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Owensboro Regional 6/13
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Author:  Grand Moff Boris [ Sun Jun 14, 2009 10:55 am ]
Post subject:  Owensboro Regional 6/13

Well in my excitement I left the store last night without remembering to get the final standings list. I do remember that LoboStele (Aaron Brueckman) finished first, and Carl Harris finished third. A guy from Atlanta took second but I am terrible with names so I don't want to say the wrong person, sorry.
Thanks to everyone who made the trip, to Jason Alvey, Jacob Rickard, and the others there who helped me make it look like I knew what I was doing with the DCI software, and congratulations to Aaron for what I'm sure was a hard-fought day of gaming.

Here are the squads:

Aaron Brueckman
General Obi-Wan Kenobi
Dash Rendar, Renegade Smuggler
Lobot
JWM
R2, Astromech
Camaasi Noble
Map – Bespin

Daniel Stephens
Kyle Katarn, Jedi Battle Master
Kyp Durron
General Wedge Antilles
Luke Skywalker, Force Spirit
General Dodonna
Twilek Black Sun Vigo
Mouse Droid
Ugnaught Demolitionist x2
Map – Ravaged Base

Carl Harris
General Obi-Wan Kenobi
Captain Rex
Dash Rendar, Renegade Smuggler
Wicket
R2, Astromech
Camaasi Noble
Ugnaught Demolitioninst x4
Map – Hall of Judgement

Jason Alvey
Luke’s Snowspeeder
General Dodonna
General Rieekan
R2 with Extended Sensor
Han, Smuggler
Princess Leia
Ugnaught Demolitionist
Mouse Droid x2
Bothan Noble
Map – Taris

Graham Bingham
Prince Xizor
Imperial Governor Tarkin
Czerka Scientist
Twilek Black Sun Vigo x3
Mas Amedda
Admiral Ozzel
Mouse Droid
Ugnaught Demolitionist x3
Map – Echo Base Outpost

Tyler Winn
General Obi-Wan Kenobi
Captain Rex
R2, Astromech Droid
Jar-Jar Binks
Captain Panaka
Mas Amedda
Ugnaught Demolitionist x3
Map – Death Star

Mickey Smith
General Obi-Wan Kenobi
Captain Rex
ARC Trooper Sniper
Kashyyyk Trooper x3
Czerka Scientist
Ugnaught Demolitionist x2
Map – Death Star

Michael Garrison
Twilek Black Sun Vigo
Mouse Droid
Mandalorian Scout
Mandalorian Quartermaster
Mandalorian Captain
Mandalorian Gunslinger
Ugnaught Demoltionist
Camaasi Noble
Map – Death Star

Gray Whitsett
Camaasi Noble
Mouse Droid
Obi-Wan Kenobi, Unleashed
Ugnaught Demolitionist
Luke, Hoth Pilot Unleashed
Juno Eclipse
R2 with Extended Sensor
Han, Smuggler
General Rieekan
General Dodonna
Map – Rancor Pit

Richard Winn
Mandalorian Captain
Mandalorian Quartermaster
Mandalorian Scout x3
Mandalorian Gunslinger
Lobot, Computer Liason Officer
Mouse Droid x3
Ugnaught Demolitionist
Map – Death Star

Chuck Chauvin
General Obi-Wan Kenobi
Captain Rex
R2, Astromech Droid
Dash Rendar, Renegade Smuggler
Camaasi Noble
Ugnaught Demolitionist x4
Mouse Droid
Map – Rancor Pit

Michael Miller
Luke Skywalker and Yoda
Han Solo on Tauntaun
Obi-Wan Kenobi
Bacta Tank
Map – Starship (hardboard)

Aaron Knight
Count Dooku of Serenno
San Hill
Darth Sidious
Lobot
Twilek Black Sun Vigo
Camaasi Noble
Ugnaught Demolitionist
Map – Starship (hardboard)

Robert McChristian
Captain Tarpals
Depa Billaba
Queen Amidala
R2, Astromech
Ugnaught Demolitionist x2
Boba Fett, Enforcer
Gungan Artillerist x3
Map – Death Star

Stephen Korthage
Boma x2
Exar Kun
Kel Dor Bounty Hunter
Ugnaught Demolitionist x3
Map – Bespin

Andrew Covington
Super Battle Droid x3
Heavy Super Battle Droid x3
General Grievous, Droid Army Commander
Super Battle Droid Commander
Map – Christophis

Cody Ogilby
General Obi-Wan Kenobi
Captain Rex
Dash Rendar, Renegade Smuggler
ARC Sniper
R2, Astromech
Ugnaught Demolitionist
Mouse Droid x2
Map – Bespin

