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 Post subject: Caves of Illum/Coruscant streets legal?
PostPosted: Fri Aug 21, 2009 6:03 pm 
Death Star Designers
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I picked up the new Luminara pack and havent seen anyone discuss the maps. If it has point me to where and ill add my comments there, but what are peoples thoughts on these

Streets - All levels, not a chance in hell! This map is scarily open and looks highly abusable. Engagement would be hard at best and it is very hard to approach your opponent. Push squads could have fun from the left, but no one in their right minds who isnt running this is going to give them that side. It reminds me too much of ossus.

Caves - This one scares me into thinking it could be another Taris. It looks good not having played it, but once played it may be a nightmare. BUT! I think i like it at all levels. To me it seems to be what the rancor pit should have been. The Islands are situated in a way that Melee can advance safely towards the middle and gambit. They can be hidden and still run around the corner to attack gambit. At the same time there looks to be some very nasty LoSs possible from the edges to gambit and especially the lower left to the upper right. If someone can push past the 2/3 point the map REALLY opens up and could cause problems for the defender/commanders, but that could be a good thing for all those abusable commanders that like to stay hidden from action. Also if you have given up 2/3 of the map you are generally in trouble anyway. It also looks like huges could get around fairly easily. Speeders could abuse the running routes, but the rest of the squad will have issues.

Streets=no legal formats
Caves=legal all formats

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 Post subject: Re: Caves of Illum/Coruscant streets legal?
PostPosted: Fri Aug 21, 2009 6:04 pm 
Mandalore
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Check the general section its beign discussed over there

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 Post subject: Re: Caves of Illum/Coruscant streets legal?
PostPosted: Fri Aug 21, 2009 6:12 pm 
Death Star Designers
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Under what thread? i dont see it by title?

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 Post subject: Re: Caves of Illum/Coruscant streets legal?
PostPosted: Fri Aug 21, 2009 6:20 pm 
Mandalore
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viewtopic.php?f=3&t=7260

Here you go. And as for the moment they are not legal because the floor rules did not include them

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 Post subject: Re: Caves of Illum/Coruscant streets legal?
PostPosted: Fri Aug 21, 2009 6:25 pm 
Death Star Designers
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Ok go ahead and delete this one then. I just didnt go down far enough the first time.

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