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 Post subject: Epic Republic
PostPosted: Sun May 25, 2008 8:04 am 
Mandalore
Mandalore
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
026 Saesee Tiin
055 Yoda
009 R2-Astromech
072 General Windu
104 4x Jedi Weapon Masters
008 Mas Ameda
035 Qui-Gon Jinn, Jedi Master
020 Bith Black Sun Vigo
062 Boba Fett Bounty Hunter
034 Quinlan Vos, Infiltrator
018 Lando Calrisian, Dashing Scoundrel
008 Wicket
047 Shaak Ti, Jedi Master

With the 3 commander effects in this squad, I grant evade to Shaak, Saesee, Wicket and Quinlan. Gain a free Re-Roll to all of my Evade characters, or lightsaber block/Deflect rolls giving them a 75% efficiency rate. General Windu Allows Boba Fett to take 4 attacks per round, and gives all those followers extra attack, bringing most to a triple attack. Qui-gon's Force spirit has many options of who to bolster, and there is not really a bad choice, it is all situational. Defend the weapon Masters initially, because their force points will be needed later. I plan to let Shaak Ti take most of the incoming fire on the approach.

What do you think?

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 Post subject: Re: Epic Republic
PostPosted: Tue May 27, 2008 6:36 am 
Warmaster
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Joined: Sat Dec 08, 2007 11:19 pm
Posts: 561
Location: Cincinnati, OH
I think Disruptive and Super stealth are gonna make things difficult

at the "Epic Level" you're gonna be hurting if your opponent runs Momentum Mandalorians...
none of the evade is going to help you when a Basilisk is swooping over your team with a +14 for 40 dmg

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 Post subject: Re: Epic Republic
PostPosted: Fri Sep 18, 2009 4:39 pm 
Black Sun Thug
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Joined: Tue Jul 14, 2009 4:37 pm
Posts: 89
Location: Bay Area, CA
Jar Jar for interference is needed...

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 Post subject: Re: Epic Republic
PostPosted: Sun Sep 20, 2009 8:16 am 
Mandalore
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Posts: 1082
This squad being as old as it is really needs a rework. I'll get on in in the near future, but no way would I play this now, It'd be more like a NR version with a lot of TBSVs

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