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 Post subject: Emperor Palpatine, Reborn
PostPosted: Sat Jan 12, 2008 7:47 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Sat Nov 10, 2007 2:22 pm
Posts: 195
Location: So Cal
Emperor Palpatine, Reborn
Faction: Empire
Points: 85
--
HP: 150
Def: 23
Atk: +17
Dmg: 20
--
Unique
Melee Attack; Twin Attack; Cunning Attack
Lightsaber Duelist
Rapid Degeneration (When this character activates, he permanently loses 2 attack and defense, save 11 for -1 attack and defense. This ability cannot be rerolled.)
--
Force 2
Force Renewal 2
Master of the Force 2
Force Storm 5 (Replaces turn; 50 damage to all enemy characters, and they are considered activated; save 16 for non-damaging effect)
Force Lightning 4
Sith Rage
Lightsaber Block; Assault
Transfer Essence 1
--
Characters in this squad with a Force Rating gain 1 extra Force Point.


Okay, so while this character is disgustingly good, keep in mind one thing: Rapid Degeneration. He has a 50% chance of losing a permanent 2 attack and defense, but will no matter what, lose attack and defense. It can't be rerolled. Heck, he'll lose an average of 4.5 attack and defense in 3 rounds. The main thing to do is to pretty much stall until he gets so weak you know you'll win.

:edit: Oh, and I don't have a man-crush on Palpatine. Ew. :lol:


Last edited by Aeimnestus on Sun Jan 13, 2008 11:33 am, edited 1 time in total.

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 Post subject: Re: Emperor Palpatine, Reborn
PostPosted: Sat Jan 12, 2008 8:59 pm 
Third Jedi from the Left
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Posts: 135
I don't think he is disgustingly good...I thing he's disgusting. :palps: 2 attacks per turn...for 85 points? No thanks. With assault, even still...

He is a beast with the Force, but he ain't that good in melee.

What I do like about this figure, and I don't knwo if you tried to make him this way or what, is that the 2 strategies for facing him are totally conflictious.

On one hand, you can rush him to make sure he doesn't get enough Force points to go into Hypermode ( :lol: ) and zap all your characters.....or you could wait him out to lower his defense. But if you do that, then he becomes a behemoth with Force, and he'll be more dangerous. :palps:

I like the concept, but I think it could stand to be a little more developed.


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 Post subject: Re: Emperor Palpatine, Reborn
PostPosted: Sat Jan 12, 2008 10:22 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
That's a bit harsh :snowtroop:

He is overcosted by about 10-15 points though. His damage potential just isn't there on the melee side to justify the cost.

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 Post subject: Re: Emperor Palpatine, Reborn
PostPosted: Sun Jan 13, 2008 11:32 am 
Really Cool Alien from a Cantina
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Should I also give him Sith Rage?
Or just lower the cost by 10?



:edit: Okay, gave him Sith Rage and kept his cost at 85.


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