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 Post subject: blademaster kas'im
PostPosted: Sat Jan 12, 2008 12:16 pm 
Black Sun Thug
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Posts: 78
this is my favorite char from the bane book. so

cost 76
hp 140
atk +16
def 19
dmg 20

Special Abilities:
unique
jedi hunter
lightsaber duelist
double attack(if choosing the +2 defense)
dual wield (choose one at the beginning of each activation: +2 def or triple attack)(does not stack)
Sith lord (not affected by commander affects)
melee attack
Deadly attack (crits on a natural 19 or 20)
parry

Force abilities:
force 3
force renewal 1
mastery of the force 2

Lightsaber riposte: force 1
Lightsaber whirlwind: Force 2 (replaces attacks, make an attack against each adjacent opponent)
lightsaber deflect: force1
sith rage: force 1

"Then he'd honed his skill for decades, perfecting every move and sequence until he had become the perfect weapon and the greatest living swordsman in the galaxy. Maybe the greatest swordsman ever. Bane was no match for him."

what do you guys think

EDIT: removed sith sorcery/ dropped base force by 1/changed quadruple attack to triple/added mastery of forms
EDIT: replaced lightsaber block with lightsaber flurry/ added parry

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Last edited by greatwarlord on Tue Jan 15, 2008 10:46 am, edited 4 times in total.

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 Post subject: Re: blademaster kas'im
PostPosted: Sat Jan 12, 2008 10:20 pm 
Customizer Extrodinaire
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remove 1 force power, i think quad is a bit too much with JH and rage, triple would be just right. Also, lower base force to 3

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 Post subject: Re: blademaster kas'im
PostPosted: Sat Jan 12, 2008 10:33 pm 
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made the changes you requested, you were right about the quadruple attack, and sorcery didn't seem to serve a huge purpose for him. i wanted him to be on par with some of the better jedi, im thinking of adding a SA i saw, Mastery of Forms: crits on a natural 18,19,20 more or less the vapaad bonus.

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 Post subject: Re: blademaster kas'im
PostPosted: Sat Jan 12, 2008 11:44 pm 
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maybe jsut deadly

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 Post subject: Re: blademaster kas'im
PostPosted: Sat Jan 12, 2008 11:49 pm 
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deadly is double crit range right? yeah i think that would work, im still calling it mastery of forms though.

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 Post subject: Re: blademaster kas'im
PostPosted: Mon Jan 14, 2008 1:09 pm 
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bump

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 Post subject: Re: blademaster kas'im
PostPosted: Mon Jan 14, 2008 9:49 pm 
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anyone know of anyway that i could send this to wizards, maybe they'll run with the idea?

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 Post subject: Re: blademaster kas'im
PostPosted: Tue Jan 15, 2008 7:18 am 
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Heh, don't we all wish when we made a mini they would use the stats given. Sorry warlord-but the best you can do is post it there and hope they even glance at it.

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 Post subject: Re: blademaster kas'im
PostPosted: Tue Jan 15, 2008 8:33 am 
One of The Ones
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Besides, they are specifically NOT allowed to take submissions for stats from people because of the legal issues involved. They'll take suggestions for new miniatures to be made (see the sticky in the General forum there) and I'll bet they peruse some of the custom boards from time-to-time looking for new ideas, but they aren't allowed to solicit submissions.

And calling 'Deadly Attack' a different name just because you want to is silly, IMO. If WOTC were to make that mini exactly that way, it would just be confusing. If it's exactly the same as some other ability, then it should have the same name.

Otherwise, I like the idea of the piece. Seems pretty cool to me.

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 Post subject: Re: blademaster kas'im
PostPosted: Tue Jan 15, 2008 8:17 pm 
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thanks, i especially like the flavor text, if they make this fig, that should be the text. it shows just how awesome he was.

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 Post subject: Re: blademaster kas'im
PostPosted: Sat May 31, 2008 12:56 pm 
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bump

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 Post subject: Re: blademaster kas'im
PostPosted: Tue Jul 29, 2008 1:50 pm 
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He is a good representation of Kas'im from the books. Pure lightsaber duelist :lsfight:

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