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 Post subject: Return of the Jedi custom set
PostPosted: Tue Apr 29, 2008 2:37 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
Rarity is donated as follows: Common (C), Uncommon (UC), Rare (R), Very Rare (VR)

Size is donated as follows: Small (S), Medium (M), Large (L), Huge (H)


Rebel
1. A-wing (VR) (H)
2. A-wing Pilot (C) (M)
3. Bespin Rebel (C) (M)
4. Chewbacca, Commando (R) (M)
5. Chewbacca in AT-ST (VR) (H)
6. Commando on Speeder Bike (UC) (L)
7. Coruscanti Rebel (C) (M)
8. Elite Bothan Spy (UC) (M)
9. Endor Commando (UC) (M)
10. Endor Officer (UC) (M)
11. General Calrissian (R) (M)
12. General Madine (R) (M)
13. Han Solo, Commando (VR) (M)
14. Leia Organa, Commando (R) (M)
15. Luke and Leia on Speeder Bike (VR) (H)
16. Luke Skywalker, Rebel Hero (VR) (M)
17. Nien Nunb, Pilot (R) (M)
18. Rebel Commando (C) (M)
19. Tycho Celchu, Rogue 9 (R) (M)
20. X-wing Pilot (C) (M)

Empire
21. Bakuran Officer (UC) (M)
22. Bakuran Stormtrooper (C) (M)
23. Bunker Trooper (C) (M)
24. Darth Vader, Servant of the Emperor (VR) (M)
25. Elite Royal Guard (UC) (M)
26. Elite Scout Trooper (UC) (M)
27. Emperor Palpatine of the Darth Star II (VR) (M)
28. Endor AT-ST (VR) (H)
29. Endor Imperial Officer (UC) (M)
30. Gaerial Captison (R) (M)
31. Gilad Pellaeon (VR) (M)
32. Shock Trooper (UC) (M)
33. Imperial CSF Trooper (UC) (M)
34. Mara Jade, Infiltrator (R) (M)
35. Moff Jerjerrod (R) (M)
36. Scout Trooper on Speeder Bike (R) (L)
37. TIE Pilot (C) (M)

Fringe
38. Boba Fett of Tatooine (R) (M)
39. Chief Chirpa (R) (S)
40. Defense Skiff (R) (H)
41. Ewok (C) (S)
42. Ewok Catapult (R) (H)
43. Ewok Medicine Man (UC) (S)
44. Ewok Stealth Warrior (UC) (S)
45. Gamorrean Bodyguard (UC) (M)
46. Gran Fringer (UC) (M)
47. Jabba the Hutt, Hutt Lord (VR) (L)
48. Jabba's Rancor (VR) (H)
49. Malakili (R) (M)
50. Nikto Gunner (C) (M)
51. Nikto Gunner on Desert Skiff (R) (H)
52. Skiff Guard (UC) (M)
53. Ssi-ruu Soldier (UC) (M)
54. Twi'lek Dancer (UC) (M)
55. Zabrak Technician (UC) (M)

New Republic
56. Elite New Republic Trooper (UC) (M)
57. Mon Mothma, Chief of State (VR) (M)
58. New Republic Officer (UC) (M)
59. New Republic Scout (C) (M)
60. New Republic Trooper (C) (M)


Last edited by Olovaid on Fri May 02, 2008 6:41 am, edited 5 times in total.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Tue Apr 29, 2008 8:13 am 
Really Cool Alien from a Cantina
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Malaki, Rancor Keeper!

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Tue Apr 29, 2008 3:10 pm 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
Fool wrote:
Great and fun-fitting set!

Nice to see a contribution from a new member - are you planning to post any stats?


Thanks. I'm glad you like it.

The stats for all Rebels will come shortly (with any luck). If not, you might see the first 10 or something like that.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Wed Apr 30, 2008 3:36 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
The first batch:

Rebels

A-wing (50)
01/60
Rebel
Very Rare
Huge

HP: 180
Def: 17
Atk: +9
Dmg: 30

Special Abilities
Flight
Double Attack
Greater Mobile Attack
Mounted Weapon
Speed 20
Missiles 40
Shields 3

---

A-wing Pilot (13)
02/60
Rebel
Common
Medium

HP: 20
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Quick Reactions
Evade

A-wing Pilots were known for thier quick reactions.

---

Bespin Rebel (7)
03/60
Rebel
Common
Medium

HP: 10
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Stealth

---

Chewbacca, Commando (30)
04/60
Rebel
Rare
Medium

HP: 120
Def: 17
Atk: +8
Dmg: 20

Special Abilities
Unique
Stealth
Momentum
Cleave
Demolition Charge
Double Attack

---

Chewbacca in AT-ST (58)
05/60
Rebel
Very Rare
Huge

HP: 120
Def: 15
Atk: +9
Dmg: 40

Special Abilities
Unique
Stealth
Twin Attack
Flanking Support
Mounted Weapon
Rigid
Damage Reduction 10
Mobile Attack

---

Commando on Speeder Bike (21)
06/60
Rebel
Uncommon
Large

HP: 30
Def: 15
Atk: +6
Dmg: 20

Special Abilities
Flight
Accelerate
Strafe Attack

---

Coruscanti Rebel (7)
07/60
Rebel
Common
Medium

HP: 10
Def: 14
Atk: +6
Dmg: 10

Special Abilities
Stealth
Gregarious

---

Elite Bothan Spy (15)
08/60
Rebel
Uncommon
Medium

HP: 20
Def: 15
Atk: +6
Dmg: 20

Special Abilities
Stealth
Grenades 10
Disruption (Replaces attacks: enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this character until the end of the round)

---

Endor Commando (15)
09/60
Rebel
Uncommon
Medium

HP: 40
Def: 14
Atk: +7
Dmg: 20

Special Abilities
Stealth
Advantegeous Cover
Stable Footing

---

Endor Officer (13)
10/60
Rebel
Uncommon
Medium

HP: 30
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Stealth

Commander Effect
Commando followers within 6 squares gain Advantageous Cover.

