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Band-Aids & Hand Grenades https://www.swmgamers.com/forums/viewtopic.php?f=13&t=14875 |
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Author: | R5Don4 [ Thu Dec 22, 2011 8:24 am ] |
Post subject: | Re: Band-Aids & Hand Grenades |
14 Mon Mothma of Chandrillia Rebel Rare RM Mon Mothma Cost 19 HP 30 DF 11 AT 0 DM 0 Special Abilities Unique Affinity (New Republic) Rebel/New Republic Reserves 20 (If you roll 20 for initiative, you can add up to 20 points of non-Unique Rebel or New Republic characters to your squad immediately before your first activation of the round) Rapport (a character whose name contains Bothan cost is 1 less when in a squad with this character) Commander Effect Followers gain +3 Attack; Allied Bothans gain Avoid Defeat The Emperor's made a critical error, and the time for our attack has come. |
Author: | R5Don4 [ Thu Dec 22, 2011 2:03 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
30 ISB Infiltrator Imperial Common RM Deena Shan Cost 18 HP 50 DF 16 AT 7 DM 10 Special Abilities Infiltration Expert (Set up anywhere on your half of the battle map.) Targeting "We're the Imperial Security Bureau. What we say is principle; what we decide is regulation; what we do is law." |
Author: | R5Don4 [ Thu Dec 22, 2011 6:34 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
24 Darth Vader, Supreme Commander Imperial Very Rare RM Knight Models Darth Vader Cost 74 HP 140 DF 22 AT 15 DM 20 Special Abilities Unique Melee Attack Triple Attack Greater Mobile Attack Cho mai (If this character rolls a natural 20 on an attack, the target is -20 Damage for the rest of the skirmish. If the target can negate the damage from this attack they may ignore this effect.) Djem-So Style Opportunist +20 Turn to the Darkside Force Powers Force 2 Force Renewal 1 Absorb Energy Force Whirlwind Commander Effect: Allied Commanders gain Imperial Glory (Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.) Lord Vader occupied a personal role as Palpatine's lieutenant, with several titles and offices including Dark Lord of the Sith and the specific title of Supreme Commander of the Imperial Forces |
Author: | R5Don4 [ Fri Dec 23, 2011 1:02 am ] |
Post subject: | Re: Band-Aids & Hand Grenades |
9 Dressellian Sergeant Rebel Uncommon RM Dressellian Commando Cost 20 HP 80 DF 17 AT 12 DM 20 Special Abilities Commando Satchel Charge Stealth Commander Effect Allied Commandos gain Gregarious When the Empire subjugated Dressel they fought back, becoming masters of guerrilla tactics. 44 Ewok Catapult Fringe Rare Huge Base RM RAFM Historical Miniatures: Chinese Rope Catapult Cost 18 HP 90 DF 14 AT 6 DM 30 Special Abilities Emplacement Fragile 40 Gang +1 (+1 Attack for each Ewok ally within 6 squares of target) Mounted Weapon Natural Camouflage (This character cannot be targeted by an ememy if it has cover until an ally has taken damage, or this character attacks. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.) Regeneration 10 Splash 10 Wooden Contruction (Immune to effects of Ion Gun. Flamethrower does double damage) "«Fire the catapult!»" ―Chief Chirpa" |
Author: | R5Don4 [ Fri Dec 23, 2011 5:26 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
22 Captain Needa Imperial Rare RM Imperial Officer (Alliance & Empire) Cost 12 HP 50 DF 16 AT 3 DM 10 Special Abilities Unique Full Responsibility (If this character has line of sight to an enemy character at the beginning of the round and you have not won the initiative this round this character may be removed from play at the beginning of the round. Your opponent's initiative check is automatically 1.) Recon Commander Effect Unique followers within 6 squares gain Speed 4 "Apology accepted Captain Needa." -Darth Vader 35 Snowtrooper Officer Imperial Common RM Snowtrooper (Alliance & Empire) Cost 16 HP 50 DF 18 AT 8 DM 20 Commander Effect At the end of this character's turn one adjacent trooper follower may make an immediate attack at +4 Attack, +20 Damage Snowtroopers were deployed under Death Squadron's Blizzard Force during the Battle of Hoth. |
Author: | R5Don4 [ Sat Dec 24, 2011 7:37 am ] |
