Ah yes, I got you Jason. And as expected, I agree with what you said.
There is one piece you are missing. The first tie breaker in tournament placing is most wins I believe. So in your example of the 3-0 and 2-1 guys each scoring 6pts, the 3-0 wins, not SoS. Dean can confirm, but that was the way I believe he wrote it.
Here's my philosophy on it. A score of 35-55 for example, doesn't really tell me who would have won the game if it hadn't gone to time. A score of 150-85 does. Under the current system, both of these are equal. So let's think about a Gencon size tournament and the 5-2s.
In the past three years, 2 5-2s out of something like 10-12 have made the top 8 each year. So we have been using SoS to break those ties. Under the new system, a 5-2 could pass the 7-0 possibly, and the 6-1s and can most certainly distance him/herself from the others with points.
A 5-2 who finishes all 5 wins fully, would get 15 pts. For the 7-0 to beat him, they need to finish one game. A 7-0 who doesn't finish a single game to me is clearly slow playing, and if they suffer a loss of position because of it, it's their own fault.
Now, a 6-1 would need to finish 3 games to beat the 5-2 who finished all 5 of his. That's 1/2 of your wins. And again, the 6-2 wins on the tie in points against the 5-2. I believe a 5-2 who has definitive wins has shown more than a guy/girl who only had 3/6 definitive wins.
Remember, a tie breaker win, is simply that. A tie. the 6-2 in this case tied 3/6 games, and we have no real idea who was going to win his games. He chose to go to tie breakers. One game where he plays a slow player cannot affect this. 2 games cannot. But 4 games can. So this guy, if he is really becoming a victim, needs to learn to call the judge.
Another interesting possibility is that a 4-3 guy could make the top 8 next year, although with the usual number of 5-2s, I really doubt it will ever happen. The odds are extremely low. A 4-3 would need 4 full wins, so 12pts, and would have to have 8-9 of the 5-2s score less than 2 full wins each - so effectively it's 0% chance.
The chances of a 6-1 not making the top 8 are slim to none, and everyone playing will know they need to finish 3 of their wins before time in order to prevent losing a spot. The only real difference are which 5-2s make the top 8, and the current system, simply awards the people with the higher SoS, which as we all know, is out of the control of the player, and has as many flaws as anything - for example drops and so on. In the new system, a 5-2 who finished 4 games will beat one who only finished 2. That to me is totally fair. And everyone going in knows the rules. You can control to a large degree if you finish most of your games or not. You cannot control who the computer matches you up with.
The idea here, is that this will help change the culture. No longer will people have 0 motivation to finish games. There is now a very good reason to try to do so. Anyone making a good effort, will not be penalized, because 1 game out of 3/4 isn't enough. Its the people who consistently play to tie breakers that will be effected, which are the people who slow play regularly as well.
Concessions are full wins as well. And a judge has the power to award a full win at any time they deem necessary.
And a side effect on the judges, is that it actually became really really easy to determine stalling vs slow play under this system. The hardest part has always been trying to judge intent, and judges don't want to DQ people. But now it's pretty easy. The game is clearly in hand, the winning player has already called a judge for it before, and is calling again. The judge doesn't have to watch the whole game, doesn't need to read the mind of the opponent, and can simply look at the board, see the slow player has run away and has almost 0 chance at winning, and award the full win right then and there. If this happens again with the same slow player, the judge should have a pretty clear indication that he is stalling on purpose, and can DQ him.