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Knight Errant Mini Set https://www.swmgamers.com/forums/viewtopic.php?f=13&t=11091 |
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Author: | Sithborg [ Mon Apr 11, 2011 8:00 pm ] |
Post subject: | Knight Errant Mini Set |
Old Republic Jedi Advance Scout Kerra Holt Vanner Treece Sith Arkadianate Citizen Guard Corrector Daimanate Trooper Dyarchy Thrall Lord Arkadia Lord Daiman Lord Dromika Lord Odion Lord Quillan Narsk Novitiate Odianate Thunder Guard Unifier Fringe Artillery Specialist Beadle Luboon Mercenary Trooper Jarrow Rusher |
Author: | Sithborg [ Mon Apr 11, 2011 9:37 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Lord Odian Sith Cost: 40 HP: 110 Def: 20 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Double Attack, Sith Hunter, Bloodthirsty, Flight, Indiscriminate Embrace the Void (Whenever an ally is defeated, this character culmatively gains +2 Atk on this characters next turn) Sith Warlord (may not be in a squad with a Unique Sith commander or whose printed cost is equal to or greater than his own) FP: Force 2, Force Renewal 1, Overwhelming Force, Lightsaber Riposte, Push Into the Void (Force 2, usable only on this characters turn. Until the start of this character's next turn, other non-Droid characters within 6 gain Savage. Enemy characters with a Force Rating can resist this effect at the start of their turn with a successful save 6) CE: Savage characters are subject to this commander effect. Non-unique followers within 6 gain Bloodthirsty. Savage characters who end their movement within 6 may make 1 immediate attack against an adjacent enemy at the end of their turn. Novitiate Sith Cost: 28 HP: 90 Def: 18 Atk: +13 Dam: 20 SA: Melee Attack, Double Attack, Longshot 10, Rapport (costs 1 less when in the same squad as Lord Odion), Indiscriminate, Odionate (This character is -2 Def and -2 Atk while no allied Lord Odion is on the table) FP: Force 3, Lightsaber Riposte Odianate Lightning Guard Sith Cost: 15 HP: 40 Def: 17 Atk: +9 Dam: 20 SA: Flight, Rapport (costs 1 less when in the same squad as Lord Odion), Bravado, Odionate (This character is -2 Def and -2 Atk while there is no allied Lord Odion on the table), Synergy (+4 Atk and +4 Def when within 6 of Lord Odion) |
Author: | Sithborg [ Sat Apr 16, 2011 8:39 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Artillery Specialist Fringe Cost: 11 HP: 50 Def: 14 Atk: +0 Dam: 10 SA: Gunner +20, Synchronized Fire (Mounted Weapon), Unload the Artillery (replaces attacks, you may place an allied figure with Emplacement, Mounted Weapon, or Machinery within 2 squares adjacent to another legal space adjacent to this figure, even if they could not normally be relocated.) Beadle Luboon Fringe Cost: 12 HP: 40 Def: 14 Atk: +2 Dam: 10 SA: Unique, Rookiee, Distraction, Clumsy (when this character is targetted by an attack, roll a save 11. On a success, this character takes no damage and the attacker takes 10 Dam. On a failure, this character takes 10 dam) Mercenary Trooper Fringe Cost: 10 HP: 30 Dam: 15 Atk: +5 Dam: 20 SA: Mercenary, Careful Shot +6, Close Quarters Fighting Jarrow Rusher Fringe Cost: 26 HP: 90 Def: 17 Atk: +10 Dam: 20 SA: Unique, Gunner +30, Rapport (characters with Mounted Weapon cost 1 less), CE: Allies with with Mounted Weapon gain Accuarate Shot. Allies with Mercenary gain Gunner +10. Once per game, you may place allies with Emplacement in another legal location within 6 of their original location. |
Author: | Sithborg [ Sat Apr 16, 2011 9:08 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Lord Arkadia Sith Cost: 40 HP: 90 Def: 19 Atk: +8 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Sith Hunter, Tactician +4, Sith Warlord Reassignment (At the start of this character's turn, roll a d20. On a result of 1-5, allies are -2 Def and +2 Atk. On a result of 6-10, allies are +2 Atk and -2 Def. On a result of 11-15, allies are -4 Atk and +10 Dam. On a result of 16-20, allies are -4 Def and +10 Dam. This result lasts until the start of her next turn) FP: Force 2, Force Renewal 1, Lightsaber Defense, Force Sense, Force Repulse 3 CE: At the end of this character's turn, you may choose one follower within LOS to gain Twin Attack, and you may choose one different follower within LOS to gain Extra Attack. Arkadinate Citizen Guard Sith Cost: 18 HP: 70 Def: 17 Atk: +9 Dam: 20 SA: Stable Footing, Advantageous Attack, Rapport (Costs 1 less when in the same squad as a character whose name contains Lord Arkadia) Arkadianate (If you rolled an even number for initiative, this character is +2 Def until the end of the round. On an odd number, this character is +2 Atk instead.) Narsk Sith Cost: 27 HP: 90 Def: 16 Atk: +8 Dam: 20 SA: Unique, Loner, Cunning Attack, Deceptive, Cloaked, Satchel Charge, Grenades 40 |