---

General Calrissian (23)
11/60
Rebel
Rare
Medium

HP: 50
Def: 18
Atk: +7
Dmg: 20

Special Abilities
Unique
Pilot
Mobile Attack
Opportunist

Commander Effect
Allied Pilots gain It's A Trap! and Flanking Support.

---

General Madine (22)
12/60
Rebel
Rare
Medium

HP: 60
Def: 17
Atk: +7
Dmg: 10

Special Abilities
Unique
Commando Leader (Allied non-Unique Commandos gain Twin Attack)

Commander Effect
Allied Commandos gain Stable Footing.

---

Han Solo, Commando (38)
13/60
Rebel
Very Rare
Medium

HP: 90
Def: 18
Atk: +9
Dmg: 20

Special Abilities
Unique
Stealth
Accurate Shot
Cunning Attack
Mobile Attack
Satchel Charge

Commander Effect
Allied Commandos gain Satchel Charge.

---

Leia Organa, Commando (20)
14/60
Rebel
Rare
Medium

HP: 60
Def: 17
Atk: +9
Dmg: 10

Special Abilities
Unique
Stealth
Deadeye
Careful Shot +4
Mobile Attack
Accurate Shot

Force Powers
Force 3

Commander Effect
Allied Commandoes gain +4 Attack.

---

Luke and Leia on Speeder Bike (43)
15/60
Rebel
Very Rare
Huge

HP: 90
Def: 17
Atk: +10
Dmg: 20

Special Abilities
Unique
Flight
Lightsaber
Evade
Speed 12
Twin Attack
Self Destruct 20

Force Powers
Force 2
Force Renewal 1
Lightsaber Deflect

---

Luke Skywalker, Rebel Hero (33)
16/60
Rebel
Very Rare
Medium

HP: 100
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique
Melee Attack
Double Attack
Protective +10 (Leia)
Flurry Attack
Ambush

Force Powers
Force 1; Force Renewal 1
Force Leap
Lightsaber Block
Lightsaber Riposte
Use the Force

---

Nien Nunb, Pilot (15)
17/60
Rebel
Rare
Medium

HP: 60
Def: 17
Atk: +9
Dmg: 20

Special Abilities
Unique
Double Attack
Grenades 20
Pilot
Accurate Shot

---

Rebel Commando (14)
18/60
Rebel
Common
Medium

HP: 40
Def: 15
Atk: +5
Dmg: 10

Special Abilities
Stealth
Grenades 10

---

Tycho Celchu, Rogue 9 (16)
19/60
Rebel
Rare
Medium

HP: 50
Def: 16
Atk: +9
Dmg: 20

Special Abilities
Unique
Pilot
Double Attack
Deadeye
Grenades 20

---

X-wing Pilot (12)
20/60
Rebel
Common
Medium

HP: 30
Def: 14
Atk: +7
Dmg: 20

Special Abilities
Pilot
Industrial Repair 10
Grenades 10


Last edited by Olovaid on Fri May 02, 2008 6:44 am, edited 3 times in total.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Wed Apr 30, 2008 8:52 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
I like what you've done here. I can't wait to see the rest. :P

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Wed Apr 30, 2008 9:42 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
User avatar

Joined: Sun Sep 02, 2007 11:58 pm
Posts: 196
Location: Avoiding Order 66
Luke and Leia on Speeder Bike (45)
15/60
Rebel
Very Rare
Huge

HP: 110
Def: 17
Atk: +10
Dmg: 20

Special Abilities
Unique
(Counts as Luke Skywalker, Leia, and speederbike)
Flight
Lightsaber
Evade
Speed 12
Twin Attack
Self Destruct 30

Force Powers
Force 2
Force Renewal 2
Lightsaber Deflect


..........
more hp's, renewal 2, and self destruct 30.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Wed Apr 30, 2008 11:06 pm 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
R5Don4 wrote:
I like what you've done here. I can't wait to see the rest. :P


With any luck the Empire's stats will be finished by the end of the day. I'm glad you like the Rebels nevertheless.

@TK-421: I don't really want to add Renewal 2 on this Luke and Leia (what the mini represents in the movies isn't powerful enough (even with Leia) to have Renewal). However, I do like the addition of SD30, so I'll add that.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Thu May 01, 2008 4:03 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
The second batch:

Imperials

Bakuran Officer (14)
21/60
Imperial
Uncommon
Medium

HP: 30
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Affinity (New Republic)

Commander Effect
Non-Unique followers within 6 squares gain Double Attack.

---

Bakuran Stormtrooper (5)
22/60
Imperial
Common
Medium

HP: 10
Def: 16
Atk: +5
Dmg: 10

Special Abilities
Affinity (New Republic)

---

Bunker Trooper (9)
23/60
Imperial
Common
Medium

HP: 20
Def: 14
Atk: +4
Dmg: 10

Special Abilities
Advantegeous Cover
Ambush

---

Darth Vader, Servent of the Emperor (68)
24/60
Imperial
Very Rare
Medium

HP: 140
Def: 23
Atk: +16
Dmg: 20

Special Abilities
Unique
Melee Attack; Triple Attack
Dark Armor
Rapport (-1 when with the Emperor)

Force Powers
Force 1; Force Renewal 1
Lightsaber Throw
Lightsaber Assault
Force Sense
Lightsaber Block
Lightsaber Riposte
Master of the Force 2

