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 Post subject: Master and Apprentice squads.
PostPosted: Thu Sep 18, 2008 7:07 pm 
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Location: St. Albert,AB, Canada
2 200 pt. Themish squad starters i have:
Vader Unleashed-50
Vader's Apprentice Unleashed-48

and

Lucien Draay-48
Zayne Carrick-24

Obviously they need to be fleshed out with shooters, but which shooters would be good? What else should i put in the squads. Would the 2nd squad be a better 150 premise? Tune in next post to find these answers and(possibly) more. :lol:

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 Post subject: Re: Master and Apprentice squads.
PostPosted: Sun Oct 05, 2008 10:48 am 
Third Jedi from the Left
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I was toying around with the Imperial master and apprentice set as well as I just puled Vader's Apprentice Unleashed. This is what i came up with:

55 Darth Vader, Scourge of the Jedi
48 Vader's Apprentice, Unleashed
23 Jarael
20 Admiral Piett
15 Stormtrooper Commander
39 Evo Trooper x3
(200pts. 8 activations)

I was thinking to use JArael as interference, counting on evade and parry to block till vader and apprentice can come up. With vader unleashed you get 5 more points to play with.

though now that i think about it, i don't know if opportunist and deceptive stack =/

also...completely forgot to take into accout time lag >>

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 Post subject: Re: Master and Apprentice squads.
PostPosted: Mon Oct 06, 2008 6:49 pm 
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They do stack, actually, but you are a tad low on activations.

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 Post subject: Re: Master and Apprentice squads.
PostPosted: Mon Oct 06, 2008 7:21 pm 
Third Jedi from the Left
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Partof1 wrote:
They do stack, actually, but you are a tad low on activations.


Good to know they stack. THough the low activations seems to be a running theme with me =/

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 Post subject: Re: Master and Apprentice squads.
PostPosted: Wed Oct 08, 2008 6:36 am 
Master of the Order
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Umbra wrote:
Partof1 wrote:
They do stack, actually, but you are a tad low on activations.


Good to know they stack. THough the low activations seems to be a running theme with me =/


Well, there are times that only 8 activations at 200 points is OK. But low activations and either the Opportunist or Deceptive abilities don't usually mix too well, as you want to make sure you can out-activate your opponent in order to get those abilities to kick in.

Now, VAU's Lightning though can be very helpful in activating the opponent's pieces, so in the right situations, that could work out quite well in fact.

To top it off, you don't have any way to control the doors on the map. Personally, I would drop the Stormtrooper Commander, as he's a little on the fragile side, and requires your Evo Trooper(s) to stay adjacent to him to gain the bonus. The Evos already do 40 damage with Opportunist and Deceptive, so I don't think the Commander helps that much. Instead, you could drop in 3 more Stormtroopers to take more advantage of Piett's CE and help with that activation thing. If you see a lot of door control (R2, Lobot, etc.) where you play regularly, then 5 Ugnaughts might be a great choice as well.

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