Bob Smith
General Obi-Wan Kenobi
Anakin Skywalker, Champion of Nelvaan
Padme Amidala, Senator
R2, Astromech
Gran Raider
Ugnaught Demolitionist
Mouse Droid x2
Map – Starship (hardboard)

Shawn Sparks
Obi-Wan Kenobi, Unleashed
Luke, Hoth Pilot Unleashed
Han Solo, Smuggler
Bothan Noble
General Rieekan
General Dodonna
R2, Astromech
Ugnaught Demolitionist
Map – Death Star

Matt McChristian
General Wedge Antilles
Mara Jade, Jedi
Kyle Katarn, Jedi Battlemaster
Luke Skywalker, Force Spirit
General Dodonna
Ugnaught Demolitionist
Map – Muunilist Grand Plaza

James “Jim” Imhoff
X-1 Viper Droid
Bao-Dur
Deliah Blue
Juggernaut War Droid
Lobot, Computer Liaison Officer
Chadra-Fan Pickpocket
Map – Taris

Corey Jarboe
Mouse Droid x2
Jawa Scavenger
Bothan Commando
General Crix Madine
R2-D2
General Rieekan
Luke Skywalker
Bothan Commando x2
Rebel Veteran Commando
Ugnaught Demolitionist
Map – Mos Eisley

Brandon Pyle
Han Smuggler
Princess Leia
Ugnaught Demolitionist
Mouse Droid
General Dodonna
Bothan Noble
Luke Skywalker, Rebel Commando
Lobot, Computer Liaison Officer
R2 with Extended Sensor
General Rieekan
Map – Christophis

Jacob Rickard
ARC Trooper Sniper
Jedi Weapon Master
Mas Amedda
Captain Panaka
General Obi-Wan Kenobi
Ugnaught Demolitionist x2
Map – Ravaged Base

Lucas Anderson
Captain Panaka
Yoda on Kybuck
General Obi-Wan Kenobi
Ugnaught Demolitionist x3
R2, Astromech
Map – Rancor Pit

Owen Laufersweiler
Han, Rebel Hero
Princess Leia
Rebel Commando Strike Team Leader
General Crix Madine
Elite Rebel Commando x3
Mouse Droid x3
Ugnaught Demolitionist
Map – Death Star

Greg Sutton
Luke, Hoth Pilot Unleashed
Shaak Ti, Jedi Master
General Dodonna
Camaasi Noble x2
Yoda of Dagobah
General Rieekan
Ugnaught Demolitionist x2
Map – Ravaged Base

9 GOWK
6 Rebel squads, including 2 with Push
2 Mando squads
2 NR squads

Author:  LoboStele [ Sun Jun 14, 2009 9:37 pm ]
Post subject:  Re: Owensboro Regional 6/13

Here's my squad report (copy/pasted, so same as on WOTC). Dennis, Jason, and the Owensboro team did an amazing job yesterday!

My squad for the day was:

GOWK
Dash, RS
Lobot
JWM
R2-Astromech
Caamasi

My map choice for the day was Bespin. I like Ruined Base for this squad as well, as both give nice options with the double door control. Bespin is fun too though because of the pit areas and GOWK’s Force Push...as you’ll see later in my report...

First game of the day was against Michael, from the Carbondale group. He was a younger guy, but played a great game, and we had a lot of fun talking about the game afterwards. He was playing Mandalorians with 2 Scouts, 2 Gunslingers, TBSV, Quartermaster, Captain, Caamasi, Mouse Droids, and an Ugo or two. We played on my map, and I started out on the platform, and he started in the hallway. He advanced his two scouts, and one of his gunslingers into the cover squares in the middle of the hallway on the first round, and I took the opportunity to have Dash shoot at the Gunslinger at the end of the round, landing a hit and then a critical, and he failed both Evades giving me an early lead. Second round was mostly advancement, and the 3rd round was when I really pressed the attack. I towed up the JWM and Assualted one of the Scouts, then ran GOWK 12 with 2 FPs to kill that Scout. I lost the next init, and the remaining Gunslinger unloaded on GOWK, landing no damage, thanks to my 26 in cover, and some decent SSM saves. I then finished off the other Scout with another Assault and attack from GOWK. I then lost init AGAIN, and the Gunslinger tried to pound GOWK, only landing 20 damage total out of the 4 shots. GOWK then pushed the Gunslinger (killing the Mouse Droid who was also nearby), and then I towed Dash up at the end of the round to finish off the Gunslinger. My JWM meanwhile used his last FP to Assault and kill the TBSV, though I did eventually lose the JWM to the onslaught of the Quartermaster and Captain. Dash made quick work of the Quartermaster though, and a towed GOWK finished off the Captain. Lobo 1-0

