I borrowed a squad from Lobostele, and made an adjustment (dropped a JWM for Jarael and an Ug)
--Broken Rex--
33 Captain Rex
26 Jedi Weapon Master
23 Jarael
20 Commander Gree
16 ARC Trooper Sniper
9 R2-D2, Astromech Droid
8 Mas Amedda
15 Ugnaught Demolitionist x5
(150pts. 12 activations)
Map: Ruined Base
Round 1: Bye
Tint 1-0 (sorta, I guess...)
Round 2: vs Joruus C'Baoth
He was running Nom Bombs:
34 Nom Anor
39 Kel Dor x3
13 Czerka (ooglithed)
24 Vong Scout x4
20 Jawa Scout x2
12 Ug Demo x4
08 Wicket
His map was Train Station, but I won the roll, so I chose Ruined Base. He let me set up first, so I chose the left because it had so many low objects for his SS bombs to hide in. I gained gambit Round 1 thanks to Jarael's 16-square run. In the 2nd round, I opened the doors and sniped a Keldor which was sitting out in the open, then moved Rex away so that the door closed. Later on that round, Joruus opened the door with a Scout and shot at R2 with two twinning Keldors, but he missed twice, so R2 survived with 10 hp. We kept trading pieces with (my Gree missing twice with wide-open shots), and eventually I won a big init and killed both a Keldor and Wicket with Rex, and that about sealed the game. On Ruined Base, it's hard to keep your bombs in cover while still being able to attack, if you're on the right side. GG, Joruus! Tint 2-0.
Round 3: Empirejeff
Jeff was using his 62+55+11+3+3+3+3+3+3+3 squad (Boba BH, Vader SotJ, Ozzel, and 7 Ugs), with Christophsis as his map. He won map roll, so we played there. However, I made a really dumb mistake in letting him choose the side; he chose the right, which allowed him to run an Ug into gambit at the end of one round, gain gambit, then run it back to safety when he won init the next round (this only failed him twice all game, when I was able to win init). However, I slowly and unobtrusively advanced my pieces over the top of the map, until I opened the North-East door with R2/Rex and used Rex to snipe 2 unactivated Ugs in the room below. That crazy move likely won me the game, because it forced Jeff to come after me, since he was now out-activated for the first time in the game. He ran Vader into gambit, followed by Boba. I hit Vader for 20 (after DA) with Gree, then I based Boba with Jarael, hoping for init and a triple-paralysis on Boba. I did win the init, but then Jarael missed twice (including the fprr), and Boba made both his saves, so he put 40dmg on her and backed away. My ARC sniper shot at Boba, needing a 6...and rolled a 2. Vader killed Jarael one phase later, when she failed both her parries (including the fprr). Then I based Boba with R2/Rex, and Rex rolled a 2 and a 4, doing only 40dmg to Boba. To continue the streak, Gree also missed Boba (though that was to be expected, needing a 13, plus Evade). Boba is now at 50hp to start the last round, and Rex is at 60 (following an Uggie hit). Jeff won the init, put 40dmg on Rex, and retreated...but nobody can retreat far enough to get away from R2/Rex, and so Rex based Boba and rolled enough hits to kill him. He then paid for it at the tip of Vader's lightsaber, but I was far enough ahead on pts by this time that it no longer mattered. GG, Jeff! Next time I'll be sure to take the right side of Christophsis, even though it
is slightly less defensible (as that crazy move with Rex demonstrated). Tint 3-0.
Thanks to Dean, once again, for TOing this tournament. Now I've simply GOTTA get some sleep! Daylight Savings Time...not my friend!