logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 11 posts ] 

Author Message
Offline
 Post subject: Yarael Poof, Unleashed
PostPosted: Tue Nov 20, 2007 7:58 pm 
General
General

Joined: Sun Sep 02, 2007 11:15 pm
Posts: 482
Location: Redmond, WA
Yarael Poof [Republic]
Cost: 18
HP: 60
Def: 18
Atk: +0
Dmg: 0
Unique
Force 2
Force Renewal 1
Battle Meditation
Jedi Mind Trick 4 (Force 4; sight; Usable only on this character's turn: Target living character is activated and cannot make attacks of opportunity this round)

http://starwars.wikia.com/wiki/Yarael_Poof


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 10:33 am 
Warmaster
Warmaster
User avatar

Joined: Sun Sep 02, 2007 10:08 pm
Posts: 599
Location: LFP, WA
I would reduce the cost of JMT by 1, it's slightly too expensive. Besides, he is a master of mind tricks.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 10:46 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
Who is this guy; a Jedi magician? He could at least use a lightsaber-wand :)

_________________
Bottoms up and spirits down


Archives of the Gamers Jedi
is designed to be your official source for in-game rules questions!


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 12:41 pm 
General
General

Joined: Sun Sep 02, 2007 11:15 pm
Posts: 482
Location: Redmond, WA
Well, it seems like you can't accurately represent everything about a character in a miniature (otherwise every Jedi would look like a JWM with Force Push, Force Leap, Master Speed, etc. too). I chose to focus on this guy's mastery of Jedi Mind Tricks. Also, he has Battle Meditation, which could actually be useful in a real faction.

I wanted to make him cheap because: A) Nobody's heard of him, so why should he be one of the uber-powerful Jedi Masters? B) There aren't enough cheap Jedi, in my opinion.

Guaranteed activation of someone with no range restriction (and making it so they can't make Attacks of Opportunity for the rest of the ROUND) is a big deal. Notice it doesn't replace attacks or turn--so he can move 12 and do it. If he gets Force Spirit from Qui-Gon, he can do it twice per turn.

I decided that I could make it so he can't attack, because he's a support piece like Yoda of Dagobah. That way I was able to keep his cost down. I'd choose to play this guy over Lando DS in some situations, but not in others, so I think 18 points is about right.

All that said, my only hesitation was costing Jedi Mind Trick at 4 instead of 3. But until playtesting proves otherwise, I think 4 is the right amount for the power of the ability and the cost of the character.

Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

Jedi Mind Trick 4 (Force 4, usable only on this character's turn: sight; target living enemy is considered activated this round and cannot make attacks of opportunity this round)

Do you think the improvements are worth 3 more Force points?


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 5:08 pm 
Warmaster
Warmaster
User avatar

Joined: Sun Sep 02, 2007 10:08 pm
Posts: 599
Location: LFP, WA
shinja wrote:
Do you think the improvements are worth 3 more Force points?


Ah, I didn't notice all the differences between the original and yours.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 7:38 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
I do like the no save Jedi mind trick; at that cost the force renewal of 1 is probably spot on. You really won't want to burn a FP to use the same 'ol JMT though.

_________________
Bottoms up and spirits down


Archives of the Gamers Jedi
is designed to be your official source for in-game rules questions!


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Nov 21, 2007 11:14 pm 
Customizer Extrodinaire
Customizer Extrodinaire
User avatar

Joined: Mon Nov 12, 2007 7:30 pm
Posts: 596
I think he is too weak to be "unleashed"

_________________
"The Force is like duct tape. It has a light side, a dark side, and it BINDS the galaxy together." -Anonymous

"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Dec 04, 2007 1:35 pm 
Unnamed Wookiee
Unnamed Wookiee
User avatar

Joined: Sun Dec 02, 2007 6:04 pm
Posts: 36
Location: Iowa State University
Yarael is a bit weak for "unleashed" Maybe give him multiple forms of JMT, It would difinitely make more sense for being "unleashed" Maybe give him an abilty that replaces turn to gain an additional force at a cost of temporary defense loss, that would make him a more viable choice, and it wouldn't incease his cost in my opinion. Instead of that, you could give him a single attack with about a +7-8 attack to provide options.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Sun Dec 09, 2007 6:42 pm 
Black Sun Thug
Black Sun Thug
User avatar

Joined: Sat Sep 01, 2007 11:13 am
Posts: 86
Location: Golden City,Missouri
the special abilities are way to weak for him to be unleashed.
but the froce powers look ok .

_________________
WE have all sets and proud member of 484 club

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Sun Dec 09, 2007 7:29 pm 
General
General

Joined: Sun Sep 02, 2007 11:15 pm
Posts: 482
Location: Redmond, WA
He's not actually Yarael Poof, Unleashed. I just called the thread that because I thought it sounded funny. If you look at the stats, he's just supposed to be plain old Yarael Poof.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield