logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 13 posts ] 

Author Message
Offline
 Post subject: Mon Mothma, Diplomat
PostPosted: Wed Dec 22, 2010 12:53 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
Mon Mothma, Diplomat 35 points Republic

HP: 50
Def: 14
Attack: 0
Damage: 0

Unique. Diplomat.
Openly Defiant (characters whose name contains Imperial or Palpatine may attack this character regardless of any Special Abilities that may prevent them from doing so)
Petition of 2000 (Your squad may not ever contain more than 12 characters, including through Special Abilities such as Betrayal or Reserves. Enemy Special Abilities, such as Reinforcements or Reserves, that add characters to their squad may not be used.)

Commander Effect: If one of your opponents Commander Effects allows them to alter the number of activation in a phase, you may chooce to activate 1 character each phase. Allies may make one immediate attack when defeated.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Wed Dec 22, 2010 1:31 pm 
Dark Lord of the Sith
Dark Lord of the Sith
User avatar

Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
for the cost I feel something is missing. I would add the +10 to the CE.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Wed Dec 22, 2010 1:35 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
jonnyb815 wrote:
for the cost I feel something is missing. I would add the +10 to the CE.


Don't forget, I made this with my Ackbar in mind, so Rebels and New Republic can gain her. Still something missing at the cost? I was leery of +10 Damage since it affects allies and is rangeless...

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 4:18 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Apr 07, 2008 6:15 pm
Posts: 193
Location: Washington, USA
I would agree with jonnyb. Her cost seems high.

She limits your abilities for added units while only negatively impacting an opponents squad if they have the ability, granted it is still a strong ability to globally remove an enemy ability. The first part of her CE is conditional and may not ever be active during a skirmish and she doesn't have the full benefit of diplomat. The second part of her CE is now global. I would still evaluate her to cost closer to 30 vice 35.

Additionally, you would need to develop a ruling on betrayal should your squad be holding 12 figures unless you reworded the ability, such as "Your squad may not ever contain more than 12 characters, including through Special Abilities such as Betrayal or Reserves. While your squad contains 12 characters these abilities are inactive. Enemy Special Abilities, such as Reinforcements or Reserves, that add characters to their squad may not be used." This would ensure it was clear what the status of these abilities are during the specified condition.

_________________
325 Jawas, 265 Jawa Scouts, 181 Jawa scavengers, 99 Jawa traders, 18 Jawa on Ronto...and counting.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 9:38 am 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
nuksaa wrote:
Additionally, you would need to develop a ruling on betrayal should your squad be holding 12 figures unless you reworded the ability, such as "Your squad may not ever contain more than 12 characters, including through Special Abilities such as Betrayal or Reserves. While your squad contains 12 characters these abilities are inactive. Enemy Special Abilities, such as Reinforcements or Reserves, that add characters to their squad may not be used." This would ensure it was clear what the status of these abilities are during the specified condition.



Isn't that almost exactly what it says now?

A cost difference of 5 seems like hair splitting, especially for a non-existant piece. If it were something that was going to get playtested then a minor change like that may come into effect :)

So with that in mind, what could be added instead? Keep in mind that she could (in conjunction with ADmiral Ackbar) join Rebels and New Republic.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 10:26 am 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
What about something that grants adjacent allies Bodyguard?

More as a Special Ability not CE, as it shouldnt be disrupted...

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 5:25 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
With all the zaps and flames and missiles and splashes in the game, I can't really see the value of granting Bodyguard to adjacent allies. However, I could see a benefit to granting bodyguard to all allies (ie, no range requirement at all).

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 7:31 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Apr 07, 2008 6:15 pm
Posts: 193
Location: Washington, USA
The_Celestial_Warrior wrote:
Isn't that almost exactly what it says now?


Almost but it doesn't really spell out what happens to an ability for your pieces. You have a piece with Betrayal. Betrayal activates but you have 12 figures, how is this resolved? Some could argue the ability bounces while others could say the piece is immediately defeated because the piece has left the opponents squad but cannot join your squad so it is left in limbo. I would say add the words to ensure clean interpretation of the rules.

_________________
325 Jawas, 265 Jawa Scouts, 181 Jawa scavengers, 99 Jawa traders, 18 Jawa on Ronto...and counting.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 9:15 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
nuksaa wrote:
The_Celestial_Warrior wrote:
Isn't that almost exactly what it says now?


