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 Post subject: Han Solo and Chewbacca
PostPosted: Fri Feb 08, 2008 1:10 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Fri Dec 07, 2007 3:53 pm
Posts: 7
Han Solo, Smuggler COST 42

FRINGE

HP [100]
ATT [+10]
DEF [18]
DAM [20]

Special Abilities:
Accurate Shot
Cunning Attack
Double Attack
Evade
Scoundrels Luck (may re-roll one save attempt once per round)
???? (An allied character within 6 squares whose name contains Chewbacca gains Accurate Shot)......I couldn't come up with a good name for this ability


I just thought a little synergy between Han and Chewie would finally be nice. I’m not married to the idea of giving Chewie Accurate Shot, I also thought of changing Han’s Double Attack to Twin Attack and giving a Chewbacca within 6 squares Twin Attack instead. With regards to Scoundrels Luck I purposely left out the word “failed” for the added possibility of re-rolling a friendly domination ability. Anyways, what do you all think? Does he cost right?

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Chewbacca, Freed Slave COST 38

FRINGE

HP [140]
ATT [+10]
DEF [18]
DAM [20]

Special Abilities:
Ambush
Bodyguard
Cleave
Demolitions
Double Claw Attack
Life Debt (If a characters name that contains Han is within 6 squares and would take damage from ANY source, this character can switch places with him and take the damage instead)
Momentum


Working a little synergy between Han and Chewie is nice and Life Debt could be quite useful. Ambush with Momentum and Double Claw attack mesh quite well also. Anyways, what do you all think overall? Is he costed right?


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 Post subject: Re: Han Solo and Chewbacca
PostPosted: Fri Feb 08, 2008 2:32 pm 
Warmaster
Warmaster
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Joined: Sat Sep 01, 2007 10:50 pm
Posts: 689
Location: Maine
Nice figures. The only problem I have is double claw attack on Chewie. Wookiees do have retractable claws (like a cat) but it is one of the highest offenses in wookiee culture to use them in combat. I would suggest dropping that ability or changing it to something else. We can't dishonor Chewie, he's the man(wookiee)!

This article better explains what I mean about the claw:
http://starwars.wikia.com/wiki/Mad-claw


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 Post subject: Re: Han Solo and Chewbacca
PostPosted: Fri Feb 08, 2008 3:56 pm 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Fri Dec 07, 2007 3:53 pm
Posts: 7
Yea Chewbacca definatly would not use his claws attack being such an honerable Wookie. Reason I put it in was so he would have a double attack ability but just not a ranged double attack. Also didn't see much point in just renaming an ability that is the exact same of something else out there. As I see it there are two options. Just give Chewbacca a standard double attack or re-name double claw attack. Im leaning towards giving him a standard double attack. What do you think?


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 Post subject: Re: Han Solo and Chewbacca
PostPosted: Fri Feb 08, 2008 8:12 pm 
Warmaster
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Joined: Sat Sep 01, 2007 10:50 pm
Posts: 689
Location: Maine
you'd have to bump him up a point or two, but regular double might be cool.


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 Post subject: Re: Han Solo and Chewbacca
PostPosted: Sun Apr 20, 2008 7:50 pm 
Unnamed Wookiee
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Joined: Sat Apr 12, 2008 8:48 pm
Posts: 23
maybe have that ???? ability as a commander effect instead


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 Post subject: Re: Han Solo and Chewbacca
PostPosted: Sat Apr 26, 2008 7:54 am 
Mandalore
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
Judging by Galactic Hero's Point cost (with similar abilities plus some that you do not have listed) I would say that being fringe balances that out so that this Han could easily fit into the point range that you have evaluated.

However I don't think that Han and Chewbacca, at least at the time you are attempting to represent are that good. I think their cost should be lower, and their basic scores such as Hp and Defense should go down a point or 2. (10-40 in the case of their HP)

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