---

Elite Royal Guard (16)
25/60
Imperial
Uncommon
Medium

HP: 60
Def: 18
Atk: +8
Dmg: 20

Special Abilities
Melee Attack
Melee Reach 2
Parry
Jolt
Emperor's Bodyguard

---

Elite Scout Trooper (13)
26/60
Imperial
Uncommon
Medium

HP: 40
Def: 17
Atk: +7
Dmg: 10

Special Abilities
Stealth
Spotter +20
Stable Footing
Sniper

---

Emperor Palpatine of the Death Star II (43)
27/60
Imperial
Very Rare
Medium

HP: 130
Def: 20
Atk: +0
Dmg: 0

Special Abilities
Unique
It's A Trap!
Betrayal
Speed 5

Force Powers
Force 1; Force Renewal 2
Force Lightning 1
Force Storm
Force Lightning 2
Force Lightning 4
Force Lightning 5

---

Endor AT-ST (58)
28/60
Imperial
Very Rare
Huge

HP: 120
Def: 14
Atk: +8
Dmg: 40

Special Abilities
Double Attack
Mobile Attack
Rigid
Damage Reduction 10
Accurate Shot
Splash 10
Mounted Weapon

---

Endor Imperial Officer (18)
29/60
Imperial
Uncommon
Medium

HP: 30
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Double Attack
Ambush
It's A Trap!

Commander Effect
Trooper followers within 6 squares gain Ambush.

---

Gaerial Captison (17)
30/60
Imperial
Rare
Medium

HP: 40
Def: 16
Atk: +5
Dmg: 10

Special Abilities
Unique
Affinity (New Republic)
Heal 10
Door Gimmick

Commander Effect
Trooper followers within 6 squares can move 3 extra squares as apart of thier move.

---

Gilad Pellaeon (23)
31/60
Imperial
Very Rare
Medium

HP: 50
Def: 16
Atk: +7
Dmg: 10

Special Abilities
Unique
Conservative Tactics (Enemies with abilities that rely upon activation status within 6 squares lose those abilities)

Commander Effect
Each follower can move up to half its Speed and still use Force Powers and Special Abilities that replace turns.

---

Shock Trooper (13)
32/60
Imperial
Uncommon
Medium

HP: 10
Def: 16
Atk: +4
Dmg: 10

Special Abilities
Missiles 30

---

Imperial CSF Trooper (13)
33/60
Imperial
Uncommon
Medium

HP: 40
Def :16
Atk: +5
Dmg: 20

Special Abilities
Jolt
Careful Shot +4
Door Gimmick

---

Mara Jade, Infiltrator (28)
34/60
Imperial
Rare
Medium

HP: 80
Def: 19
Atk: +10
Dmg: 10

Special Abilities
Unique
Double Attack
Cunning Attack
Jedi Hunter
Lightsaber +10
Stealth
Hand of the Emperor

Force Powers
Force 3
Force Sense
Force Push 2
Blaster Barrage
Surprise Move

---

Moff Jerjerrod (13)
35/60
Imperial
Rare
Medium

HP: 40
Def: 19
Atk: +12
Dmg: 10

Special Abilities
Unique
Gunner Control (Allied Death Star Gunners gain +3 Attack and +3 Defense)
Immediate Imperial Reserves 10 (On an initiative roll of 1, 6, 11 or 16 you may immediately add up to 10 points of Imperial trooper followers adjacent to this character just before your first activation of the round)

Commander Effect
Non-unique followers whose name contains Death Star gain Speed 8 and Mobile Attack.

---

Scout Trooper on Speeder Bike (21)
36/60
Imperial
Rare
Large

HP: 30
Def: 17
Atk: +5
Dmg: 20

Special Abilities
Flight
Accelerate
Strafe Attack

---

TIE Pilot (13)
37/60
Imperial
Common
Medium

HP: 20
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Pilot
Industrial Repair 10
Deadeye
Evade


Last edited by Olovaid on Sat May 03, 2008 5:52 pm, edited 3 times in total.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Thu May 01, 2008 9:31 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
The first batch:

Rebels

A-wing (50)
01/60
Rebel
Very Rare
Large

HP: 180
Def: 17
Atk: +9
Dmg: 30

Special Abilities
Flight
Double Attack
Greater Mobile Attack
Mounted Weapon
Speed 20
Missiles 40
Shields 3



Now this is a Huge I would play! Too powerful maybe? Perhaps add Machinery?

Quote:
Bespin Rebel (7)
03/60
Rebel
Common
Medium

HP: 10
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Stealth



Nice grunt.

Quote:
Chewbacca, Commando (30)
04/60
Rebel
Rare
Medium

HP: 120
Def: 17
Atk: +8
Dmg: 20

Special Abilities
Unique
Stealth
Momentum
Cleave
Demolition Charge
Double Attack

---

Chewbacca in AT-ST (58)
05/60
Rebel
Very Rare
Huge

HP: 120
Def: 15
Atk: +9
Dmg: 40

Special Abilities
Unique
Stealth
Twin Attack
Flanking Support
Mounted Weapon
Rigid
Damage Reduction 10
Mobile Attack


I apologize, I hadn't gone through this thread before I started doing 'commando' stats of my own. Nice stuff. I like things simple, even though I tend to complicate pieces I design, I'm never fully happy with them until they have a purpose, a strength and a weakness. Adding in 'created abilities' is fun, but too many makes things a but hokey. I like what you have done.

Quote:
Elite Bothan Spy (15)
08/60
Rebel
Uncommon
Medium

HP: 20
Def: 15
Atk: +6
Dmg: 20

Special Abilities
Stealth
Grenades 10
Disruption (Replaces attacks: enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this character)


Just wanted to ask about this piece.: is Disruption something that lasts for the round, game, turn?

Quote:
Endor Officer (13)
10/60
Rebel
Uncommon
Medium

HP: 30
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Stealth

Commander Effect
Commando followers within 6 squares gain Advantageous Cover.


