Nivuahc wrote:
If a person puts a piece out there, at risk, to get off a crucial shot and, as a result, takes some damage themselves, I don't see how penalizing them for taking risks is fair, based on whether or not they killed all of their opponents in 60 minutes. Because, from what I understand, if a game finishes before time you're not going to apply those same penalties to those players, correct? We're talking about potentially changing the final score to where the loser = the winner because the game didn't finish in 60 minutes. So why wouldn't someone do half damage to a few of his opponents high cost pieces and just play slow, knowing that he'll get half points for them without actually having to kill them?
Yep, I agree, there is some possibility with the idea that an opponent, especially one with Accurate Shot, would focus on multiple targets, whittling them down to less than half HP and trying to win that way. But traditionally, if you split up your attacks, you're going to end up losing. If you don't eliminate threats, then they will continue doing damage to you.
On the other hand, I see what you're saying to some degree. If you take a big risk, it's not really fair to be penalized because of that. However, if you take a big risk, it's usually for a big reward. For instance, you might be running B&B and risk Vader to take out Kyle JBM. Vader gets taken down to 30 HP after all is said and done, but he does manage to kill Kyle. So, after a swap, the NR team kills a 5 point Trooper, and would effectively get 35 points for the half-damage Vader, for a total of 40 points. But the Imp team is still ahead with the kill of Kyle for 54 points. If the plan back-fires, and Kyle stays alive....well, you took the risk anyways, and if Vader manages to stay alive, then you're lucky he's alive period, let alone getting any points.
I'm sure there are ways to abuse it, but I haven't quite figured it out yet. Might need to play-test with it a little bit to figure it out.
I'll try to print out these various suggestions and bring them with me to the LGS tonight to see if people want to try them out. Heck, even if people just want to take a crack at the 1/2 HP = 1/2 points idea, but just keep track of it on the side, might be good for data gathering at least.