Grand Moff Boris wrote:
As much as I hate open Gambit for all of the reasons Bill laid out as well as a few other reasons, I don't think we should remove any more maps from the game. As Rob once said directly to me, it's only a 50/50 chance to play on any particular map, meaning the map roll at the beginning of the game dictates what will happen.
But until Chris West makes more maps, removing many of the ones that we have gotten in the last year is like saying they were never really made at all, as far as sanctioned play is concerned. Let's give it a year and if there are 3 or 4 more maps out there by then, particularly ones that are solid for skirmish play, then maybe we could look at removing some of the current ones. But I think there should always be one or two on the list that are very shooter friendly. I don't mind the presence of Taris all that much.
What would be nice for the Championship is if we could do what the DDM Championship used to do at GenCon, and that is rotate the map that can be played on each round.
For example:
Round 1 - Death Star
Round 2 - Muunilist Command Center
Round 3 - Taris
Round 4 - Chancellor's Throne Room
Round 5 - Death Star
Round 6 - Hall of Judgement
Round 7- Rancor Pen
But it's not really practical.
Oh I don't want to see any more maps removed either but the simularities between the rancor pit and christosphos are a lot and I love to play on rancor pit as well so i don't want to see it go. Open gambit is no fun and does not leave any real option but to move from side to side seeing if you can get a better shot off of bait your opponet into something.
And I cannot wait to see the new map pak form what i read from dean. He already edited out of his post i guess due to revealing to much but cannot wait to see it