Grand Moff Boris wrote:
These "guidelines" won't change that. If the judge is having to issue additional rounds, well then guess what - the games are still going to time. So that is my real problem with this, and why I say this idea doesn't really solve anything. I can play slower and more deliberately, cautiously, against a difficult squad that is built to score points, and then call a judge when we only go 5 or 6 rounds to try to squeeze another round in there if my "come-from-behind" play doesn't pan out.
You've made this suggestion a couple times over the last page or two of the thread. The notion that you could play slower, hoping for the judge to grant you that extra round....
Honestly....why would you do that??? That just seems silly to me. Play at the normal speed, and get in that extra round without having to get the judge involved at the end. If you play slow
hoping the judge will grant extra rounds...well, that's a 50/50 chance he won't agree with you, and then you lose! That just doesn't make any sense to me.
In addition, again, this is absolutely no different than what can be accomplished under the current rules. The judge still has the decision whether to add more rounds or not. It's just with the 8-round 'guideline', as I said previously, the player might have a tad bit more ammo for trying to convince the judge to grant extra rounds. However, I would expect the opponent to complain in that scenario that the other guy was playing slow anyways. As a judge, I would think that would be a pretty cut and dry scenario where no extra rounds would be granted. Obviously, if the judge never saw what was going on in the game otherwise, then it could be tough for the judge to make the decision. Almost nobody plays slower if they are behind though. That just seems like a pretty bad plan of action, IMO.
And I don't really like setting the exact round minimums. Some people end up only playing 3-4 rounds in the 1 hour time limit already. Do we really want tournaments to be round-based instead of time-based? Do you grant double-losses to anyone who doesn't finish 8 rounds in an hour for a 150 point game? Sure, that might encourage people to play faster, but as others have pointed out in the thread, that unnaturally balances the game toward the top-end players who are capable of not only playing fast, but playing cautiously AND playing fast at the same time. So, I personally wouldn't go for that suggestion. I like the 'guideline' approach better, as it still leaves it in the hands of the judges, who are able to observe each game first hand, and what the various scenarios are.
Here's a good example for you. My game with thereisnotry during the Championships at GenCon. It was a mirror match on Teth, so a stand-off for the most part. We only played 4 rounds in the 1 hour time limit. Maybe 5, but I'm pretty sure it was only 4. However, by the end of that 4th round, both of TINT's Speeder and Han were dead, and my Han was dead. At that point, it was obvious who would win, as TINT only had Leia left who could do any damage to my Speeder without rolling crits. If we were to play the game to the full conclusion, I surely would have still won. So, neither of each reached the full match total, but the outcome of the game was quite obvious. Honestly, if the tables were turned opposite, and TINT had beat me that way, I would have surely conceded at that point, even if there were no time limit. It isn't worth playing out the rest of the game. With the 8-round minimum hard-and-fast rule, we would HAVE to play out the other 4 rounds, as I picked off small fodder and his commanders, effectively wasting the time of all the other players who are waiting around (unless someone conceded, but you at least see my point).
So yes, I feel like TINT and I were probably playing a tad slow. Neither of us complained about it though, and we were perfectly OK with how it ended, as honestly, the game likely should have played out similarly even if we'd been playing faster. But even with 4 rounds, we had played enough to show a fairly clear winner (I had killed all his main attacking pieces, while keeping my main piece). So there are certainly instances were only 4-5 rounds is acceptable in an hour. That's where the judges discretion is necessary, IMO.