spirit for another Force User in your squad.

Glad you liked him and thanks for the input!


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 Post subject: Re: Kol Skywalker (stats and pic)
PostPosted: Mon Aug 04, 2008 4:00 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
Very cool fig; I agree with you and the Greater Mobile/triple. That is beastly combo. His CE is sick and the combo of FS 8 makes him worth his points....then you add the other good Force Powers. The sculpt is really dynamic too.

Way to go!!

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 Post subject: Re: Kol Skywalker (stats and pic)
PostPosted: Mon Aug 04, 2008 10:00 pm 
Warmaster
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Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Force Absorb and MotF 2 would work well on him I think. Crowd Fighting seems to be a no-brainer as well I would agree. Beautiful sculpt by the way!


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