logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 18 posts ] 

Author Message
Offline
 Post subject:
PostPosted: Fri Sep 21, 2007 1:09 pm 
General
General
User avatar

Joined: Sun Sep 02, 2007 2:23 pm
Posts: 480
Well, I brought korriban and a super stealth squad to GenCon in case there was an announcement.

It was:
SL Palpy
Sev x 3
Scorch
Bacura

The squad was to combat other Republic SS squads. Is it the best SS squad, nope, but I had one ready!


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Sep 21, 2007 3:35 pm 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:15 am
Posts: 710
Boba BH
R2 Astro
CC Bacara
Sev x2
ECT
Bespin Guard x2
Ugnaught


This gives me 4 SS character and Boba who can deal with any Palps running around. In all honesty though I would play "Jango on a Rope".

_________________
www.thejumpingflea.com


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Sep 21, 2007 8:45 pm 
Death Star Designers
Death Star Designers

Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
When korriban goes legal, i will bring non-stop Exar until they quit bringing the map.

_________________
The Wookiee Master

Check us out over at Pojo.com

"It appears the Bothans have rooked us again."
-Obi wan


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Sep 21, 2007 10:01 pm 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
I don't think it will be too bad where I play. If it does get bad there I'll probably start bringing Sith Lord Palpy.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Oct 02, 2007 5:20 am 
Third Jedi from the Left
Third Jedi from the Left
User avatar

Joined: Mon Sep 24, 2007 8:22 am
Posts: 105
Location: St. Albans, VT.
Clone Commander Bacara
Republic Commando - Boss X2
Republic Commando - Fixer
Republic Commando - Sev X4
Wicket
149 points.

I can get off a lot off attack with this squad, plus if any of the big melee things like Vader/Kun get close, they have less defense off Wicket, giving the Commando's a better chance.

Quinlan Vos, Infiltrator
Clone Commander Bacara
Republic Commando - Boss X3
Republic Commando - Fixer
Republic Commando - Sev X4
Ugnaught Demolitionist X2

200 pts.

I put Quinlan Vos in here for Recon and melee defense. I havn't got to try it yet, but I think it could do well. Get's off a lot off attacks through the bosses!


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Oct 02, 2007 8:26 am 
Name Calling Internet Bully
Name Calling Internet Bully
User avatar

Joined: Sat Sep 01, 2007 10:10 pm
Posts: 6172
Location: Gurnee, IL
the Anti Korriban Exar build - version 1

Exar
RBSV
Lobot
DH Swoop
Ewok X 3
Ugo X 2
Gran Raider X3
Sly Moore

Bring in two swoops, or a bg for the rodian and a swoop depending on need. Keeps your swoops safe first shot, as well as sly.

_________________
Image

http://www.bloomilk.com/Squads/Search.aspx?UserID=29


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Oct 02, 2007 4:23 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 2:42 pm
Posts: 928
dnemiller wrote:
Once again guys I was just being sarcastic..... I really dont need a squad just posted this kind of out of disappointment that Korriban may become legal.... but at this point who knows as September is over and no DCi Floor rules changes as of yet


you may have been sarcastic, but everyone probably thinks the thread is interesting, in fact I might try to come up with a good squad to play on korriban, but I can't think of any right now, but if I think of one later I'll just edit the post.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Thu Oct 04, 2007 6:25 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
I think that a republic SS/boba BH squad is the best build for that map. Boba can take out depa, akbar or disruptive characters, and the clones provide good shooter support.

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Thu Oct 04, 2007 7:29 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 2:42 pm
Posts: 928
dnemiller wrote:
hey maybe my old G&G squad will make it back into the meta scene again.....

if anyone cannot remember it was

Yoda CS
Boba BH
R2 Doombot
Bacara
Fixer
and then a butt load of elite clones...

yes I must claim that I was one of the first to use the crap out of ECT's and I remember once talking Billiv15 into the value of double door control way back in the day..... as I remember it was not the biggest idea at the time... after outlining my reason as to why though I think Bill loved the concept


man, your so lucky to get a bunch of elite clones. Anyways, I like the G&G squad.


Last edited by Xanthan on Fri Oct 05, 2007 2:58 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Thu Oct 04, 2007 8:31 pm 
Black Sun Thug
Black Sun Thug

Joined: Sat Sep 29, 2007 7:53 pm
Posts: 74
Location: Omaha Ne
I think the old Imperial SS would do good, for those who don't know what it is:
Thrawn 37
Mas 8
Palpy 62
Bacara 32
Sev x3 48
2x Stormy and ug 13
200

Or add the elite clone for the last 13 and a total of 198.

This squad should beat Depa SS, because the bubble negates the force sense. For those stupid enough to only bring clones, Palpy makes the game an auto win.
I don't know how it stacks up against Nom or any hate squads, but it should do okay.

My real question is the map legal for 150 or 200?


:?:


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Thu Oct 04, 2007 9:47 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
Are elite clones still as scarce as the ARC trooper? Koriban was supposed to be changed too. I bought that starter expecting some big ol walls to make the map a bit more fair to melee. Boooooooooo

_________________
Bottoms up and spirits down


Archives of the Gamers Jedi
is designed to be your official source for in-game rules questions!


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Oct 05, 2007 1:08 am 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
Probably. I lost an ebay auction for 4 of them earlier tonight. I had the high bid the whole week right up until just before it ended.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Oct 05, 2007 7:02 am 
Master of the Order
Master of the Order
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
I honestly think that anybody running Mas or R2 on Korriban is asking to lose them on the first turn. If I win initiative, I would gladly combine fire with 1 or 2 characters to ensure that either Mas or R2 goes down right away.

I think the Palpy/RepSS squads stand a small chance, but I still think that a Vong & Boba BH squad would be your best bet. Vong bombs are cheap. There is tons of cover in the middle of the map, so you can camp around the gambit zone and force the opponent to come after you. They can't be negated by Force Sense. And Boba is going to shot at by 2 characters, max, and only if you lose the first Init. Just start him near one of the sides, and then for the rest of the game, you just Mobile Attack back and forth into the alcoves, and pick off whatever you need to.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield