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PostPosted: Thu Sep 06, 2007 10:18 am 
Grand Admiral
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I hope you didn't play any palpatine sith lord squads.


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PostPosted: Thu Sep 06, 2007 10:19 am 
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Ouch, vassal dice doesn't have anything on those Gencon dice. Hope you have better luck next Gencon. But 5-2 is a pretty good record, especially with rolls like that.

I remember DarkLordVerjal once rolled a lot of 20's once and was almost accused of cheating once.


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PostPosted: Thu Sep 06, 2007 10:20 am 
Master of the Order
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Location: West Chester, OH (near Cincinnati)
Well, the first thing that comes to mind, is it feels really good to know that I finally got knocked out by the Champ. My other loss that day was against stsparks from Dayton, and I got a chance at a re-match in the finals, and beat him without too much trouble that time. Just wish the dice had cooperated in the final game against DrDivot. End of the game his last JWM has 10 hp and 1 fp left. Aurra rolls a 19 on her first attack, and makes his deflect save with an 11. Sad I then promptly rolled a 5 (needing 7s to kill), and then lost initiative too. With Wicket in range, he killed Aurra for the game. It really could have gone either way. My friend James was watching the whole time and as we talked on the drive back to Cincinnati, neither one of us could really think of anything I should have done differently, so I feel like I played a nearly flawless game. It's just how the dice go sometimes. Wish I'd had the chance to play Barzillai though. I'm pretty sure I could've beat him. Very Happy

All-in-all though, was an absolutely blast, and I never dreamed I would go that far.

Oh, and I knew that the Boba/JWMx2 squad would be a contender. I went 4-0 on Arena with it in Friday's 150 tourney. Twisted Evil

And the football analogy for the maps doesn't really hold up, because a football field is basically the same everywhere. Geonosis and Mustafar are completely different from almost all other maps. IMO, the analogy doesn't really hold up. Though I think it would be cool to have two games and total up the points to determine the winner.


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PostPosted: Thu Sep 06, 2007 10:22 am 
Sith Apprentice
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Huge grats to the champion - good squad but AWESOME metagame choice on the map.

Now, DCI needs to realize that they are hurting a high quality, mostly balanced game by having HORRID maps available that pretty much can ruin certain squads.

Korriban? Really? at least its bad on both sides, but any CE based squad loses first turn against an accurate shooter.


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PostPosted: Thu Sep 06, 2007 10:22 am 
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Yeah, Korriban was a horrible choice for a DCI legal map, doesn't even make sense why they would consider it for DCI and now the worst has happened, it has become legal.


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PostPosted: Thu Sep 06, 2007 10:23 am 
Mandalore
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I am in agreement, I like an idea that I saw somewhere requireing all maps played in a tournament to be the same, I like Death Star and Chancellors Starship maps, they seem the most balanced to me.


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PostPosted: Thu Sep 06, 2007 10:25 am 
Sith Apprentice
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I have to agree with Fool that the ability to bring your own map, and have it be decided by dice can give the player who prepared more for the event more return on that time.

However, that needs to be tempered with some general rules regarding what should and shouldn't be found in a map. While I can see reasons as to why one would want to have certain maps that facilitate completely different styles of play, there are certain expectations that I would like to be met.

A Map should:

A) Be roughly equal on both sides
B) Have a safe starting area
C) Be roughly fair for melee and non-melee squads.

OR

Maps can follow any of the rules or none at all, but there should exist a rotation so that a bad map only lasts for, say, 1 year. Then we'll have a "Korriban" season which may be replaced by a new map that totally favors another squad type.

Its just too bad that maps are like this, because there are good squads that exist that are not super defensive but they need a reasonable map to have a chance.


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