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 Post subject: ARC Trooper Captain Fordo
PostPosted: Sun Jan 06, 2008 5:31 pm 
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So as we all know, the current ARC troopers are garbage. This bothers me, because they should be the Storm Commando of the republic, but the're not. So I made a cutom ARC commander's stats.


Fordo, ARC Trooper Captain
Faction: Republic
Cost: 31 Points

60 HP
17 Defense
10 Attack
10 Damage

Special Abilities:
Unique
Order 66
Twin Attack
Cunning Attack
Rapport 2 ( ARC troopers )
ARC Commander: Whenever an ARC trooper ( including this charcter ) activates, it may gain any of the two following abilities untill the charcter is defeated or untill it activates again: Stealth, evade, accurate shot, wall climber, blaster barrage, satchel charge or jolt.

Commander Effect: Trooper followers gain twin attack and +2 attack.

Alpha 77, also known as Captin Fordo, served in the battles of Coruscant and Muunilist with great skill and efficiency


So I made it that ARC troopers are decent, and they can now deal with various situations, like a good swiss army knife should. They have various synergies with all the potential special abilities, such as accurate shot and blaster barrage. And they also have interesting defensive potential, like stealth, wall climber, and evade.

Any comments?

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Last edited by SirStevee on Sun Jan 06, 2008 8:16 pm, edited 1 time in total.

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Sun Jan 06, 2008 5:54 pm 
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Nice I like this fig, though I think he's a bit undercosted, maybe 35 would be better, gving an Arc trooper twin, accurate, blaster barrage and +2 is big.

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Sun Jan 06, 2008 8:15 pm 
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That's a good point. I'll bump it up to 31.

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Fri Jan 11, 2008 7:36 am 
Sith Infiltrator
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The CE is cool. But may get confusing.

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Fri Jan 11, 2008 7:37 pm 
Customizer Extrodinaire
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ya, it is a little lengthy............

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Fri Jan 11, 2008 10:20 pm 
Imperial Dignitaries
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I agree completely with the sub-par nature of the ARC vs SC. This makes them absolute beasts!

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 Post subject: Re: ARC Trooper Captain Fordo
PostPosted: Sun Jan 13, 2008 5:48 pm 
Unnamed Stormtrooper
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SirStevee wrote:
So as we all know, the current ARC troopers are garbage. This bothers me, because they should be the Storm Commando of the republic, but the're not. So I made a cutom ARC commander's stats.


Fordo, ARC Trooper Captain
Faction: Republic
Cost: 31 Points

60 HP
17 Defense
10 Attack
10 Damage

Special Abilities:
Unique
Order 66
Twin Attack
Cunning Attack
Rapport 2 ( ARC troopers )
ARC Commander: Whenever an ARC trooper ( including this charcter ) activates, it may gain any of the two following abilities untill the charcter is defeated or untill it activates again: Stealth, evade, accurate shot, wall climber, blaster barrage, satchel charge or jolt.

Commander Effect: Trooper followers gain twin attack and +2 attack.

Alpha 77, also known as Captin Fordo, served in the battles of Coruscant and Muunilist with great skill and efficiency


So I made it that ARC troopers are decent, and they can now deal with various situations, like a good swiss army knife should. They have various synergies with all the potential special abilities, such as accurate shot and blaster barrage. And they also have interesting defensive potential, like stealth, wall climber, and evade.

Any comments?


I'd take out the Blaster Barrage (it's a force power anyways), Evade and maybe the regular commander effect.

Maybe instead of letting Fordo give all of those abilities there should be multiple ARC Commanders, there were several others.

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