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 Post subject: Help with San 150
PostPosted: Mon Jul 07, 2008 12:23 pm 
Black Sun Thug
Black Sun Thug

Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
I want to play a standard build of San 150 at my next local tournament, but I don't have a Lobot. I'm pretty short on cash, so I can't buy one. I was thinking a good replacement would be Lando, Scoundrel and 3x Ugs, but I 'm open to suggestions.

For reference here's the standard build:

Boba BH 62
Aurra JH 41
Lobot 27
San 10
3x Ugs 9
149

Here would be my build:
Boba BH 62
Aurra JH 41
Lando S 18
San 10
6x Ugs 18
149

Thank you for any help.


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 Post subject: Re: Help with San 150
PostPosted: Mon Jul 07, 2008 12:31 pm 
Master of the Order
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
It's definitely a good place to start, and if you don't have a super competitive environment, you should be absolutely fine.

However, I will say this, I only used Lando in one game when I played San Hill at the GenCon Championships last year, and it was one of the two games that I lost that day. All the other games I used activation fodder. You can get up to 13 activations with the Lobot build and fodder for Reinforcements, but you only have 10 total in your build. It isn't bad, and I've seen several Dodonna builds lately that have no Init control, and no Lobot, and only have 9 to 10 activations, so you probably will work out OK in that sense.

I guess what I'm saying is, it's obviously inferior to the version with Lobot, but it's probably still good enough. If your local venue sees a LOT of Dodonna/San/Ozzel play, then you might be better off dropping Lando for something like more activations or Garindan and a couple more Ugs.

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