Wedge772 wrote:
dnemiller wrote:
give some help with some solutions and less complaints.
Just to throw in another idea....
What if for competitive play we had Faction Handicaps?
I've been running the idea around in my head a bit, but the best idea I can come up with is that different factions earn different amounts of points in gambit. This can be adjusted in each DCI floor rules update, depending on how the competitive meta is shaking up.
For example:
- Rebels are currently strong. They only score 3 points per round in gambit
- Old Republic suck, and they always have. Old Republic scores 7 points per round in gambit
- Separatists are doing OK, but not great. 5 points per round
- Fringe are not loyal to anyone. Players cannot score gambit points with Fringe pieces (take THAT, Ugnaught! And whoa, the Geonosian Drone actually gains a competitive niche?)
What this does is that it allows DCI to try to smooth over faction imbalances, and give a leg-up to weaker factions. Would OR be competitive if they scored double the gambit points of Rebels? Who knows?
I think this is where thinking gets REALLY dangerous. The OR isn't a terrible faction, it is just terrible when you consider high level Meta.
I would say the issues with the games won't be fixed by fixing game mechanics, but fixing the products in the first place. Instead of trying to attack a symptom, go for the disease.
What is that disease? Cost disparity between figures in factions, both with figure to figure comparison and overall faction synergy.
Gambit is fine the way it is.
Let's compare a few things really quickly:
OR Commanders:
Exile 49 (No defensive capability, range restricted)
OR Captain 19 (Incredibly restrictive Squad Assault power, granted he was the first one to grant it so I can see how it went wrong)
Nomi 41 (You can't really call it a CE even though it is, almost never gets used)
Bastila (BM is nigh irrelevent, and Valor can be had for half the cost in Jolee Bindo)
Rebel Commanders:
Dodonna (Only non-penalty having Tempo Control figure)
Rieekan (I don't believe I need to go in this, but no range on his CE)
Leia (Currently the only figure that both grants stat bonuses and can be used anyone in the faction (non-Droid obviously. Imperial Officer and Padme Senator are MUCH more restrictive)
Bothan Noble (Probably the single worst idea and execution for a CE in this game, worse than Rieekan sometimes)
Han STA (Has entire Squad builds to his credit)
Han, RH (A little outdated but still impressive)
Madine/RCSL (See Deri's Squad for Madine)
Cheap Tech:
OR:
Juggernaut War Droid, only figure in the game with Shatterbeam.
Rebel:
Juno/Deena
Dodonna
R2(s)
ERCs-Uncommons with Override, and good ones at that
There are far more examples.
The issue isn't changing game mechanics to fit the meta, it's balancing the figures in the Meta that will ultimately balance the game IMO.
Going at the means instead of the end won't help, especially when the GOWK uproar occured, the Speeder Era is back, and Cannon Squads got a huge leg up with Rieekan.
Solution right now would be to wait. Everyone wants to change things and it's 3 days after GenCon. We have virtually no idea what GaW, Dark Times, and Jedi Masters could do for the game considering it took all of 1 starter to completely change the Meta (IE GOWK).
My argument if 200 is the new Championship format is to unban GOWK at that level and that level alone and keep him the way he is. Only there is there enough of a shot for squads like Droids, Sith, Mandos, even OR in some cases to compete let alone Rebels with all their tricks as well as NR and even other Republic squads.
It isn't my opinion that GOWK shouldn't be 100% neutered in 200. I would bring him back these ways in 200:
1)He is around 65 points (10 points in 150 mean a WORLD of difference).
2) Remove Mettle. MOTF2 and Soresu aren't the issue it's the 98.5% chance of negating one that isn't. That number tumbles significantly and GOWK would burn through his FPs a LOT faster if he doesn't have the Mettle.
For 150, it would be a quick fix IMO:
Make SSM Non-Melee Attacks (So he does what Soresu is supposed to do, stop blasters at any range), Remove Mettle, then Errata him to have Lightsaber Block instead of Knight Speed. I realize making him basically super Kol isn't a great idea but if Melee is going to make a comback GOWK needs to be able to be damage by Melee, and damage consistently. I know those are 2 huge changes but overall I don't think it would be end of the world for him to negate Blaster fire at a high rate, that's the point of Soresu.