Cybit wrote:
As for whether he should be banned or not; if one doesn't play DCI, their opinion should be weighted perhaps a little differently, but not completely disregarded. Just because someone doesn't play DCI doesn't make his/her points invalid; the validity of the argument should be based purely on the argument itself. Now granted, they aren't going to be as affected by it, so they may get to care a good deal less. But I'm not going to outright dismiss what they say purely based on that.
I'm not dismissive of Fool's comments because he doesn't play DCI. I'm dismissive of them because he said he doesn't play with the piece or play against it, and that for the game the way he plays it, it doesn't affect him. Which means his opinion on the subject is not based on any sound reasoning or experience, it's just a pep talk. And pep talks are just lip service, IMO. 10% of the time they are meant to inspire, the other 90% they are trying to change what is perceived as a defeatist attitude (in this case, that GOWK can't be beat). Most of the attitude-changer talks follow Fool's approach of, "Yeah everything about the situation sucks but buck up and tough it out!!"
Pfftt. There's a better... strike that... a more practical solution, and one that is consistent with how WotC treats problem elements in their games based on certain factors. GOWK meets most if not all of them.
I don't want Rob to make pieces that beat GOWK. I don't want an aggressive redesign of how the game is played disguised as a solution. I will quit the game if that happens. And I'm confident I'm not the only one.
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Going with your baseball analogy; Bud Selig never played baseball. David Stern never played pro basketball. Sometimes there's a benefit to having an outsider point something out.
Okay. Is Fool the head of DCI Organized Play? No. Is Fool trying to raise awareness about the situation? No. Everyone already knows. To compare him to those guys, he would have to be on the inside trying to change a significant aspect that is an area of contention. It's apples and strawberries.
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Now I agree with Boris in that GOWK places a hell of a design restriction on pieces in the republic or fringe faction; since GOWK's power comes not from stats (such as def, atk, etc), but rather a static ability that can outright prevent damage, it is much harder to power-creep him out of the game. Also, there will be the possibility of something making him more ridiculous (like, i don't know, a 30 something point force defense piece?)
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As I stated earlier, I voted not yet (ie, wait till JA is fully revealed).
We can't wait that long. I've been over this, it isn't logistically realistic.
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I'm not going to lie, I kinda like the current meta, at least locally. There are lots of pieces being used that haven't been dusted off in ages.
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I think some of the people who are opposed share this sentiment. They want to win with GOWK. They don't want to learn to play better, they just want the quick and easy .... and lazy.