Second round was against Graham, from the Atlanta group. He was playing Xizor, 3 TBSVs, Ozzel, IG Tarkin, Mas, Czerka, a Mouse Droid, and 3 Ugos. We played on my map again, with me set up on the platform again. I used my double Override to help me gain first round gambit, and keep him slightly at bay. He made a placement error in the 2nd round and put his Mouse Droid in the only square that any of his Ugos could reach in order for him to start shooting at me (door was locked, and Ugos would then have to move 7 or more to reach the door, so no Satchel Charge). So I got some relative safety for Round 2. Round 3, things got ugly, lol. I used his single activation against him a little bit, and activated most of my fodder early on. He had a few pieces grouped oddly, and I finally unlocked the door in order for our forces to engage, but I used my two free Mouse Droids (had brought a Human BG, 2 MDs, and an Ugo for Reinforcements) to block the door, and force him to kill both of those before he could shoot at any of my pieces (was trying to avoid the quad Jolt/Opportunist, lol). I then took a bit of a risk, and tow cabled GOWK into the fray, using 3 FPs to do Force Push, hitting Xizor, the Czerka, and one of the TBSVs. Xizor had already activated, and I managed to push him out into the center hallway, leaving him wide open. Dash unloaded on him, leaving him with 20 HP at the end of the round (missed the last shot on him :( ). With the Push, I had also moved the one TBSV closer to my JWM, and so then he ended up with two unactivated TBSVs within 6 of my JWM. He was only able to save one (here’s where Ozzel hurt him), and my JWM Assaulted and killed the other one. He took an AoO with his last TBSV to get to and kill R2, but since we were in the skinny hallways on the top half of Bespin, he ended up leaving his two remaining TBSVs side by side. I won init and my JWM did a Sweep to finish off the TBSVs, and then GOWK made his Pheromone save and finished off Xizor. At that point, Graham conceded. Lobo 2-0

Third game was against a squad that I was frankly surprised had done that well already. But from what I heard about his first two rounds, he played them well, and the dice were not kind to his opponents, lol. His squad was Exar Kun, 2 Bomas, a Kel Dor BH, and 3 Ugos. We played on my Bespin map again, and this time, I started on the inside, and he started in the rooms above the platform. We both slowly advanced in the first round, me gaining gambit by going straight down the hallway. In the 2nd round, he was doing mostly positioning, but he left 2 of his Ugos where my Dash could get to them, racking up 2 kills for me. The next round, I forced one of his Bomas to have to base and attack one of my free Mouse Droids (went HBG, 2 MDs, 1 Ugo again for Reinforcements), and then my JWM Assaulted, and GOWK hit the Boma, reducing it to 40 HP. He decided at this point, to use Kun’s Transfer, and hit the JWM for 60. Dash used Tow cable though, and finished off the Kel Dor, and the last Ugo, and R2 used Override to lock closed the door between Kun and the JWM. Then my Caamasi created a roadblock for the 2nd Boma. Yay Diplomat. :P I won init, and used Tow Cable to get Dash out of Kun’s range, and then when he used Sith Sorcery on his next turn, I managed to make all my saves anyway. Dash and the Human BG concentrated fire on the Boma (putting Kun behind a wall, out of LOS), and when I won init the following round, Dash finished off the Boma. At this point, he was down to just Kun, and I hadn’t lost anything worth points. In addition, I still had double-Override, and he was outside on the platform. I could’ve locked him out for the win, but he didn’t want to conceded, and wanted to just keep rolling inits, locking doors, and tracking gambit, lol. I decided to play it out, and just played door games with him. He ended up killing my Caamasi and Human BG (got trapped outside the door, lol), but otherwise, I would let him activate Kun, then I’d tow cable Dash, open the door, unload on Kun, then lock the door with Lobot. Rinse, repeat, till Kun was dead. Lobo 3-0

