I commented on this over in the RAC, but there's more here then there is there. So, my remarks are as follows.
billiv15 wrote:
#1 - and this is regardless of number 2. We need to create a "Championship Format" for competitive play. Nickname's idea and I support it, is to change the Floor rules from focusing on the specific rules for different point limits, and instead use 3 new formats, that can be reported at any point level for DCI play.
For example, the three new formats might be, "Competitive, Huge Friendly, Open". Competitive can be used anywhere at any time, but it would be the required format for the regionals and championship and so on. It will have a hyperrestricted map list, and would be the only format where official "bannings" would be required. Huge Friendly will have a different map list (and ruleset if needed) based more on making huges playable (much like 200pts is currently). Open, would be the format that I talked about a while ago, however in this proposal, it will only be able to include official WotC materials (although I will be pushing to allow it to use fan created maps as well - no customs figures at this time).
For Competitive, I am proposing that the map list becomes:
Rancor Pit, Ravaged Base, Train Station, Jedi Temple, Deathstar, Cloud City, Muunalist (CS version), Chancelor's Starship and Nightclub.
HF would include the current 200pt legal maps.
Open includes every WotC released map, with the exception of the open Hoth maps (and if possible, fan created maps). Local Tournament Organizers would also have the power to restrict the Open format as needed. For example, one week to play "melee only", or to eliminate a problematic map for a couple of weeks.
I see some potential to this, just don't know if the custom maps would be acceptable, just for the fact that they are not excessable by all. And it's hard to plan for something you've never used before. But all in all decent ideas.
billiv15 wrote:
#2 - If we don't completely like #1, option 2 is moving the championship to 200pts. A 200pt champ, would create other issues, which I will deal with in #3. But it will also have a hyper restricted map list using the "championship format" even if that list might not be exactly the same.
I love 200, I think 150 really forces the meta to a sharpe point, and 200 is good and diverse, as for resetting the championship, IDK. Especially because I've never played in one that wasn't more then 150.
billiv15 wrote:
#3 - Stalling and slow play. I will be writing a couple of floor rules updates regarding these issues. First, I will be adding the following: ...
This is gonna be the most difficult to nail down, determining deliberate slow play is the one of the hardest thing to determine. Especially by a judge who hasn't seen it all. And point totals only give you a limited amount of info. FGranted it gives you some and that at times is enough, but not always.
billiv15 wrote:
#4 - Reinforcements cannot score gambit points. This will encourage people to actually risk pieces worth points in order to score points.
This I'm perfectly fine with. Kill points still work as normal.
billiv15 wrote:
#5 - General Obi Wan Kenobi needs an errata losing MotF2, and changing SSM to negating only the first 20pts of damage received.
Hum...
billiv15 wrote:
#6 - In any game that goes to the time limit, all figures who have taken 1/2 damage or more score as 1/2 their kill points (rounded down).
I like this alot. It still forces engagement, and provides a boost to healing that we haven't seen before. But I would probably set it on a figures HP ration, say only figs with more then 40 HP or 50 HP. Take a snowtrooper, 20 hp, takes a hit to 10 damage, now that's 3 points, IDK, I like it but I'm thinking of ways it could be manipulated or how someone might do funny math with damage near the end of a game just to avoid the damage margian. It might be better to award poitns for any damage and not just half.
1 point for ever 10 damage dealt to a character that survives the skirmish, then it still gives points but is far less abusive.
Just a though
billiv15 wrote:
#7 - Change the 10 rule end game to include scoring Gambit points as qualifying to prevent the 10 round limit.
No kidding, If a player has reached the point total for the game, there's no reason to play two or three more rounds.
billiv15 wrote:
#8 - The final round of the National Championship will have a 2 hour time limit.
I don't have any experince ot comment on this, but I think the argument about the venue and hotels and check out and all that is a legitament one.