Something that should only have ever been given to non-Imperial factions IMO...

Quote:
Han Solo, Commando (46)
13/60
Rebel
Very Rare
Medium

HP: 90
Def: 18
Atk: +9
Dmg: 20

Special Abilities
Unique
Stealth
Accurate Shot
Cunning Attack
Mobile Attack
Satchel Charge

Commander Effect
Allied Commandos gain Satchel Charge.


This one feels like a 38 point piece at best to me, especially when compared to Han RH. Sure he gainst Stealth and Satchel Charge, but Satchel Charge isn't really worth all that much, you're losing points on the stats and the CE isn't as effective as granting Damage to followers.

Quote:
Leia Organa, Commando (20)
14/60
Rebel
Rare
Medium

HP: 60
Def: 17
Atk: +9
Dmg: 10

Special Abilities
Unique
Stealth
Deadeye
Careful Shot +4
Mobile Attack

Force Powers
Force 3

Commander Effect
Allied Commandoes gain +4 Attack.


My only thing here is that Leia is the most accurate shooter in the movies, yet WOTC refuses to make a version of her with Accurate Shot. She was sniping guys in the bushes like crazy in Return of the Jedi, so if she was gonna have it, this would be the one IMO.

Quote:
Luke and Leia on Speeder Bike (43)
15/60
Rebel
Very Rare
Huge

HP: 90
Def: 17
Atk: +10
Dmg: 20

Special Abilities
Unique
Flight
Lightsaber
Evade
Speed 12
Twin Attack
Self Destruct 20

Force Powers
Force 2
Force Renewal 1
Lightsaber Deflect



Not large?

Quote:
Luke Skywalker, Rebel Hero (33)
16/60
Rebel
Very Rare
Medium

HP: 100
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique
Melee Attack
Double Attack
Protective +10 (Leia)
Flurry Attack
Ambush

Force Powers
Force 1; Force Renewal 1
Force Leap
Lightsaber Block
Lightsaber Riposte
Use the Force


Again, nice piece.

Quote:
Nien Nunb, Pilot (15)
17/60
Rebel
Rare
Medium

HP: 60
Def: 17
Atk: +9
Dmg: 20

Special Abilities
Unique
Double Attack
Grenades 20
Pilot
Accurate Shot


Finally a Nien Nunb, Pilot!


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Fri May 02, 2008 12:16 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
@Gemini1179: Glad you like the A-wing, Bespin Rebel, Luke Skywalker, Rebel Hero; and Nien Nunb.

In regards to Disruption, it is meant to be until end of turn.

I gave Endor Officer its CE after much debate (with myself [it was quite fun]). The only reason I gave it the CE, is that it is much less abusive than the FSO's CE.

I had thought I overcosted Han Solo. I'll alter its cost to your suggestion. Thanks.

Alright, I'll add AS to Leia.

Yeah, I made Luke and Leia on Speeder Bike a huge, to not only take a huge place, but also because the Speeder Bike they use is nearly as large as the BARC Speeder.

Hope you liked the Imperial stats.

And for those that are interested: the Fringe stats will come shortly.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Fri May 02, 2008 6:28 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
Took a while, but here is the next batch:

Fringe

Boba Fett of Tatooine (35)
38/60
Fringe
Rare
Medium

HP: 110
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique
Flight
Bounty Hunter +4
Triple Attack
Accurate Shot
Grapple Wire (Replaces attacks: range 6. Target character cannot attack for the rest of the skirmish; save 11 at the beginning of each of the target's activations)
Accurate Shot

---

Chief Chirpa (13)
39/60
Fringe
Rare
Small

HP: 20
Def: 15
Atk: +5
Dmg: 10

Special Abilities
Unique
Ewok
Stealth
Swarm +1

Commander Effect
Ewok allies gain Stealth. Ewok allies with Stealth (including this character) and who have cover cannot be targeted by non-adjacent enemies. Ewok allies within 6 squares gain Gregarious.

---

Defense Skiff (38)
40/60
Fringe
Rare
Huge

HP: 90
Def: 13
Atk: +9
Dmg: 40

Special Abilities
Flight
Mounted Weapon
Rigid
Speed 8
Twin Attack
Mobile Attack
Draw Fire

---

Ewok (3)
41/60
Fringe
Common
Small

HP: 10
Def: 12
Atk: +1
Dmg: 10

Special Abilities
Melee Attack
Swarm +1 (Allied Ewoks)

---

Ewok Catapult (22)
42/60
Fringe
Rare
Huge

HP: 40
Def: 13
Atk: +4
Dmg: 30

Special Abilities
Splash 30
Speed 2
Mounted Weapon

---

Ewok Medicine Man (9)
43/60
Fringe
Uncommon
Small

HP: 10
Def: 13
Atk: +0
Dmg: 0

Special Abilities
Heal 20

---

Ewok Stealth Warrior (6)
44/60
Fringe
Uncommon
Small

HP: 20
Def: 13
Atk: +3
Dmg: 10

Special Abilities
Melee Attack
Swarm +1
Stealth
Stable Footing

---

Gamorrean Bodyguard (7)
45/60
Fringe
Uncommon
Medium

HP: 40
Def: 13
Atk: +5
Dmg: 20

Special Abilities
Melee Attack
Bodyguard
Speed 5

---

Gran Fringer (17)
46/60
Fringe
Uncommon
Medium

HP: 10
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Grenades 20
Melee Attack
Thermal Detanators 10 (Replaces attacks; range 6: 10 damage to target and adjacent characters. Push back target and adjacent character 2 squares if Huge or smaller)

---

Jabba the Hutt, Hutt Lord (53)
47/60
Fringe
Very Rare
Large

HP: 90
Def: 18
Atk: +7
Dmg: 20

Special Abilities
Unique
Melee Attack
Cunning Attack
Speed 2
Post Bounty 40 (After setup, select 1 enemy character. You may add up to 40 points of Unique Fringe Bounty Hunters to your squad. Those characters gain +4 Attack and Accurate Shot against the selected enemy)

Commander Effect
Non-Unique Fringe followers gain Bounty Hunter +2 and Twin Attack.