Author: | Sithborg [ Mon Apr 18, 2011 8:49 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Lord Quillan Sith Cost: 30 HP: 80 Def: 18 Atk: 0 Dam: 0 SA: Unique, Melee Attack, Betrayal, Dominate, Speed 2, Dyarchy Twin (At the end of this characters turn, an adjacent ally whose name contains Dromika may take an immediate turn) FP: Force 2, Force Renewal 2, Force Push 2, Unleash the Force, Force Dominate, Force Alter, Force Sense, Force Seer (Force 3, usable on this character's turn. This character gains Master Tactician until the start of his next turn), Master of the Force 2 CE: Allies adjacent to this character or Lord Dromika gain Bodyguard. Lord Dromika Sith Cost: 30 HP: 80 Def: 18 Atk: 0 Dam: 0 SA: Unique, Melee Attack, Dominate, Dyarchy Twin (At the end of this character's turn, an adjacent ally whose nome contains Quillan may take an immediate turn) FP: Force 2, Force Renewal 1, Force Push 4, Force Dominate, Force Stun, Levitate 1, Unleash the Force CE: Allies gain +4 Atk and +10 when within 6 of an injured character named Lord Dromika or Lord Quillan. Unifier Sith Cost: 20 HP: 90 Def: 19 Atk: +11 Dam: 20 SA: Melee Attack, Double Attack, Dyarchy Thrall (This character automatically fails saves) FP: Force 4, Force Dominate, Force Stun CE: Adjacent characters who take an immediate turn may move if not normally allowed to. Dyarchy Thrall Sith Cost: 5 HP: 10 Def: 18 Atk: +1 Dam: 10 SA: Melee Attack, Dyarchy Thrall, Swarm +2 (name contains Dyarchy), Swarm Attack (When this character attacks an adjacent enemy, you may activate any number of allies who have the same name adjacent to the target. Add each activated allies' Atk and Dam rating to this character's attack) |
Author: | Sithborg [ Fri Apr 22, 2011 11:09 am ] |
Post subject: | Re: Knight Errant Mini Set |
Jedi Advance Scout OR Cost: 26 HP: 90 Def: 19 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Advantageous Attack, Pathfinder FP: Force 3, Lightsaber Deflect, Anticipation Vannar Treece OR Cost: 42 HP: 110 Def: 20 Atk: +12 Dam: 20 SA: Unique, Melee Attack, Double Attack, Intuition FP: Force 5, Lightsaber Defense CE: When this character ends his move, you may place an Old Republic follower within 6 adjacent to this character. Kerra Holt OR Cost: 40 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Sith Hunter, Loner, Stealth, Impulsive Sweep Knight Errant (While no other allied Old Republic characters are on the table, this character gains +2 Atk, +2 Def, and the following Commander Effect: Fringe followers may move 2 squares at the end of their turn) FP: Force 2, Force Renewal 1, Lightsaber Defense, Surprise Move, Force Leap, Knight Speed |
Author: | GeneralGrievous [ Tue Apr 26, 2011 6:57 am ] |
Post subject: | Re: Knight Errant Mini Set |
Great ideas, hope this actually gets made, or something similar, Kerra is such an interesting character from a unique time. |
Author: | Sithborg [ Tue Apr 26, 2011 2:42 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Lord Daimon Sith Cost: 40 HP: 110 Def: 20 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Double Attack, Sith Hunter, Sith Warlord Creator of the Universe (Whenever an enemy without a Force Rating attacks or targets this character, they must first make a save 16. If failed, the action is cancelled. If made, the action continues as normal, and that character "exists" for the rest of the skirmish. Characters that "exists" ignores this ability) Created for My Amusement (This character cannot attack or target characters unless they "exist". Enemies with a Force Rating "exist". May replace this characters turn to make make one enemy within 6 "exist", this doesn't follow normal targetting rules) FP: Force 2, Force Renewal 1, Force Lightning 2, Force Lightning 4, Lightsaber Block, Force Sense CE: Allies gain +4 Atk and +10 Dam against enemies who don't "exist". Corrector Sith Cost: 25 HP: 80 Def: 18 Atk: +12 Dam: 20 SA: Melee Attack, Double Attack, Daimonate (this character is -2 Atk and -2 Def while an ally whose name contains Daiman are on the table) FP: Force 3, Lightsaber Defense, Lightsaber Asault Daimonate Trooper Sith Cost: 15 HP: 50 Def: 16 Atk: +8 Dam: 20 SA: Squad Assault, Squad Firepower, Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Daimon) |
