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 Post subject: HK-47, Assassin Droid
PostPosted: Wed Sep 05, 2007 9:34 am 
Sith Infiltrator
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HK-47, Assassin Droid
Faction:Fringe
Cost:55
HP:100
Def:19
Atk:10
Dam:20

Special abilities
Unique
Twin Atack
Cunning Attack
Programmable Target
Assassination Protocol-This character gains +10 damage when attacking an enemy commander, if the attack hits that character is considered activated this round, save 11.
Shields 1:when this character takes damage, reduce damage dealt by 10. save 11.


"Assassination Protocol Active."

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Last edited by DarkLordVerjal on Mon Jan 14, 2008 7:55 pm, edited 1 time in total.

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PostPosted: Wed Sep 05, 2007 11:10 am 
Grand Admiral
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cool fig and good stats, but he seems overcosted IMO.


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PostPosted: Wed Sep 05, 2007 11:10 am 
Sith Infiltrator
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EDIT: thanks nathan.

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PostPosted: Wed Sep 05, 2007 11:11 am 
Imperial Dignitaries
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Looks awsome man. I really like the custom ability. He looks just about perefect for his point cost

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PostPosted: Wed Sep 05, 2007 11:12 am 
Sith Infiltrator
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i think he was refering to his stats in general, overpowered. but he can only do a max of 40 dam to a unactivated commander.

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PostPosted: Wed Sep 05, 2007 11:12 am 
Imperial Dignitaries
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He looks like a piece that opponents would dread seeing in your squad list. :D

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PostPosted: Wed Sep 05, 2007 11:13 am 
Third Jedi from the Left
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Personally, I'm not paying 53 points for a mini that can only attack once. Give him double attack or twin, or something. I wouldn't play him with one attack.


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PostPosted: Wed Sep 05, 2007 11:13 am 
Grand Admiral
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DarkLordVerjal wrote:
i think he was refering to his stats in general, overpowered. but he can only do a max of 40 dam to a unactivated commander.


I was saying when he was 59 points, I didn't even see twin or double, so I didn't think he was worth 59 at the time, but since he has twin attack and cunning now I think he's definitely worth the 55 points.


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PostPosted: Wed Sep 05, 2007 11:14 am 
Sith Apprentice
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DarkLordVerjal wrote:
...
Assassination Protocol-This character gains +10 damage when attacking an enemy commander, that character is considered activated this round, save 11.
...


On this ability, does it mean the commander is activated just by declaring an attack on him, or does HK actually have to hit? A little ambiguous as written - might be too powerful if he activates an enemy just by attacking. Other stats look good at this point.


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PostPosted: Wed Sep 05, 2007 11:15 am 
Sith Infiltrator
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thanks for pointing that out, fixed.

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 Post subject: Re: HK-47, Assassin Droid
PostPosted: Fri Jan 11, 2008 7:33 am 
Sith Infiltrator
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Bumped. :palps:

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 Post subject: Re: HK-47, Assassin Droid
PostPosted: Fri Jan 11, 2008 9:06 am 
Master of the Order
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Heh, somehow I missed this originally, and as fan of HK-47, I can't believe I missed it!

I love the ideas. I'm trying to think through the costing a bit, and I'm thinking that with the package of stats and the abilities that he has, he's defnitely undercosted right now.

Compare him to Mandalore the Indomitable. Same Defense, about the same HP. A little less attack, but Cunning makes up for that. Twin instead of Double gives him an edge, as does Mobile. Then, add in the option of Accurate Shot (which adds another +4 attack on top of that) and extra damage against a commander? Means HK has a damage potential of 80 per turn, with a possible +18 attack, and he can do that while Mobile attacking, so he won't be left out in the open. Mandalore has to move the previous round, and then sit still in order to Double Attack, meaning possibly two rounds of being shot at.

Actually, compare HK to Boba BH for that matter. Boba's max damage per round (obviously without Disintegration) is 40 damage, with a max of +18 attack. Twin and Mobile, so that's the same. HK can do twice that amount of damage, AND activate the target.

I think the stats as you have them there are easily closer to a 70 point figure. Removing shields would help, but I think the biggest thing to keeping him at a cost of 55 would be to take off Mobile. With 110 HP, 19 defense, and all the various options available for moving figures out of LOS after they've moved/attacked, I really don't think he needs Mobile.

Also, instead of Programmed Target, you could change the way Assassination Protocol works. Might I suggest: "Assassination Protocol - (After setup, if you have this character in your squad, choose any one Unique enemy. This character gets +10 Damage against only the chosen enemy. This character also ignores all cover when targeting the chosen enemy. If this character hits the chosen enemy with an attack, that enemy is considered activated for this round, save 11.)" A little longer, and a little wordier, but I think it gets the effect you want, without it being too over-powered. Plus, the ability to ignore cover offsets the Accurate and +4 of Programmed Target.

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 Post subject: Re: HK-47, Assassin Droid
PostPosted: Fri Jan 11, 2008 7:36 pm 
Customizer Extrodinaire
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so he can dish out 80 dmg, at +14 (assuming he is attacking an unactivated commander), stun the commander, use mobile to stay out of LOS, and have shields to defend? droids remeber, have lower HP and defense. You can keep shields, but with that major damage output, i would raise the cost to around 60-62 or loewr his HP to 90, or remove shields, lower HP to 100, and keep cost the same. Or remove mobile.

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 Post subject: Re: HK-47, Assassin Droid
PostPosted: Mon Jan 14, 2008 7:55 pm 
Sith Infiltrator
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Edited. Thanks.

Edit by Fool: Edited.

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