---

Jabba's Rancor (40)
48/60
Fringe
Very Rare
Huge

HP: 120
Def: 19
Atk: +10
Dmg: 30

Special Abilities
Unique
Melee Attack; Melee Reach 2
Triple Attack
Regeneration 10
Speed 8
Savage
Momentum

---

Malakili (16)
49/60
Fringe
Rare
Medium

HP: 30
Def: 15
Atk: +4
Dmg: 10

Special Abilities
Unique
Melee Attack
Rapport (Jabba's Rancor costs 5 less when in a squad containing this character)

Commander Effect
Savage characters are subject to this effect: Savage allies gain Vicious Attack.

---

Nikto Gunner (9)
50/60
Fringe
Common
Medium

HP: 10
Def: 15
Atk: +3
Dmg : 10

Special Abilities
Gunner +10

---

Nikto Gunner on Desert Skiff (23)
51/60
Fringe
Rare
Huge

HP: 60
Def: 13
Atk: +5
Dmg: 20

Special Abilities
Flight
Mounted Weapon
Rigid
Speed 8
Rapport (This character costs 1 less when in the same squad as a character named Jabba the Hutt)
Desert Skiff

---

Skiff Guard (11)
52/60
Fringe
Uncommon
Medium

HP: 30
Def: 16
Atk: +8
Dmg: 20

Special Abilities
Melee Attack
Melee Reach 2
Mighty Swing

---

Ssi-Ruuvi Soldier (17)
53/60
Fringe
Uncommon
Medium

HP: 60
Def: 14
Atk: +6
Dmg: 20

Special Abilities
Close-Quarters Fighting
Speed 7
Double Attack

---

Twi'lek Dancer (16)
54/60
Fringe
Uncommon
Medium

HP: 30
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Pheromones
Draw Fire
Poison +10
Melee Attack
Melee Reach 2

---

Zabrak Technician (18)
55/60
Fringe
Uncommon
Medium

HP: 30
Def: 15
Atk: +5
Dmg: 10

Special Abilities
Scramble
Repair 10
Industrial Repair 10
Sabotage
Shield Breaker (An adjacent enemy with Shields hit by this character's attacks loses Shields until the end of its next turn)


Last edited by Olovaid on Sat May 03, 2008 5:54 pm, edited 2 times in total.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Fri May 02, 2008 9:55 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
The second batch:

Imperials

Bakuran Officer (14)
21/60
Imperial
Uncommon
Medium

HP: 30
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Affinity (New Republic)

Commander Effect
Followers within 6 squares gain Double Attack.


Finally, a reason to use Zam? :P

Quote:
Bakuran Stormtrooper (5)
22/60
Imperial
Common
Medium

HP: 10
Def: 16
Atk: +5
Dmg: 10

Special Abilities
Affinity (New Republic)


I like the Bakuran Affinity for NR.

Quote:
Darth Vader, Servent of the Emperor (68)
24/60
Imperial
Very Rare
Medium

HP: 140
Def: 23
Atk: +16
Dmg: 20

Special Abilities
Unique
Melee Attack; Triple Attack
Dark Armor
Rapport (-1 when with the Emperor)

Force Powers
Force 1; Force Renewal 1
Lightsaber Throw
Lightsaber Assault
Force Sense
Lightsaber Block
Lightsaber Riposte
Master of the Force 2


Nice piece, good cost and a nice alternative to other Vaders.

Quote:
Elite Royal Guard (16)
25/60
Imperial
Uncommon
Medium

HP: 60
Def: 18
Atk: +8
Dmg: 20

Special Abilities
Melee Attack
Melee Reach 2
Parry
Jolt
Emperor's Bodyguard


If they had just 'Bodyguard' they might have been overcosted. I like these.

Quote:
Elite Scout Trooper (13)
26/60
Imperial
Uncommon
Medium

HP: 40
Def: 17
Atk: +7
Dmg: 10

Special Abilities
Stealth
Spotter +20
Stable Footing
Sniper


Very cool piece.

Quote:
Emperor Palpatine of the Death Star II (43)
27/60
Imperial
Very Rare
Medium

HP: 130
Def: 20
Atk: +0
Dmg: 0

Special Abilities
Unique
It's A Trap!
Betrayal
Speed 5

Force Powers
Force 1; Force Renewal 1
Force Lightning 1
Force Storm
Force Lightning 2
Force Lightning 4
Force Lightning 5


Palpy needs FR2. With no CE and being completely neutralized by Vong, FR2 could fit into his cost.

Quote:

Gaerial Captison (17)
30/60
Imperial
Rare
Medium

HP: 40
Def: 16
Atk: +5
Dmg: 10

Special Abilities
Unique
Affinity (New Republic)
Heal 10
Door Gimmick

Commander Effect
Trooper followers within 6 squares can move 3 squares as apart of thier move.


I take it you mean 3 extra squares... ;)

Quote:
Gilad Pellaeon (20)
31/60
Imperial
Very Rare
Medium

HP: 50
Def: 16
Atk: +7
Dmg: 10

Special Abilities
Unique
Conservative Tactics (Your opponent's abilities that rely upon activation status have no effect whilst this character is in your squad)

Commander Effect
Each follower can move up to half its Speed and still use Force Powers and Special Abilities that replace turns.


