Fool wrote:
sorry if I haven't been keeping up can some describe "bidding" in a nutshell?
Sure
1) Reveal squads, reveal map choice
2) Start bidding gambit points (increments of 5). Roll off high roll starts bidding for map choice (starts at 0). High bid wins map choice and awards the opponent with gambit points. Proceed to side choice, low roll starts bidding at 0. High bid wins side choice and awards opponent with gambit points.
3) Side winner deploys first and the game proceeds normally (with accumulated gambit points already).
Mirror matchups, the bidding will end at 0 for map choice, but the side choice bidding could build up.
Blind bidding is one bid only, done in secret. Once revealed, ties are re-bid. If the tie is at 0 points, roll off for choice.
The idea is that the person who wants their choices the most is now forced to engage the enemy. The person who lost the bid can engage on their own terms because they are ahead on points.
...
It is my feeling that with KMG banned, there are still very uneven maps (starship is my goto example of this, there are others). With the random die roll, the lesser side still gets screwed with the current system. With the winner = map, loser = side, this solves a lot except the mirror/equally uneven maps in which the loser map roll remains all important.