knightmare wrote:
This is probably a stupid idea but change Rieekan's faction to fringe, even though it doesn't fit his character. It would go a long way towards balancing the factions and hopefully the other factions will catch up in time and he can be changed back to rebel.
This is just as bad as making a Fringe piece with Booming Voice. If you make killer CEs in the Fringe faction like that, then EVERYONE runs those commanders, and we have even more of a problem with vanilla squad builds and boring metas than we do right now.
Ukezwoll wrote:
Markedman247 wrote:
Communication Jammer: Once initiative is determined, each enemy commanders must roll a save of 11 or lose commander effect for the round.
I like the Jammer idea. Though from a practical standpoint there would in games with many commanders probably be necessary to make a lot of dice rolls each round and a lot of states (Jammed/Not Jammed) would have to be kept track of. A perhaps less powerful option would be a Jammer Beam similar in function to the targeting effect of the R4. Which instead would disrupt the target until the end of the round. If given to a unit with stealth (or mobile attack), perhaps a "freelance commando" or something, this unit might even live to use the Jammer Beam again.
I like this idea. Jamming on an individual figure. However, now we are into the realm of creating stats, which none of us have control over. What some of us do have control over, and the rest of us can at least have input for, is the DCI Floor Rules, since Dean is quite open to ideas and suggestions from the entire community. So, if Rebels really are the problem, well, there's not much that we can do except wait for further sets to be released and see if they get balanced out. But IMO, at least at GenCon, the big reason why Rebels were powerful was the combination of the maps available, plus the cheap/free Ugos getting gambit and then evading anything that shot at them (not that NR w/ Wedge can't do that as well, it's just that Rebels did it better this year).