Conservative Tactics may be very powerful in comparison to his cost if you playtest it. Might be more appropriate to be like Doctrine of Fear and within 6.

Quote:
Shock Trooper (13)
32/60
Imperial
Uncommon
Medium

HP: 10
Def: 16
Atk: +4
Dmg: 10

Special Abilities
Missiles 30


I like how this one is a 'trooper'. I could see a squad with Mas, Vader IC, FSO and a whole bunch of these guys!

Quote:
Mara Jade, Infiltrator (28)
34/60
Imperial
Rare
Medium

HP: 80
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique
Double Attack
Cunning Attack
Stealth
Hand of the Emperor

Force Powers
Force 3
Force Sense
Blaster Barrage
Surprise Move


I dunno, this Mara isn't bad, it's just that I think you could have made her a bit more unique. It just feels like she's a bit off somehow. I've been meaning to read Star Wars: Death Star because I guess she plays a part in it and you learn more about her.

Quote:
Moff Jerjerrod (13)
35/60
Imperial
Rare
Medium

HP: 40
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Unique
Imperial Reserves 20 (20)

Commander Effect
Non-Unique allies within 6 squares gain Speed 8.


I was hoping to see some specific love for Death Star Troopers & Gunners with this guy.

Overall, the Imps are pretty good, nice grunts and bend of uniques.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Fri May 02, 2008 10:13 am 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
Took a while, but here is the next batch:

Fringe

Boba Fett of Tatooine (35)
38/60
Fringe
Rare
Medium

HP: 110
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique
Flight
Bounty Hunter +4
Triple Attack
Accurate Shot
Grapple Wire (Replaces attacks: range 6. Target character cannot attack for the rest of the skirmish; save 11 at the beginning of each of the target's activations)
Accurate Shot


35 might be a bit low for a Triple Attacking Boba, in comparison to Boba Enforcer and with Grapple Wire. Grapple Wire seems a bit too powerful as is. Perhaps making it like Corruption? If they make the save, they essentially break through the wire, if not, they're still tied up.

Quote:
Chief Chirpa (13)
39/60
Fringe
Rare
Small

Special Abilities
Unique
Ewok
Stealth
Swarm +1

Commander Effect
Ewok allies gain Stealth. Ewok allies with Stealth (including this character) and who have cover cannot be targeted by non-adjacent enemies. Ewok allies within 6 squares gain Traps.


I like him except for 2 things: one, he needs stats ;) and two, giving Traps to super stealthed Ewoks might be a bit much, but maybe with some playtesting it would be ok. I was thinking of Gregarious or something to synergize with Swarm a bit.

Quote:
Defense Skiff (38)
40/60
Fringe
Rare
Huge

HP: 90
Def: 13
Atk: +9
Dmg: 40

Special Abilities
Flight
Mounted Weapon
Rigid
Speed 8
Twin Attack
Mobile Attack
Draw Fire


Can't ride this one I take it?

Quote:
Ewok Catapult (22)
42/60
Fringe
Rare
Huge

HP: 40
Def: 13
Atk: +4
Dmg: 30

Special Abilities
Splash 30
Speed 2
Mounted Weapon


Splash 30? I love it!

Quote:
Ewok Medicine Man (9)
43/60
Fringe
Uncommon
Small

HP: 10
Def: 13
Atk: +0
Dmg: 0

Special Abilities
Heal 20

---

Ewok Stealth Warrior (6)
44/60
Fringe
Uncommon
Small

Special Abilities
Melee Attack
Swarm +1
Stealth
Stable Footing


Nice Ewok stuff.

Quote:
Gamorrean Bodyguard (8)
45/60
Fringe
Uncommon
Medium

HP: 40
Def: 13
Atk: +5
Dmg: 20

Special Abilities
Melee Attack
Bodyguard


I was thinking Speed 4 for this guy, but in comparison to Human BG, it seems ok.

Quote:
Gran Fringer (17)
46/60
Fringe
Uncommon
Medium

HP: 10
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Grenades 20
Melee Attack
Thermal Detanators 10 (Replaces attacks; range 6: 10 damage to target and adjacent characters. Push back target and adjacent character 2 squares if Huge or smaller)


Just about everyone on that sail barge was planning on killing Jabba, weren't they?

Quote:
Jabba the Hutt, Hutt Lord (47)
47/60
Fringe
Very Rare
Large

Special Abilities
Unique
Melee Attack
Cunning Attack
Speed 2
Fringe Reinforcements 30

Commander Effect
Fringe followers gain Bounty Hunter +2.


Awww, you can be more creative than this. Spice it up! PS Stats again! :P

Quote:
Jabba's Rancor (40)
48/60
Fringe
Very Rare
Huge

HP: 120
Def: 19
Atk: +10
Dmg: 30

Special Abilities
Unique
Melee Attack; Melee Reach 2
Triple Attack
Regeneration 10
Speed 8
Savage
Momentum


Savage and Momentum, a winning combo!

Quote:
Malakili (16)
49/60
Fringe
Rare
Medium

HP: 30
Def: 15
Atk: +4
Dmg: 10

Special Abilities
Unique
Melee Attack
Rapport (Jabba's Rancor costs 5 less when in a squad containing this character)

Commander Effect
Savage characters are subject to this effect: Savage allies gain Vicious Attack.


Wow, fear the crit from Jabba's Rancor!

Quote:
Twi'lek Dancer (13)
54/60
Fringe
Uncommon
Medium

HP: 30
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Pheromones
Poison +10
Melee Attack
Melee Reach 2


I looked at this piece and it screamed to have Draw Fire as well as Pheremones... I wonder if we'd ever see that?

