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 Post subject: Luke, HoY
PostPosted: Sat Nov 24, 2007 8:41 pm 
Warmaster
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He has the potential, the only question is how to exploit it.

Me and masterjudge were talking and we decided he would be best with 2-1B and a Rebel Troop Cart. Unfortunately, where do we go from there? That's 67 points, what else can we add?

Suggestions?


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PostPosted: Sat Nov 24, 2007 9:44 pm 
Imperial Dignitaries
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for 150 or 200?

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PostPosted: Sat Nov 24, 2007 9:49 pm 
Warmaster
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punxnbutter wrote:
for 150 or 200?


Either, I'm just throwing the idea out to see what people come up with.

He might do well with a Rebel Leader and Mon Cal Techs...


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 Post subject: Re: Luke, HoY
PostPosted: Sat Nov 24, 2007 11:44 pm 
Imperial Dignitaries
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adder wrote:
He has the potential, the only question is how to exploit it.

Me and masterjudge were talking and we decided he would be best with 2-1B and a Rebel Troop Cart. Unfortunately, where do we go from there? That's 67 points, what else can we add?

Suggestions?


This is the best I could do: http://forums.gleemax.com/showthread.php?t=911511

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 Post subject: Re: Luke, HoY
PostPosted: Sun Nov 25, 2007 2:04 pm 
Warmaster
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It took me two days, but I think I have a decent 150 squad:
Luke, HoY
Rebel Troop Cart
2-1B
Rebel Leader
R2-D2
Chewie, RH
Mon Cal Techx6
uggy

You keep Chewie next to the troop cart so he can bodyguard all of them while being healed by 2-1B. Run the Mon Cals up to within spotter range and then unleash havoc. 4 attacks at +14 for 40 damage a pop, not half bad.


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PostPosted: Sun Nov 25, 2007 5:18 pm 
Jedi Knight
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Posts: 321
Location: Lake Forest Park (The only cool Seattle suburb)
So here is what I'm thinking:
Luke HoY 35
Princess Leia 20
Rebel Troop Cart 15
Han Solo, Rebel Hero 35
Wedge Antilles 22
2-1B 17
x2 Ugnaught Demolitionists 6
150
I know it is low on activations, only 8, but I think it might be able to do something. You just keep 2-1B in the cart along with luke. Have everyone with range limited CEs try to keed up, this will be a problem. Have luke majorly pwn a noob or two, then have the cart run him into a safe place.
It would be better at 200 though, with more activations, door control, and initiative control.

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