Post subject: | Re: Band-Aids & Hand Grenades |
10 Echo Base Deck Officer Rebel Common RM Rebel Officer Cost 13 HP 50 DF 15 AT 6 DM 10 Special Abilities Grenades 10 Pathfinder Recon Relay Orders The deck officer oversees hangar operations, coordinating and relaying orders from the command center. 51 Myo Fringe Rare RM Abyssian Black Sun Thug Cost 16 HP 60 DF 16 AT 8 DM 10 Special Abilities Unique Bully (+4 Attack against a enemy characters with a lower point cost) Cunning Attack +20 Deceptive Regeneration 10 From a young age, Myo proved himself to be a particularly vicious, fearless, and ill-tempered combatant, even among his fellow Abyssin |
Author: | R5Don4 [ Sat Dec 24, 2011 5:03 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
25 Death Squadron Tie Pilot Imperial Common RM Imperial Pilot Cost 14 HP 30 DF 15 AT 5 DM 10 Special Abilities Grenades 20 Gunner Targeting Squad Assault Death Squadron was the codename applied to Darth Vader's personal fleet of Star Destroyers, led by the Super Star Destroyer Executor. The fleet, designed to instill terror in dissidents of the Empire's New Order, represented the largest fleet of warships ever gathered in the history of the galaxy. 41 Boba Fett, Galactic Bounty Hunter Fringe Very Rare RM Knight Models Boba Fett Cost 52 HP 110 DF 20 AT 11 DM 20 Special Abilities Unique Affinity (Considered to be Mandalorian when in a Mandalorian squad) Bounty Hunter +6 Double Attack Flight Grappling Snare (Replaces Attacks, Range 6, target unable to move or make attacks for the rest of the skirmish until they make a Save of 11 negates effect. Characters with Mounted Weapon, and Large or larger characters, ignore this effect.) Integrated Rangefinder (Usable only on this character's turn, If this character does not move this turn it may target otherwise untargetable enemies within Line of Sight) Mobile Attack Twin Attack Ion Gun +20 Boba Fett killed the Mand'alor Fenn Shysa as an act of mercy, but not before agreeing to his dying wish: Fett was to take Shysa's place as Mand'alor |
Author: | R5Don4 [ Sun Dec 25, 2011 8:03 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
31 Palpatine, Galactic Emperor Imperial Very Rare RM Emperor Palpatine Cost 47 HP 130 DF 21 AT 0 DM 0 Special Abilities Unique Emperor Palpatine (considered to be named Emperor Palpatine) Dun Möch (Useable only on this character's turn. Range 6; 10 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. On a successful save roll of 20, acting character takes 40 damage instead.) Imperial Glory (Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.) Rapport (Characters with the Special Ability Palpatine's Bodyguard or Emperor's Bodyguard cost 1 less when in a squad with this character) Force Powers Force 4 Force Renewal 2 Force Chain Lightning: Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters Force Lightning 4 Commander Effect Adjacent Imperial allies gain Bodyguard And now, young Skywalker... you will die. 38 Veteran Sandtrooper on Dewback Imperial Rare RM Sandtrooper on Dewback Cost 32 HP 80 DF 18 AT 8 DM 20 Special Abilities Charging Assault +10 Melee Reach 2 Momentum Speed 10 Stable Footing Twin Attack The Galactic Empire's Sandtroopers rode dewbacks as a light cavalry unit, capable of speeds as fast as 50 kilometers per hour for short periods of time. 48 Ishi Tib Thug Fringe Uncommon RM Ishi Tib Scout Cost 14 HP 50 DF 15 AT 6 DM 10 Special Abilities Bloodthirsty Evade Stealth Twin Attack The primal undercurrent to the Ishi Tib personality is their ferociousness in combat, often tearing opponents apart with their beaks. 49 Klatoonian Henchman Fringe Common RM Klatoonian Enforcer Cost 4 HP 10 DF 14 AT 4 DM 10 Special Abilities Melee Attack Melee Reach 2 Black Sun Internal Strife The Klatooinians revered the Hutts, whose natural lifespan spanned several centuries, as near-gods—possibly even the Ancients of Klatooinian myth |
Author: | R5Don4 [ Sun Dec 25, 2011 11:07 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
39 Veteran Stormtrooper Imperial Common RM Cost 14 HP 40 DF 16 AT 8 DM 10 Special Abilities Squad Cover Squad Assault Squad Firepower In battle working as a team is the best means of survival |