Quote:
Zabrak Technician (18)
55/60
Fringe
Uncommon
Medium

HP: 30
Def: 15
Atk: +5
Dmg: 10

Special Abilities
Scramble
Repair 10
Industrial Repair 10
Sabotage
Shield Breaker (An adjacent enemy with Shields hit by this character's attacks loses Shields until the end of its next turn)


Nice generic Bao-dur.

Overall, I think you made an interesting, solid set. A few pieces I was hoping for a bit more from, but I still think the spirit of it all is there. Congrats!


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Fri May 02, 2008 5:48 pm 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
I'll try to go through all of your points, Gemini:

The only problem I could really see with the Bakuran Officer (and I'm amazed you didn't notice) is that BF,BH or any other follower with Twin (including the Telosian Tank Droid or Uggernaut) can get 4 attacks. I really don't know what to do about that. Suggestions?

I didn't actually know what I was doing with the stuff from the Truce at Bakura, seeing how I've never read it. I guess I got the affinity right at least.

I'm glad you like Vader though. And the Elite Royal Guard. And the Elite Scout Trooper.

I think I might give Palpy FR2. But then again he does have It's A Trap! and Betrayal. Hmmmm... Imagine a YV Shaper rolling a 1 against Palpy.

Yeah, that's what I meant. Three extra squares.

Should I raise Pellaeon's cost by 5 perhaps?

Glad you like the Shock Trooper.

Yeah, I was sort of lost with Mara. There wasn't alot of info on her when she was hunting Luke in Jabba's Palace. As for Star Wars: Death Star, Mara isn't in it. Now that I think about, what if I gave Mara Jedi Hunter?

Perhaps the CE (for Jerjerrod) should be changed to affect only characters with Death Star in its name?

I'll raise Boba's cost abit. As for Grapple Wire, the last part of the ability (save at the beginning of each of the target's activations) is meant to resemble Force Corruption. Very badly I assume.

I'll change the Traps thing for Gregarious. And I'll the base stats up asap. I can't believe I forgot that.

Nah, the Defense Skiff is just for defense.

Glad you like the Ewok Catapult. And the rest of the Ewoks.

Perhaps Speed 5 for the Gamorrean and lower the cost by 1.

Alright, I'll see what I can do with Jabba. And I'll add his stats.

Glad you like Jabba's Rancor. And Malakili.

Pheromones and Draw Fire? An interesting combo. I might just do that.

I'm glad you liked the Zabrak Technician.

Oh, the sets not finished yet. There's 5 more characters coming.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Sat May 03, 2008 12:07 am 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
And the last lot:

New Republic

Elite New Republic Trooper (13)
56/60
New Republic
Uncommon
Medium

HP: 20
Def: 17
Atk: +7
Dmg: 20

Special Abilities
Double Attack
Deadeye

---

Mon Mothma, Chief of State (38)
57/60
New Republic
Very Rare
Medium

HP: 40
Def: 14
Atk: +0
Dmg: 0

Special Abilities
Unique
Affinity (Non-Unique Rebels may be in a squad that contains this character)
New Republic/Rebel Reinforcements 30

Commander Effect
Allied commanders' commander effects are considered to affect allies (including themselves if possible) instead of followers. Other restrictions still apply.

---

New Republic Officer (18)
58/60
New Republic
Uncommon
Medium

HP: 30
Def: 16
Atk: +7
Dmg: 20

Special Abilities
Advantageous Attack
Deadly Attack

Commander Effect
Trooper followers within 6 squares gain Deadly Attack. Once per turn, allied trooper followers may re-roll an attack.

---

New Republic Scout (13)
59/60
New Republic
Common
Medium

HP: 10
Def: 13
Atk: +6
Dmg: 10

Special Abilities
Stealth
Spotter +10
Rangefinder
Advantageous Cover
Stable Footing

---

New Republic Trooper (10)
60/60
New Republic
Common
Medium

HP: 10
Def: 13
Atk: +7
Dmg: 20

Special Abilities
Advantageous Cover


Last edited by Olovaid on Sat May 03, 2008 5:56 pm, edited 1 time in total.

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 Post subject: Re: Return of the Jedi custom set
PostPosted: Sat May 03, 2008 12:14 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
I'll try to go through all of your points, Gemini:

The only problem I could really see with the Bakuran Officer (and I'm amazed you didn't notice) is that BF,BH or any other follower with Twin (including the Telosian Tank Droid or Uggernaut) can get 4 attacks. I really don't know what to do about that. Suggestions?


What about making it adjacent followers? Keeping Boba BH in one place has it's disadvantages to go with the advantage to gaining the double attack, like leaving him open to splash damage attacks like push or lightning, flamethrower, etc.

Quote:
I think I might give Palpy FR2. But then again he does have It's A Trap! and Betrayal. Hmmmm... Imagine a YV Shaper rolling a 1 against Palpy.


I think that stuff balances out against his weaknesses of Vong and Thrawn, or anyone with Force Defense/Absorb.

Quote:
Should I raise Pellaeon's cost by 5 perhaps?


You'd have to playtest him in a squad with Vader JH for balancing, seeing as vader could move 5 and triple. That combo would probably find it's place as opposed to some Lord Vader squads. Might be interesting.

Quote:
Yeah, I was sort of lost with Mara. There wasn't alot of info on her when she was hunting Luke in Jabba's Palace. As for Star Wars: Death Star, Mara isn't in it. Now that I think about, what if I gave Mara Jedi Hunter?


Interesting, what about...

Mara Jade, Infiltrator (28)
34/60
Imperial
Rare
Medium

HP: 80
Def: 19
Atk: +10
Dmg: 10

Special Abilities
Unique
Double Attack
Cunning Attack
Jedi Hunter
Lightsaber +10
Stealth
Hand of the Emperor

Force Powers
Force 3
Force Sense
Force Push 2
Blaster Barrage
Surprise Move

Dropped Damage to 10, added LS +10 and Force Push 2, which she could apparently do while she was the Emperor's Hand.