Almost but it doesn't really spell out what happens to an ability for your pieces. You have a piece with Betrayal. Betrayal activates but you have 12 figures, how is this resolved? Some could argue the ability bounces while others could say the piece is immediately defeated because the piece has left the opponents squad but cannot join your squad so it is left in limbo. I would say add the words to ensure clean interpretation of the rules.



Oh that would definately be a rules insert issue, not a card. Betrayal couldn't pull the piece over, so free 1.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 9:17 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
thereisnotry wrote:
With all the zaps and flames and missiles and splashes in the game, I can't really see the value of granting Bodyguard to adjacent allies. However, I could see a benefit to granting bodyguard to all allies (ie, no range requirement at all).


Lol, well Bodyguard still requires adjacency...or do you mean the ability to bodyguard her damage regardless of your position to her??

For the Love of the Republic: Allies in your squad may take this characters damage instead.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 9:26 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
The_Celestial_Warrior wrote:
thereisnotry wrote:
With all the zaps and flames and missiles and splashes in the game, I can't really see the value of granting Bodyguard to adjacent allies. However, I could see a benefit to granting bodyguard to all allies (ie, no range requirement at all).


Lol, well Bodyguard still requires adjacency...or do you mean the ability to bodyguard her damage regardless of your position to her??

For the Love of the Republic: Allies in your squad may take this characters damage instead.

No, I was thinking more along the lines of all allies gain the Bodyguard special ability. Therefore your Ugnaughts can absorb hits for R2 or Rex out near the front lines, even when Mothma is having tea in a back room.

It has never made sense why someone would want to bodyguard for a non-attacking commander (who will be staying in the back anyway). The CS Padme had that ability, and I think the Republic's Palpatine has a CE like that too. The pieces which need bodyguards are the attackers, not the tech! Yes, you sometimes want a back-field BG vs a Gallop/Strafe squad...but more often you want one for your big hitters like Rex or Boba Merc or Gen. Skywalker. Therefore, if Mothma gave the Bodyguard special ability to all allies (rangeless), I think she would be much more useful.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 9:32 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5344
thereisnotry wrote:
The_Celestial_Warrior wrote:
thereisnotry wrote:
With all the zaps and flames and missiles and splashes in the game, I can't really see the value of granting Bodyguard to adjacent allies. However, I could see a benefit to granting bodyguard to all allies (ie, no range requirement at all).


Lol, well Bodyguard still requires adjacency...or do you mean the ability to bodyguard her damage regardless of your position to her??

For the Love of the Republic: Allies in your squad may take this characters damage instead.

No, I was thinking more along the lines of all allies gain the Bodyguard special ability. Therefore your Ugnaughts can absorb hits for R2 or Rex out near the front lines, even when Mothma is having tea in a back room.

It has never made sense why someone would want to bodyguard for a non-attacking commander (who will be staying in the back anyway). The CS Padme had that ability, and I think the Republic's Palpatine has a CE like that too. The pieces which need bodyguards are the attackers, not the tech! Yes, you sometimes want a back-field BG vs a Gallop/Strafe squad...but more often you want one for your big hitters like Rex or Boba Merc or Gen. Skywalker. Therefore, if Mothma gave the Bodyguard special ability to all allies (rangeless), I think she would be much more useful.



I could definately see that on a Rebel Version, don't really get that from her in the Republic though...I could add "Rebel Allies gain Bodyguard." since she could be brought in via my Ackbar, but don't think its needed for the faction.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Mon Mothma, Diplomat
PostPosted: Fri Dec 24, 2010 10:31 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Apr 07, 2008 6:15 pm
Posts: 193
Location: Washington, USA
The_Celestial_Warrior wrote:
I could definately see that on a Rebel Version, don't really get that from her in the Republic though...I could add "Rebel Allies gain Bodyguard." since she could be brought in via my Ackbar, but don't think its needed for the faction.


Unless she has the ability to add rebels to the squad, this CE would hinge on the abilities of another piece. Without the inherent ability in this piece to be included in another squad, this CE would be very limited and a bit of a waste in my opinion.

Quote:
Oh that would definately be a rules insert issue, not a card. Betrayal couldn't pull the piece over, so free 1.


I still think adding the words to the ability makes it very clean.


What about adding an ability:

"Not on My Watch" or "Senate Oversight"- Any ally which provides cover to this character receives a +## Attack/ +## defense.

_________________
325 Jawas, 265 Jawa Scouts, 181 Jawa scavengers, 99 Jawa traders, 18 Jawa on Ronto...and counting.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield