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Mando Squad https://www.swmgamers.com/forums/viewtopic.php?f=12&t=5220 |
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Author: | hman73 [ Sun Nov 09, 2008 9:17 pm ] |
Post subject: | Mando Squad |
I ran a Mando squad last week at a tourney and im looking to improve it this is what i have so far mando cap. 23 canderos ordo 48 mando quar. master 26 mando comando x2 ugi x2 mando scout x2 mando super commando i have ten points left do i drop the super commando to add a scout that leaves me with 13 points left if i do take out the super commando for a reg. commando |
Author: | Gurneywars [ Thu Nov 20, 2008 3:12 am ] |
Post subject: | Re: Mando Squad |
hman73 wrote: I ran a Mando squad last week at a tourney and im looking to improve it this is what i have so far mando cap. 23 canderos ordo 48 mando quar. master 26 mando comando x2 ugi x2 mando scout x2 mando super commando i have ten points left do i drop the super commando to add a scout that leaves me with 13 points left if i do take out the super commando for a reg. commando Personally I would drop Canderos Ordo 48 add 10 you have left and pick up Boba fett, Mercenary Commander 57. This will give you accurate shooters if they stay within six and another greater mobiler. If you need more activations you can still drop the super commando for scout and ugi. |
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