Quote:
Perhaps the CE (for Jerjerrod) should be changed to affect only characters with Death Star in its name?


Hmmm... his wookiepedia entry is interesting. He wasn't ambitious, but he loved being a soldier and in war so I'm thinking higher def and attack, but keep the HP low and damage low. He also coordinated the gunners on the death star 2 during the battle of endor. Nevermind his 'speeding up' the efforts. Since Gunners lose out on all the cool trooper CE's, I tried to boost them a bit too. With his Immediate Reserves 10, he's kind of an anti-MTB as well gaining 2 Stormtroopers for every defeated enemy.

Moff Jerjerrod (20)
35/60
Imperial
Rare
Medium

HP: 40
Def: 19
Atk: +12
Dmg: 10

Special Abilities
Unique
Gunner Control (Allied Death Star Gunners gain +3 Attack and +3 Defense.)
Immediate Reserves 10 (On an initiative roll of 1,6,11 or 16 you may immediately add up to 10 points of Imperial trooper followers adjacent to this character just before your first activation of the round.)

Commander Effect
Non-unique followers whose name contains Death Star gain Speed 8 and Mobile Attack.


Quote:
Alright, I'll see what I can do with Jabba. And I'll add his stats.


What about something like this:

Jabba the Hutt, Hutt Lord (53)
47/60
Fringe
Very Rare
Large

HP: 90
Def: 18
Atk: +7
Dmg: 20

Special Abilities
Unique
Melee Attack
Cunning Attack
Speed 2
Post Bounty 40 (After setup, select 1 enemy character. You may add up to 40 points of Unique Fringe Bounty Hunters to your squad. Those characters gain +4 Attack and Accurate Shot against the selected enemy.)

Commander Effect
Non-Unique Fringe followers gain Bounty Hunter +2 and Twin Attack.

I think this gives the feel of Jabba hiring a pro or two, but also sending out the cheap scrubs incase they get lucky. Plus the SA works on Droids as well, so RS IG-88 or RS 4-LOM and Zuckuss would work in this case. What do you think?

Quote:
Pheromones and Draw Fire? An interesting combo. I might just do that.


Very cool. She may need to cost a couple points more though.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Sat May 03, 2008 3:04 pm 
Warmaster
Warmaster

Joined: Sat Oct 13, 2007 11:55 am
Posts: 691
Olovaid wrote:
And the last lot:

New Republic

Elite New Republic Trooper (13)
56/60
New Republic
Uncommon
Medium

HP: 20
Def: 17
Atk: +7
Dmg: 20

Special Abilities
Double Attack
Deadeye


Looks solid.

Quote:
Mon Mothma, Chief of State (38)
57/60
New Republic
Very Rare
Medium

HP: 40
Def: 14
Atk: +0
Dmg: 0

Special Abilities
Unique
Affinity (Non-Unique Rebels may be in a squad that contains this character)
New Republic/Rebel Reinforcements 30

Commander Effect
Followers within 6 squares can make 1 immediate attack at +10 damage when they are defeated.


Hmmm.... I'm never a fan of straight copies of CE's, maybe there is a way to spice it up a bit.
Also, is the Reinforcements for any member of that faction, or just non-uniques? Seems a bit redundant with her Affinity, but I suppose you could still use Rebel non-uniques to tailor your squad a bit if needbe. Also, I think she needs Diplomat if there is a range on her CE, if no range, no need for Diplomat.

What about:

Mon Mothma, Chief of State (38)
57/60
New Republic
Very Rare
Medium

HP: 40
Def: 14
Atk: +0
Dmg: 0

Special Abilities
Unique
Affinity (Non-Unique Rebels may be in a squad that contains this character)
New Republic/Rebel Reinforcements 30

Commander Effect
Allied commanders' commander effects are considered to affect allies (including themselves if possible) instead of followers. Other restrictions still apply.

Now she's a leader of leaders. Luke JM can now benefit from a few CE's, notably Garm and any of the Commander Hans. Non-unique restrictions and trooper restrictions still apply. She's expensive, but worth it I think.

Quote:
New Republic Officer (13)
58/60
New Republic
Uncommon
Medium

HP: 30
Def: 16
Atk: +7
Dmg: 20

Special Abilities
Advantageous Attack
Deadly Attack

Commander Effect
Trooper followers within 6 squares gain Deadly Attack.


Maybe spice this one up a bit too.

New Republic Officer (18)
58/60
New Republic
Uncommon
Medium

HP: 30
Def: 16
Atk: +7
Dmg: 20

Special Abilities
Advantageous Attack
Deadly Attack

Commander Effect
Trooper followers within 6 squares gain Deadly Attack. Once per turn, allied trooper followers may re-roll an attack.

Increased his cost to 18 and increased the chances of scoring the Deadly and make your enemy think twice. Most players treat Deadly Attack as something pretty unexceptional.

Quote:
New Republic Scout (13)
59/60
New Republic
Common
Medium

HP: 10
Def: 13
Atk: +6
Dmg: 10

Special Abilities
Stealth
Spotter +10
Rangefinder
Sniper


I'd remove Sniper and add Advantageous Cover and Stable Footing. His stats are fairly fragile for his cost. Scouts should always have Stable Footing and Advantageous Cover IMO.


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 Post subject: Re: Return of the Jedi custom set
PostPosted: Sat May 03, 2008 5:58 pm 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 27, 2008 6:14 pm
Posts: 91
Gemini, I made all suggested changes, except for the one for the Bakuran Officer. Making adjacent followers makes the CE more of a problem then something that helps, even with BF,BH. So I changed it to non-Unique followers.

Anyway, thanks for all your help.


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