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 Post subject: Bounty Hunter night
PostPosted: Tue Sep 25, 2007 7:44 pm 
Jedi Council
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Location: Springfield
LGS guy wrote:
150 points. Build TWO teams: One team, every member must have the Bounty Hunter special ablility. The other team must all have the Unique "special ability". Standard Faction restrictions apply, so, yes a bounty hunter could be in your all Unique team. Before map selection, both opponents roll a die. Higher roll plays the Bounty Hunters.


My initial thought on this is its a lot like the recent map discussions. That initial role to decide who plays which squad could be the biggest one in the game. The person who has to play thier Unique squad against an all Bounty Hunter squad will be at a big disadvantage.

I'm not sure if I'll be playing this week, but if I do my thinking is the best thing I could do is show up with one squad of Unique Bounty Hunters and they would be my squad no matter how the roll goes. If I win I get the advantage of playing my hunters against a squad of uniques. If I lose its a pretty even hunter vs hunter game.

Disclaimer: I'm not asking anyone to build my squad for me. This is only for general discussion and for anybody who is looking for some home rules ideas for thier own games. When possible I will try to update the thread with how the games went.

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 Post subject: Re: Bounty Hunter night
PostPosted: Tue Sep 25, 2007 8:24 pm 
Imperial Dignitaries
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homer_sapien wrote:
LGS guy wrote:
150 points. Build TWO teams: One team, every member must have the Bounty Hunter special ablility. The other team must all have the Unique "special ability". Standard Faction restrictions apply, so, yes a bounty hunter could be in your all Unique team. Before map selection, both opponents roll a die. Higher roll plays the Bounty Hunters.


My initial thought on this is its a lot like the recent map discussions. That initial role to decide who plays which squad could be the biggest one in the game. The person who has to play thier Unique squad against an all Bounty Hunter squad will be at a big disadvantage.

I'm not sure if I'll be playing this week, but if I do my thinking is the best thing I could do is show up with one squad of Unique Bounty Hunters and they would be my squad no matter how the roll goes. If I win I get the advantage of playing my hunters against a squad of uniques. If I lose its a pretty even hunter vs hunter game.

Disclaimer: I'm not asking anyone to build my squad for me. This is only for general discussion and for anybody who is looking for some home rules ideas for thier own games. When possible I will try to update the thread with how the games went.



I like this a lot, however IMHO I think that the Unique characters could be at an advantage.

My BH: http://www.swshoebox.com/displaySquad.c ... &arg=75194

Durge with Snivvians allows you to do 20 damage at a +12 attack for 6 points! Boba BH will be dominant here so he is a must.


My Unique: http://www.swshoebox.com/displaySquad.c ... &arg=75195

Capt. Antilles with Boba and Lando allows you to do MAJOR damage to fringers. (Majority of your BH's are fringe) and Anakin is there for more of a gimmick. He can double and do 70 damage with Precision against fringers. He also gets his Impulsive sweep when any of your characters die. (Wicket backing him up. That also gives you an effective +16 attack with Ani) Heck Wicket can even do some damage with the Capt.

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PostPosted: Wed Sep 26, 2007 2:38 am 
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I completely forgot about Antilles. Maybe I will do seperate squads instead of just the one all unique bounty hunters idea.

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