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 Post subject: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 7:47 am 
Sith Infiltrator
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Luke Skywalker, Jedi Grandmaster
New Republic
cost:95
HP:190
Def:22
Atk:16
Dam:20

Special Abilities
Melee Attack/Triple Attack
Lightsaber Duelist
Mettle
Light Tutor

Force Powers 2
Force Renewal 2
Master Of The Force 3
Lightsaber Defence-Force 2, when this character takes damage, take no damage, save 11.
Force Defence
Master Speed
Force Leap
Master Lightsaber Sweep-Force 3, replaces attacks, attack each adjacent enemy twice.
Emerald Sparks- force 3, replaces attacks, 40 damage to an enemy within 6 squares.
Lightsaber Assault

Commander Effect
Allies with a force rating can use this character's force as if they were their own. Non-unique allies with a force rating gain Jedi Defence:+2 on all saving throws.

"The Force may have no dark or light side, but we do. We must choose."
―Luke Skywalker


I don't know if he is too overpowered, please any imput is helpful.

EDIT: Ok, took off quad for triple, made emerald sparks alot less powerful, gave him leap, Force Defence, master speed, and Lightaber Defence. Bumped His cost.

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 8:08 am 
One of The Ones
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LOVE the idea of Jedi Defence, that's pretty cool. Emerald sparks seems right. I'm horrible at determining points for high cost characters, but this one seems decent overall. A little better statistics than Revan, and more powerful Force Powers, but I don't think the CE is as nasty as Revan's, and obviously, Luke doesn't have Master Tactician that Revan does either, so that probably balances it out for the most part.

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 10:54 am 
Customizer Extrodinaire
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no renewal 2 with unlesahed powers, it just gets too unbalanced. Maybe remove LT 5 and give him Push 2 or 4, with renewal 1 of course. Also i think Luke should get Jedi Defense since he is giving it out

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 1:20 pm 
Sith Infiltrator
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Luke originally had Jedi Defence, but mettle is better. You have to re-roll to get the benefit, seems more fair. And i think renewal 2 suits him, maybe LS throw 5 is too much. Thanks.

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 1:36 pm 
Black Sun Thug
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no quadrouple. maybe, maybe triple. with as devastating as some of the force powers are, double might be more appropriate. i mean emerald sparks can be used on the third turn AND then you have a quad attack for 80 the next turn, that would destroy most high cost force users right there.

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 2:54 pm 
Sith Infiltrator
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I don't normally criticize opinions, but DOUBLE!? Are you crazy? Quad maybe to much, so I do agree there. BUT DOUBLE-please...

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 6:04 pm 
Black Sun Thug
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yes double, because by the time he even bases someone, with FR2 he hits 40 damage, then another 60 with triple, its like good bye every other force user except bane. bane is literally the only one that stands a chance against him even if you drop it to triple, granted at 95 pts, but still. with the defensive abilities, combined with damage output, AND hp........

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Thu Jan 17, 2008 8:14 pm 
Imperial Dignitaries
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These are always my favorite customs; when oh when will Wizards make a beast NR Luke? (next set :))

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Sun Apr 20, 2008 7:57 pm 
Unnamed Wookiee
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isnt there a power called whirlwind attack that does the same thing as your master lightsaber sweep? one of the mace windus has it i forgot which


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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Sun Apr 20, 2008 8:16 pm 
Ugnaught Master!
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rebel guy wrote:
isnt there a power called whirlwind attack that does the same thing as your master lightsaber sweep? one of the mace windus has it i forgot which


Yeah, but that one replaces TURN!

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Mon Apr 21, 2008 7:56 am 
Sith Infiltrator
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And replacing a turn for 2 FPs for that is just wasteful.

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 Post subject: Re: Luke Skywalker, Jedi Grandmaster
PostPosted: Mon Apr 21, 2008 9:55 am 
Customizer Extrodinaire
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i dont think he needs light tutor with his force battery CE, i would remove 1 force power also, i like to think of 6 as a max

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