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Emperor Palpatine, Reborn https://www.swmgamers.com/forums/viewtopic.php?f=13&t=2177 |
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Author: | Aeimnestus [ Sat Jan 12, 2008 7:47 pm ] |
Post subject: | Emperor Palpatine, Reborn |
Emperor Palpatine, Reborn Faction: Empire Points: 85 -- HP: 150 Def: 23 Atk: +17 Dmg: 20 -- Unique Melee Attack; Twin Attack; Cunning Attack Lightsaber Duelist Rapid Degeneration (When this character activates, he permanently loses 2 attack and defense, save 11 for -1 attack and defense. This ability cannot be rerolled.) -- Force 2 Force Renewal 2 Master of the Force 2 Force Storm 5 (Replaces turn; 50 damage to all enemy characters, and they are considered activated; save 16 for non-damaging effect) Force Lightning 4 Sith Rage Lightsaber Block; Assault Transfer Essence 1 -- Characters in this squad with a Force Rating gain 1 extra Force Point. Okay, so while this character is disgustingly good, keep in mind one thing: Rapid Degeneration. He has a 50% chance of losing a permanent 2 attack and defense, but will no matter what, lose attack and defense. It can't be rerolled. Heck, he'll lose an average of 4.5 attack and defense in 3 rounds. The main thing to do is to pretty much stall until he gets so weak you know you'll win. :edit: Oh, and I don't have a man-crush on Palpatine. Ew. |
Author: | Fang [ Sat Jan 12, 2008 8:59 pm ] |
Post subject: | Re: Emperor Palpatine, Reborn |
I don't think he is disgustingly good...I thing he's disgusting. 2 attacks per turn...for 85 points? No thanks. With assault, even still... He is a beast with the Force, but he ain't that good in melee. What I do like about this figure, and I don't knwo if you tried to make him this way or what, is that the 2 strategies for facing him are totally conflictious. On one hand, you can rush him to make sure he doesn't get enough Force points to go into Hypermode ( ) and zap all your characters.....or you could wait him out to lower his defense. But if you do that, then he becomes a behemoth with Force, and he'll be more dangerous. I like the concept, but I think it could stand to be a little more developed. |
Author: | punxnbutter [ Sat Jan 12, 2008 10:22 pm ] |
Post subject: | Re: Emperor Palpatine, Reborn |
That's a bit harsh He is overcosted by about 10-15 points though. His damage potential just isn't there on the melee side to justify the cost. |
Author: | Aeimnestus [ Sun Jan 13, 2008 11:32 am ] |
Post subject: | Re: Emperor Palpatine, Reborn |
Should I also give him Sith Rage? Or just lower the cost by 10? :edit: Okay, gave him Sith Rage and kept his cost at 85. |
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