Fourth game was actually probably the toughest game all day. Was playing against Daniel from the Atlanta group, running the NR squad he took 3rd place with down there. His only loss in the Atl Regional with that squad was to James who ended up winning the whole event. So, his squad was Kyle JBM, Kyp, Wedge, TBSV, Dodonna, Luke FS, Mouse Droid, and a couple Ugos. We played on his Ruined Base map, and I took the outside. We both got 1st round gambit, as he burned one of his FPs to put Kyle up close and personal. I knew a key for me to win would be to take down the TBSV and reduce Kyle’s damage output. I had to sacrifice R2 to do it (darn failed Grenades 40, lol), but I tow cabled up the JWM, and then ran him 8 to put 20 on the TBSV. I won the following init and finished off the TBSV. Meanwhile, GOWK and Dash advanced to start hitting whatever they could. I won the following init, and the TBSV died. Things got a tad ugly at this point. Kyp tried to wail on GOWK some, and I returned the favor, though due to Kyle’s Disruptive, Dash managed to miss shots such that Kyp had 10 HP left at the end of the round still. I luckily won the init, and finished off Kyp. I don’t remember the blow-by-blow, but it ended up that Dash was down to 10 HP, and Wedge missed a shot on him by 1 (rolled a 10, and I had cover). Kyle and Kyp got GOWK down to 60 through a series of attacks and Lightning hits. I used GOWK to kill his last Ugo, and retreated Dash and GOWK behind the center door, using Lobot to lock them in. Meanwhile, the JWM tried to hunt down Wedge. When I finally landed the killing blow on him, he rolled both his Avoid Defeat saves, lol, and then Kyle finished off the JWM. I was still ahead on points, but just barely. He started advancing Kyle, Dodonna, and Wedge towards the center doors, and with only 1 Override piece left, I knew I couldn’t permanently lock him out. So I played some games with him. Waited till he activated Kyle, and left him adjacent to the door. Then I let the Override expire, Dash shot at him, not landing much damage due to Evade, and then GOWK used Push 3 to move him away from the door, letting it close. Eventually, he won an init, and ran Kyle 11 squares, taking an AoO from GOWK, and basing my Dash, hoping for the best (he didn’t have much option at this point). But I got lucky enough with enough hits from Dash (he hadn’t activated yet that round), and I got Kyle down to 10 HP. GOWK was in range, and had enough FPs left, I just did FP again, killing Kyle, and securing the win for me. Lobo 4-0...and onto the final game!

Final game against Carl, aka Luke_Skywalker on the forums here. He was playing GOWK as well, but with Rex, Dash, R2, Caamasi, Wicket, and 4 Ugos. We played on my Bespin map again, and I started on the platform side. We both advanced in the first round, with me opening the door on the center room in order to run GOWK around inside for the first round gambit points. 2nd round, Carl made a gutsy move that I still give him a ton of credit for attempting, and at the time, seemed really brilliant. He tow cabled his GOWK through the center room, and out far enough to use Push 3 and hit my R2, Dash, JWM, and Human BG. Ouch! I retaliated by having Dash kill his R2, and then hit GOWK twice, causing him to burn his last FP to re-roll SSM, which would be his undoing. I had already noticed that I could use my own Force Push 3 on his GOWK, but it was at this point that I noticed he had no FPs left, and he was only 2 squares away from the pits! Of course, I mentally prepared myself for the fact that he would likely make the pit save, and was already formulating what else I would do. I’d move up the JWM to assault GOWK, and then my GOWK would be able to play interference against his Dash/Rex. So I use the 3 FPs, hit his GOWK for 30, move him 2 squares...he rolls the pit save...








5!


No FPs left to re-roll!! I couldn’t believe it. Of all ways to seal the win for the final game. At that point, it was more or less clean-up duty. My JWM rushed in to get near his Rex and Dash at the end of the round. I ended up losing the JWM after he Assaulted Dash, but my Dash landed enough hits, and his failed enough evades that Dash went down. GOWK chased down Rex, and he died shortly thereafter, finishing the game. Lobo 5-0!!


This was an absolutely incredible event, and that had nothing to do with the fact that I won. Dennis and Jason and the Owensboro crew did a tremendous job of putting the event together, and made every one of us feel totally welcome. We had an awesome mix of players of all skill levels, and everybody seemed to have a great amount of fun the whole day. I was also blessed enough to win a raffle for a Clone Wars Battle Pack, which was cool because I’ve been hoping to pick up a 2nd Lancer Droid and Clone Speeder Bike at some point, but it was great because I was able to help out quite a few of the younger guys by just giving away the rest of the stuff in the pack, including the maps and the other Rares. Was just an awesome time.

So kudos again to all the guys involved in planning it, you did a wonderful job! Hopefully you’ll get to host a regional again next year, and hopefully we’ll get more Regionals overall so there won’t have to be any fussing at all as to whether you guys deserved one or not. You pulled it off well, and had a great turnout, so I think that was answer enough. Besides, the venue was enormous, and an incredibly great place to hold an event of this size. We could’ve easily fit another 10-12 people in there probably. If anybody’s in the Owensboro area, you should just stop by and check out the Coollector’s Mall store, as it’s huge, and has just about anything a comic/action figure/video game/etc. collector could possibly be interested in. Awesome venue.

And it was great to meet in person some of the people from Carbondale and Atlanta! Hope to see some (or all!) of you at GenCon!!

Author:  dalsiandon [ Thu Jun 18, 2009 5:53 pm ]
Post subject:  Re: Owensboro Regional 6/13

Awesome report guys. Looks like it was a blast, especally if there was a push squad on the table or a certian Kel-dor.

Author:  Nivuahc [ Fri Jun 19, 2009 10:26 pm ]
Post subject:  Re: Owensboro Regional 6/13

The entire report can be found at the following link:

Owensboro Kentucky Regional Results

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