Author: | R5Don4 [ Mon Dec 26, 2011 9:23 am ] |
Post subject: | Re: Band-Aids & Hand Grenades |
13 Luke Skywalker of Cloud City Rebel Rare RM Luke Skywalker of Dagobah Cost 29 HP 80 DF 17 AT 9 DM 20 Special Abilities Unique Double Attack Bravado Stealth Force Powers Force 4 Force Leap Lightsaber Assault "Darth Vader: Your destiny lies with me Skywalker. Obi-Wan knew this to be true. Luke: No... " 27 High Human Culture Elitist Imperial Uncommon RM Supreme Chancellor Palpatine Cost 13 HP 30 DF 12 AT 0 DM 0 Special Abilities Affinity (Republic) Blaster Upgrade Humanocentrist (Not Subject to Commander Effects from Non-huMan Commanders. Allied non-huMans -2 Attack -2 Defense, Male Human allies within 6 squares +2 Attack against non-huMan enemies) Human High Culture is the Galactic Empire's codified policy of Humanocentric speciesism centered around the belief that Humans are inherently superior to other species. |
Author: | R5Don4 [ Tue Dec 27, 2011 7:38 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
43 Elom Brute Fringe Common RM Talz Warrior Cost 10 HP 30 DF 15 AT 4 DM 30 Special Abilities Melee Attack Cleave Although highly ambitious and intelligent, Eloms are often manipulated into becoming involved in illegal activities 55 Saurin Combat Trainer Fringe Uncommon Trandoshan Mercenary (Legacy of the Force) Cost 18 HP 80 DF 19 AT 10 DM 10 Special Abilities Melee Attack Cleave Rapport (Costs 1 less when in the same squad as a character whose name contains Jabba.) Commander Effect Gammorean followers gain Close Quarters Fighting and Deathstrike Jabba the Hutt employed a Saurin combat instructor for the gangster's Gamorrean guards. The Saurin came to hate both his employment and his employer. 59 Weequay Skiff Master Fringe Common RM Weequay Thug Cost 8 HP 30 DF 14 AT 4 DM 10 Special Abilities Gunner +20 Skiff Master (Followers with the Special Ability Desert Skiff may transport an additional 1 Large or 2 Small or Medium allies. If that ally is defeated all transported allies may make a second save of 6 to avoid defeated in addition to the first save of 11.) Rapport (A character named Nikto Gunner on Desert Skiff costs 1 less when in the same squad as this character) Commander Effect Allied characters with Rigid may Squeeze Allied characters with Desert Skiff gain Advantageous Cover The Hutt gangster Jabba Desilijic Tiure maintained a small fleet of Bantha-II cargo skiffs at his Dune Sea palace |
Author: | R5Don4 [ Wed Dec 28, 2011 7:24 pm ] |
Post subject: | Re: Band-Aids & Hand Grenades |
17 Yoda, Jedi Master in Exile Rebel Very Rare Small RM Yoda of Dagobah Cost 42 HP 120 DF 20 AT 0 DM 0 Special Abilities Unique Force Mentor (At the start of the skirmish, choose a Rebel Unique allied character with a Force Rating. That character gains Surprise Move and in addition to spending their own Force points once per turn, may also spend this character's Force points once per turn as if they were its own for the rest of the skirmish.) Force Powers Force 5 Force Renewal 3 Master of the Force 3 Force Push 2 Force Sense Force Spirit 6 Force Supression (Force 5: Cancel a Force power used by a character) Jedi Mind Trick Levitation 2 ( Force 2: replaces attacks, Move 1 Large or smaller ally within 12 squares to any unoccupied square within 12 squares. This move does not provoke attacks of opportunity) Commander Effect Each ally with a Force rating starts with +1 Force. Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. 29 Imperial Master Gunnery Sergeant Imperial Common RM Imperial Naval Trooper Cost 22 HP 70 DF 14 AT 5 DM 10 Special Abilities Fire Support Mission Commander Effect Imperial followers with Gunner gain Crack Shot and Flanking Support Gunners in capital-ship grade weapons emplacements such as heavy turbolaser batteries and ion cannons almost always operate as part of a larger weapons crew. 46 Human Fanatical Commando Fringe Common RM Human Blaster-for-Hire Cost 7 HP 20 DF 13 AT 3 DM 10 Special Abilities Self-Destruct 30 Stealth Terrorists are those who use violence and threats to intimidate or coerce, especially for political purposes. |
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