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Reason Why Faction Rules Exist (300pts)
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Author:  Demosthenes [ Thu Apr 15, 2010 8:33 am ]
Post subject:  Reason Why Faction Rules Exist (300pts)

A silly squad meant to boost Clone Troopers with Repeating Blasters to the point of being ridiculous, lol.

--Reason Why Faction Rules Exist--
66 Obi-Wan Kenobi, Jedi General
47 General Skywalker
33 Captain Rex
69 Clone Trooper with Repeating Blaster x3
21 General Veers
20 Commander Gree
20 General Whorm Loathsom
9 R2-D2, Astromech Droid
8 Mas Amedda
6 Ugnaught Demolitionist x2

(299pts. 13 activations)

CTRBs pop out from behind a wall with Greater Mobile, get +16 Attack with Momentum and Squad Assault, choose their target with Accurate Shot, and unleash Ten Attacks for 30 damage each! And Flobi/Skywalker/Rex aren't too shabby as attackers either. :mrgreen:

Author:  thereisnotry [ Thu Apr 15, 2010 11:03 am ]
Post subject:  Re: Reason Why Faction Rules Exist (300pts)

Haha, that's awesome! :lol:
Yeah, there are some sick and disgusting combinations out there when you remove faction restrictions. Darth Bane with Opportunist, Charging Fire, Rolling Cleave, Twin Attack, Evade, Extra Attack, and/or Greater Mobile Attack. Yep, very sick and disgusting. Sometimes it's fun to see just how broken we can make a mini via CEs while ignoring factions.

Okay, that was fun! Here is what I came up with, for a 500pt, no-faction restriction squad centered around Darth Bane, who becomes the Lord of Destruction (title taken from the novel).

--Darth Bane, Lord of Destruction--
82 Darth Bane
49 The Jedi Exile
48 Canderous Ordo
47 General Skywalker
35 Zuckuss, Bounty Hunter
32 Thrawn (Mitth'raw'nuruodo)
25 Han Solo in Stormtrooper Armor
25 Leia Skywalker, Jedi Knight
24 Commander Ahsoka
22 Imperial Governor Tarkin
20 General Whorm Loathsom
20 K-3PO
18 Twi'lek Black Sun Vigo
15 Bacta Tank
14 General Rieekan
10 Rodian Trader
8 Mas Amedda
3 Rodian Brute
3 Ugnaught Demolitionist

(500pts. 19 activations)

This gentle giant has Charging Fire (Han), Rolling Cleave (Ahsoka), Evade (Leia and Rieekan), GMA (TBSV), Momentum (Anakin), 3 attacks (Exile), Opportunist (Thrawn), and Twin Attack (Whorm). He can also swap twice in the same round, thanks to Thrawn and K3P0, so he can move out, crush something, take some damage, and then swap back for healing (via Bacta Tank and Rodian Trader, who gives healing to all the non-attacking commanders). I know that Charging Fire precludes the GMA-triple-twin combo, but they're both there to give him a bit more flexibility (as if it's needed!).

Damage Calculations
30 base
10 JH
10 rage
10 momentum
10 opportunist
…that’s +28 attack for 70dmg vs force users, and then you make the Twin Attack for another 70, for a total of 140dmg vs force users (120 vs non-force users)

Damage output with Charging Fire (14-square range after swapping):
280dmg…140dmg to the first target, then another 140 to a nearby target via rolling cleave

Damage output with GMA and Triple-Twin-Attack
560dmg…420 dmg from 6 attacks, and rolling cleave for another 140 at some point in there too

Zuckuss is there to intuition and GMA-double-twin and glue down 2 targets (ideally within rolling-cleave-range of each other). And Canderous…well, he’s pretty scary too, with 6 attacks for 40dmg, or 6 for 50 dmg each with momentum.

Tarkin is there so that the attacking commanders don’t feel left out: Exile attacks 3x, Anakin 4x, TBSV 3x.

In summary, yes, I’m very glad for faction rules!

Author:  billiv15 [ Thu Apr 15, 2010 11:33 am ]
Post subject:  Re: Reason Why Faction Rules Exist (300pts)

Trade General Skywalker for Plo Koon JM and you gain twin death shots, add in mon mothma for 2 more :) Then add Opp Thrawn for opportunist and those things get even more nasty. How about adding a Stormtrooper Commander, to give one of them a +10dmg as well :)

Author:  swinefeld [ Thu Apr 15, 2010 12:04 pm ]
Post subject:  Re: Reason Why Faction Rules Exist (300pts)

That's awesome Demo :mrgreen:

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