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Kyle and Wedge help
https://www.swmgamers.com/forums/viewtopic.php?f=12&t=8881
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Author:  gunther [ Wed Apr 07, 2010 3:44 pm ]
Post subject:  Kyle and Wedge help

Okay so i have a squad I use, but have found that dodonna is not always needed should I just not use him at all with 10-12 activations.

Author:  LoboStele [ Wed Apr 07, 2010 3:55 pm ]
Post subject:  Re: Kyle and Wedge help

Some more details about the squad would be nice. Why don't you just post the whole squad? We don't even know what point level you're talking about.

Based on your first post, I might think you are running Kyle and Wedge and 7 Ugos for 100 points, in which case, of course you don't need Dodonna, but you probably also have other problems as well, lol.

Author:  gunther [ Wed Apr 07, 2010 4:30 pm ]
Post subject:  Re: Kyle and Wedge help

Lol sorry its 200 and normally goes like this.

--GMA Kyle--
54 Kyle Katarn, Jedi Battlemaster
38 Kol Skywalker
28 Dash Rendar, Renegade Smuggler
23 General Wedge Antilles
18 Twi'lek Black Sun Vigo
10 Jagged Fel
10 Rodian Trader
9 General Dodonna
3 Mouse Droid
6 Ugnaught Demolitionist x2

(199pts. 11 activations)

drop the trader for luke ls most of the time.

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