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 Post subject: vader's apprentice unleashed ideas?
PostPosted: Fri Apr 25, 2008 5:44 am 
Black Sun Thug
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Joined: Wed Apr 23, 2008 8:29 pm
Posts: 67
can i get some ideas fr vader's apprentice unleashed for 200?


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 Post subject: Re: vader's apprentice unleashed ideas?
PostPosted: Fri Apr 25, 2008 6:54 am 
Warmaster
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43 FU Vader's Apprentice, Unleashed Imperial 48 130 20 13 20
25 RS Emperor Palpatine Imperial 40 130 20 0 0
38 Univ Grand Admiral Thrawn Imperial 37 80 18 12 10
22 Univ Lobot Fringe 27 20 11 0 0
20 LotF Imperial Knight Imperial 22 70 18 9 20
20 LotF Imperial Knight Imperial 22 70 18 9 20
30 CotF Mas Amedda Republic 8 30 14 3 10
38 FU Raxus Prime Trooper Imperial 5 10 15 5 10
38 FU Raxus Prime Trooper Imperial 5 10 15 5 10
38 FU Raxus Prime Trooper Imperial 5 10 15 5 10



Lobot can bring in additional activations
Or
My choices would be the Mynoc, Aminan Scout (Both for additional movement on swaps) or Weequu leader for extra damage with the Knights when switched

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 Post subject: Re: vader's apprentice unleashed ideas?
PostPosted: Fri May 02, 2008 6:38 pm 
Mandalore
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Raxus x3 =15
Apprentice unleashed =48/ 63
Thrawn = 37 /100

Mas = 8/108
Lobot =27 /135
Emperor Palps =40/175
Imperial Knightx2 = 44/219

What the heck is your point limit?

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 Post subject: Re: vader's apprentice unleashed ideas?
PostPosted: Sat May 03, 2008 5:19 pm 
Black Sun Thug
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200 folks


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 Post subject: Re: vader's apprentice unleashed ideas?
PostPosted: Sat May 03, 2008 5:26 pm 
Warmaster
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Luke_Skywalker wrote:
Raxus x3 =15
Apprentice unleashed =48/ 63
Thrawn = 37 /100

Mas = 8/108
Lobot =27 /135
Emperor Palps =40/175
Imperial Knightx2 = 44/219

What the heck is your point limit?

HAHAHA

I honestly have No Idea how I came up with that...
I actually did it on Minimgr is the funny thing

but it only took me like 3 min to do...
hint to the OP'er it's not that hard to work stuff out on your own...

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 Post subject: Re: vader's apprentice unleashed ideas?
PostPosted: Sun May 04, 2008 6:38 am 
Mandalore
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It's cool I was just going for some lolz. Anyway I think that Idea of swapping things around is a good one, If you replace one Imperial Knight with an Ugo then the squad begins to really take some shape. The problem with doing that is that essentially the knight's attack goes down due to the lack of synergy (but thrawn helps as always)

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