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 Post subject: 150 pt NR squad
PostPosted: Sun Apr 06, 2008 9:17 pm 
Jedi Knight
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Hi all. I have Han GH and Kyle pretty much locked in. It's the other 46 points I'd like help on. I currently have Lando DS and Lobot, but I'm open for other suggestions.

At my lgs, typically we don't play high activation squads. For 200 (our norm) we usually have 8-12. And no one here has yet figured out the MTB engine, so I'm not worried about that. (well, I have Han, so I wouldn't be worried about it anyway.) We normally don't build 150 pt armies, but since Lady H and I are going to Gencon, we want to practice some before going. So I would like some advice as to what to fill the squad out with. Thanks.

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 Post subject: Re: 150 pt NR squad
PostPosted: Sun Apr 06, 2008 10:32 pm 
Warmaster
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Location: Maine
http://www.bloomilk.com/Squads/ViewSqua ... quadID=508

54 Kyle Katarn, Jedi Battlemaster
50 Han Solo, Galactic Hero
27 Lobot
9 General Dodonna
4 Gran Raider
3 Ugnaught Demolitionist
3 Ugnaught Demolitionist

That's how I'd play it, Hothie. Play it like you would San Hill but with the option to move more than one piece a turn if it becomes needed. Pick off stuff with Han and use Katarn once they get in close. :)


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 Post subject: Re: 150 pt NR squad
PostPosted: Mon Apr 07, 2008 6:46 pm 
Unnamed Wookiee
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I would probably drop the fodder for Ghost Luke and use Lobot to bring in activations.


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 Post subject: Re: 150 pt NR squad
PostPosted: Mon Apr 07, 2008 8:28 pm 
Warmaster
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well the reason I didn't add Luke is to assure I have more activations than my opponent. it's a personal playstyle choice I guess.


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 Post subject: Re: 150 pt NR squad
PostPosted: Mon Apr 07, 2008 9:22 pm 
Jedi Knight
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yeah, at 150 points, I don't see adding 10 points out of my 46 left just to boost one of my 2 hitters. Thanks for your ideas, though.

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