Author: | Markedman247 [ Sun May 01, 2011 12:42 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Not that I wanted to take away from your set list, but I was working on a Kerra Holt while reading the "Knight Errant" novel. But, I was wondering how this looks as a representation of Kerra Holt: |
Author: | cremebrule [ Sun May 01, 2011 1:46 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Nice pic Markedman! How did you repaint the crusader's lightsaber? Or if you used a different one; which character's saber did you use? That has a unique color to it it seems. |
Author: | Markedman247 [ Sun May 01, 2011 2:00 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Different lightsaber. The pictures from the small snippet in the book was inconsistent in color and such. One panel it's green, the next it's dark green with blue pants. And my camera isn't taking all of color into effect. The green is far more turquoise then it is in reality. Lightsaber has been modified after refresher of the character. Added a green one from the original yellow one I had added. Head is of human engineer with small paint for side-burns. And yes, the Jedi Crusader is a repaint but had to trim away the front of the skirt (darn thing is very thick for skirt but be a cortosis weave) to give it the opening. Right now, that's a prototype. I may go and add some green stuff to the shoulders and back for the capelet. Main reason I posted this here is since Sithborg statted them, I wanted some feedback as to whether or not, it's a good representation before I fully complete it. Edit: I just added a green lightsaber as of right now so that mistake has been corrected. |
Author: | GeneralGrievous [ Mon May 02, 2011 7:04 am ] |
Post subject: | Re: Knight Errant Mini Set |
Markedman247 wrote: Different lightsaber. The pictures from the small snippet in the book was inconsistent in color and such. One panel it's green, the next it's dark green with blue pants. And my camera isn't taking all of color into effect. The green is far more turquoise then it is in reality. Lightsaber has been modified after refresher of the character. Added a green one from the original yellow one I had added. Head is of human engineer with small paint for side-burns. And yes, the Jedi Crusader is a repaint but had to trim away the front of the skirt (darn thing is very thick for skirt but be a cortosis weave) to give it the opening. Right now, that's a prototype. I may go and add some green stuff to the shoulders and back for the capelet. Main reason I posted this here is since Sithborg statted them, I wanted some feedback as to whether or not, it's a good representation before I fully complete it. Edit: I just added a green lightsaber as of right now so that mistake has been corrected. Looks great! I think we can almost expect her to come out in the set post R&R. She seems to be the main EU focus of 2011. |
Author: | SquelchDog [ Tue May 03, 2011 10:53 am ] |
Post subject: | Re: Knight Errant Mini Set |
Markedman247 wrote: Not that I wanted to take away from your set list, but I was working on a Kerra Holt while reading the "Knight Errant" novel. But, I was wondering how this looks as a representation of Kerra Holt: Sweet! Nice job Markedman, excellent work. |
Author: | Markedman247 [ Fri May 06, 2011 2:04 pm ] |
Post subject: | Re: Knight Errant Mini Set |
After finishing the book, I am now looking back at the stats. Lord Quillan: For his functionaries, wouldn't just a Protective 20 (If an injured Lord Quillan is within 6 of these character(s), this character(s) get +20 damage?) Lord Arkadia Her and her followers abilities might be a bit too confusing. Any chance of something like "At the start of the skirmish, choose "Squad Attack, Squad Firepower, or Squad Cover" for characters who have Arkadianate special ability." Then give something similiar to Commander Gree's commander affect for Arkadianate commanders? Just observations. I do love Narsk. And anyone that makes Mounted Weapons (outside of speeders) playable is something worth doing. |
Author: | Sithborg [ Sun May 08, 2011 7:45 pm ] |
Post subject: | Re: Knight Errant Mini Set |
Yeah, it is confusing, no doubt. Could definately make it simpler, probably cut down Reassignment to two modifiers, on an even and an odd. Still, I like the lots of chaos as you don't know what your stats will be next turn. |
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