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 Post subject: Indiana Jones
PostPosted: Sun Jun 22, 2008 2:54 pm 
Black Sun Thug
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Posts: 86
Location: Golden City,Missouri
Indiana Jones, Raider of the Lost Ark
Faction: Raiders
Hp 130
Def 20
At 14
Dmg 20

Special Abilities
Unique
Double Attack (Replaces attack. This character may make an extra attack if it does not move this round.)
Master Whip (Replaces attack. Does +10 Damage to every enemy within 2 squares.)
Evade (This character takes no damage with a save of 11.)
Rapport (If this character is in the same squad as Henry Jones, Sr. he cost one less point.)

Commander Effect
Master Archaeologist
If this character is in gambot, he does double the gambot score.


Short Round
Faction: Raiders
Hp 70
Def 15
At 10
Dmg 10

Special Abilities
Unique
Karate Kid (Replaces turn. This character may make an attack to every adjacent enemy for + 20 Damage.)


Marion Ravenwood
Faction: Raiders
Hp 110
Def 18
At 13
Dmg 20

Special Abilities
Unique
Double Attack (Replaces attack. This character may make one extra attack if it does not move this round.)


Henry (Mutt Williams) Jones III
Faction: Raiders
Hp 100
Def 20
At 15
Dmg 20

Special Abilities
Unique
Double Attack (Replaces Attack. This character may make an extra attack if it does not[/color] move this round.)
Knife Master (Replaces Attack. This character may make an attack to up to two adjacent enemies for +10 damage.)
Blade Master (Replaces Attack. Can attack an enemy character for +10 damage.)


Hope you like the idea of the characters. I am really trying to talk to my father so i can make an Indy custom fig. ~DSBoom ~DSBoom

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Last edited by kitfisto111493 on Wed Jun 25, 2008 5:04 pm, edited 4 times in total.

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 Post subject: Re: If they only made this a mini game
PostPosted: Sun Jun 22, 2008 6:17 pm 
Warmaster
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Joined: Fri Aug 31, 2007 1:20 pm
Posts: 660
Call me when they make

the StarGate Miniature game

then we could have things like

Jack O'neil, SG1 leader.
Hp 140
Def 20
At 15
Dmg 20

Special Abilities
Double Attack (Replaces attack. This character may make an extra attack if it does not move this round.)
Smart ass remarks (enemies within 4 squares have -5 atk)
Evade (This character takes no damage with a save of 11.)

Commander Effect
Leadership (all Allies with SG1 in thier name gain +5 atk, +10 dmg)

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[spoiler="crap"]
Quote:
MediocreMind
Support bacteria - it's the only culture some people have!

Code:
DCI Ranking
Star Wars Miniatures Constructed (as of 2008-09-15)
1826 rating   64 matches   21 events   
    37  All   33  North America   7  Canada   1  CA-Ontario   
[/spoiler]


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 Post subject: Re: Indiana Jones
PostPosted: Tue Jun 24, 2008 7:41 pm 
Black Sun Thug
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Joined: Sat Sep 01, 2007 11:13 am
Posts: 86
Location: Golden City,Missouri
I had some other ideas for this (Hopeful, maybe one day) set.

Henry Jones, Sr.
Faction: Raiders
Hp 70
Def 12
At 10
Dmg 10

Special Abilities
Unique
Melee
Master Linguistic (This allows you to bring up to 30 extra points of Natives (Fringe) into your squad.)
Rapport ( If any character whose name contains Indiana (Indy) Jones it cost 1 less point.)


Sallah, Architect of Cairo
Faction: Raiders
Hp 90
Def 14
At 12
Dmg 10

Special Abilities
Unique
Melee
Antidote +10 (Replaces Turn. Touch. If a character in your squad has been poisoned take away 10 damage from that character.)

This next one you probably need to read the books to know about.

Dorian Belacamus, Oracle of Delphi
Faction: Order of Pythia
Hp 120
Def 18
At 15
Dmg 20

Special Abilities
Unique
Melee
Rapport (If this character is in the same squad as Alexander Mandraki, this character is one less point.)

Commander Effect
Power of Pythia (This character can allow any follower make an extra attack if it takes damage.)

Colonel Alexander Mandraki
Faction: Order of Pythia
Hp 110
Def 19
At 18
Dmg 20

Special Abilities
Unique
Rapport (If this character is in the same squad as Dorian Belacamus, this character is on less point.)
Double Attack (Replaces Attack. If this character does not move this round it may make an extra attack.)

Commander Effect
Greek Officer (Any Greek soldiers in your opponents squad cannot attack this character.)

Jack Shannon
Faction: Raiders
Hp 90
Def 15
At 13
Dmg 20

Special Abilities
Unique
Melee

Ted Connor
Faction: Raiders
Hp 90
Def 14
At 14
Dmg 20

Special Abilities
Unique
Melee

Panos, Priest of Pythia
Faction: Order of Pythia
Hp 100
Def 15
At 14
Dmg 10

Special Abilities
Unique
Melee
Double Attack (Replaces Attack. If this character does not move this turn it may make an extra attack.)

Grigoras
Faction: Order of Pythia
Hp 90
Def 13
At 10
Dmg 10

Special Abilities
Unique
Melee
Double Attack (Replaces Attack. If this character does not move this turn he may make an extra attack.)
Master Knife man (Replaces Attack. This character may make an attack for +10 damage.)


Greek Soldier
Faction: Order of Pythia
Hp 30
Def 10
At 8
Dmg 10

Tell me how you like these and others. Please give me ideas. Thank You. :lsfight:

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 Post subject: Re: Indiana Jones
PostPosted: Fri Jun 27, 2008 2:24 am 
Lancer Nation
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Joined: Fri Aug 31, 2007 9:24 pm
Posts: 371
Location: Broken Arrow, OK
Not bad lil bro

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 Post subject: Re: Indiana Jones
PostPosted: Sun Jun 29, 2008 4:01 pm 
Black Sun Thug
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Joined: Sat Sep 01, 2007 11:13 am
Posts: 86
Location: Golden City,Missouri
Thanks
If you have any other ideas for me please tell me and I'll do my best. ~DSBoom

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 Post subject: Re: Indiana Jones
PostPosted: Sun Jun 29, 2008 4:28 pm 
Black Sun Thug
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Joined: Sat Sep 01, 2007 11:13 am
Posts: 86
Location: Golden City,Missouri
Here are a few more from Kingdom of the Chrystal Skull

Agent Irina Spalko
Faction: Soviet Union
Hp 110
Def 13
At 12
Dmg 20

Special Abilities
Unique
Melee
Master Swordsman( If this character doesn't move it can make an attack at +10 damage.)
Want for Knowledge(If this character is within six of any Soviet Union follower she can move 4 extra spaces.)

Commander Effect
Soviet Agent(Any follower within six of this character gains an extra attack.)

Soviet Soldier
Faction: Soviet Union
Hp 30
Def 9
At 8
Dmg 10


Soviet KGB Agent
Faction: Soviet Union
Hp 50
Def 12
At 10
Dmg 20

Special Abilities
Double Attack (If this character does not move it make an extra attack.)


Hope you like these. (Please continue giving ideas.)

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 Post subject: Re: Indiana Jones
PostPosted: Fri Jul 04, 2008 4:41 pm 
Really Cool Alien from a Cantina
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Joined: Sat Nov 10, 2007 2:22 pm
Posts: 195
Location: So Cal
For the KGB agent, you may want something like this:

Disguise: This character cannot be targeted until this character attacks.


And here's something:

Colonel Dovchenko
Faction: Soviet Union
HP: 120
Def: 16
Atk: +10
Dmg: 20
--
Melee Attack
Twin Attack
Disguise
Cunning Attack
Soviet Soldier
--
Soviet Soldiers within 6 squares of this character gain Disguise and Cunning Attack


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 Post subject: Re: Indiana Jones
PostPosted: Sat Jul 05, 2008 3:50 pm 
Black Sun Thug
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Joined: Sat Sep 01, 2007 11:13 am
Posts: 86
Location: Golden City,Missouri
Thanks for the idea of disguise and the fig. I just finished another Indy book so there should be more customs coming to mind in a while.

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