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 Post subject: Supreme Commander Ackbar
PostPosted: Wed Dec 22, 2010 12:03 pm 
Big Bad Brad
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Supreme Commander Ackbar 33pts Rebel

HP: 70
Def: 16
Attack: +5
Damage: 10

Unique. Mon Calamari. Pilot.
Affinity (May be in a New Republic Squad. Characters whose name contains Mon Mothma may be in a squad with this character.)
Concentrate all Fire on..(During setup, select one opponent's character. Followers within 6 gain the benefits of Accurate Shot and +4 attack against this character.)
Imperial Doctrine (During Set-up, Enemy characters whose name contains Tarkin become followers and their Commander Effect has no effect until this character is defeated.)
It's A Trap
Tactician +8

Commander Effect:
Rebel Allies gain Squad Assault and Squad Firepower. Rebel Allies, including this character, count as having the same as each other for purposes of Special Abilities whose name contains Squad. New Republic Allies gain Yuzaahn Vong Hunter.

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 Post subject: Re: Supreme Commander Ackbar
PostPosted: Wed Dec 22, 2010 1:00 pm 
Master of the Order
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The_Celestial_Warrior wrote:
Supreme Commander Ackbar 29pts

HP: 70
Def: 16
Attack: +5
Damage: 10

Unique. Mon Calamari. Pilot.
Affinity (May be in a New Republic Squad. Characters whose name contains Mon Mothma may be in a squad with this character.)
Imperial Doctrine (During Set-up, Enemy characters whose name contains Tarkin become followers and their Commander Effect has no effect until this character is defeated.)
It's A Trap
Tactician +8

Commander Effect:
During set-up after seeing you opponent's squad, you may replace non-unique characters of the same name with other non-unique characters of the same name.


Interesting expansion on the Pellaeon concept. The wording reads a little weird to me. I'm assuming the intention is that it would be 2 or more characters being replaced with 2 or more characters totalling equal (or less) points.

Looks like a really fun piece. :)


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 Post subject: Re: Supreme Commander Ackbar
PostPosted: Wed Dec 22, 2010 1:15 pm 
Big Bad Brad
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swinefeld wrote:

Interesting expansion on the Pellaeon concept. The wording reads a little weird to me. I'm assuming the intention is that it would be 2 or more characters being replaced with 2 or more characters totalling equal (or less) points.

Looks like a really fun piece. :)



Yeah, it may be on the wrong version of Ackbar. Since he has Affinity, any further expansion on the wording got heavy and clumsy, as I really didn't want this to work on mouse droids or ugnaughts. Just coming up with it off the top of my head, I have no real idea the best way for the CE to work. Take out two ERC's (32 points) and put in 6 rebel troopers?? Seems like it could be a good way to abuse putting a lot of mice in your squad and when you don't need them upgrade to an ERC or something. It works well though, in hand with the Mon Mothma, Diplomat I posted.

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 Post subject: Re: Supreme Commander Ackbar
PostPosted: Wed Dec 22, 2010 1:25 pm 
Big Bad Brad
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Changed the Commander Effect, separating it by Faction. That's 3 distinct CE's for the Yammosk to choose from, regardless of what Faction he's in. I would copy the first one. :)


Added "Concentrate All Fire on..." and thus upped the cost a bit.

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 Post subject: Re: Supreme Commander Ackbar
PostPosted: Wed Dec 22, 2010 3:07 pm 
Master of the Order
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The_Celestial_Warrior wrote:
swinefeld wrote:

Interesting expansion on the Pellaeon concept. The wording reads a little weird to me. I'm assuming the intention is that it would be 2 or more characters being replaced with 2 or more characters totalling equal (or less) points.

Looks like a really fun piece. :)



Yeah, it may be on the wrong version of Ackbar. Since he has Affinity, any further expansion on the wording got heavy and clumsy, as I really didn't want this to work on mouse droids or ugnaughts. Just coming up with it off the top of my head, I have no real idea the best way for the CE to work. Take out two ERC's (32 points) and put in 6 rebel troopers?? Seems like it could be a good way to abuse putting a lot of mice in your squad and when you don't need them upgrade to an ERC or something. It works well though, in hand with the Mon Mothma, Diplomat I posted.


Yeah, uggs and mice came to mind right away ;)
Would be great for swapping in Camasi Nobles vs Yobuck.
Anyway...

The_Celestial_Warrior wrote:
Changed the Commander Effect, separating it by Faction. That's 3 distinct CE's for the Yammosk to choose from, regardless of what Faction he's in. I would copy the first one. :)

Added "Concentrate All Fire on..." and thus upped the cost a bit.


The 3rd one would be pretty fun in Vong vs Vong :P

[Edit: what?.... I've officially lost it. Work has trashed my already feeble mind :lol: ]


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